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jobs [2019/01/16 14:09] – [Theses and Student Jobs] mareikep | jobs [2022/05/02 07:04] – [Theses and Student Jobs] kording | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Doctoral Candidate / Early Stage Researcher position == | ||
- | As a research associate at the Institute for Artificial Intelligence, | ||
- | In particular, your challenges comprise | + | ====Research assistants (f/ |
- | * the development | + | At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics |
- | * the creation | + | |
- | * self-organized and ambitious work both individually and in a team of researchers, | + | |
- | * the authoring of research grant proposals. | + | |
- | Prerequisites: | + | **Research assistants |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | Besides | + | - Salary scale TV-L – 13 (100 %)\\ |
+ | for the period | ||
- | Research associate | + | The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, |
- | with the Institute | + | EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org. |
- | at the University of Bremen, Germany, | + | |
+ | Successful candidates will support the expansion of the EASE central laboratory and conduct research in the following areas: | ||
+ | |||
+ | **Tasks: | ||
+ | * knowledge-based robot control systems | ||
+ | * machine learning methods to successfully perform and improve robot-based everyday activities | ||
+ | * representation of everyday activities and their implementation as knowledge bases and virtual environments | ||
+ | * Knowledge modelling, representation and construction of knowledge bases for everyday activities | ||
+ | * cognitive architectures for robotic agents | ||
+ | * Integration of camera-based perception into simulation and rendering methods for everyday activities in household environments | ||
+ | * web-based experimental environments based on semantic digital twins | ||
+ | * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob | ||
+ | * definitions of ontologies for everyday activities | ||
+ | |||
+ | **Your ideal profile: | ||
+ | * University degree in computer science (master' | ||
+ | * Very good academic achievements in the fields of Robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial Know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills in the field of AI and/or robotics. The programming languages include, | ||
+ | * Excellent English skills, both written and spoken | ||
+ | * Independent and committed research in close cooperation with internal and external cooperation partners | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | |||
+ | If you think that your knowledge and skills match part of the task areas, we are looking | ||
+ | forward to your application. | ||
+ | We offer a team-oriented, | ||
+ | |||
+ | **General remarks: | ||
+ | The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen | ||
+ | |||
+ | If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (< | ||
+ | |||
+ | Applications including a cover letter, CV, publication list, copies of degree certificates, | ||
+ | |||
+ | Prof. Michael Beetz, PhD\\ | ||
+ | Artificial Intelligence / Universität Bremen\\ | ||
+ | Am Fallturm 1\\ | ||
+ | 28359 Bremen\\ | ||
+ | Germany | ||
+ | |||
+ | or by Email (including up to two PDF files; reference number A92/21) to: < | ||
+ | |||
+ | |||
+ | The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. | ||
- | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. | ||
- | Please send your application (cover letter, CV, certificates, | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
< | < | ||
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< | < | ||
- | == 3D Model / Material | + | == Mesh Editing |
- | {{ :research:kitchen_unreal.jpg?200|}} | + | {{ :research:human_hand_cutting.png?150|}} |
- | Developing | + | |
- | + | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | |
Requirements: | Requirements: | ||
- | * Experience | + | * Good knowledge in 3D Modeling |
- | * Knowledge of Unreal Engine material / lightning development | + | * Familiar |
+ | Contact: [[team/ | ||
+ | --></ | ||
- | Contact: [[team: | ||
- | == Integrating PR2 in the Unreal Game Engine Framework | + | == 3D Animation and Modeling |
- | {{ :research:unreal_ros_pr2.png?100|}} | + | {{ :research:kitchen_unreal.jpg?200|}} |
+ | |||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | Integrating the [[https:// | + | Bonus: Working |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Basic ROS knowledge | + | * Familiar with version-control systems (git) |
- | * UE4 basic tutorials | + | * Able to work independently with minimal supervision |
Contact: [[team: | Contact: [[team: | ||
- | == Realistic Grasping using Unreal Engine | + | == App zur Generierung von Ernährungsempfehlungen |
- | {{ : | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. |
- | The objective of the project is to implement var- | + | Aufgaben: |
- | ious human-like grasping approaches in a game developed using [[https:// | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
+ | * Wissensakquisition aus web-Quellen | ||
+ | * App Entwicklung mit der Unity game engine und/oder Flutter | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | Contact: [[team: |
- | In order to improve the ease of manipulating objects the user should | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ | ||
- | Contact: [[team/andrei_haidu|Andrei Haidu]] | + | Aufgaben: |
- | --></html> | + | * Wissensakquise aus dem Internet |
+ | * Wissensrepräsentation/ Modellierung: | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | | + | |
- | Creating new user interfaces | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required | ||
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge about sensor data processing |
- | * Familiar with the [[https:// | + | * Interest in model construction from sensory data |
- | * Familiar | + | * Work with KnowRob knowledge processing framework |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
- | == OpenEASE rendering in Unreal Engine | + | == Development of Modules for Robot Perception |
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Implmenting | + | Contact: [[team: |
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Familiar with Unreal Engine | + | * Experience in Game Engine development. Ideally |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | The spoken language in this job is german or english, based on your preference. |
+ | |||
+ | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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