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jobs [2018/11/15 10:04] – [Theses and Student Jobs] ahaidu | jobs [2023/06/21 13:31] – [Theses and Student Jobs] dziomba | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Doctoral Candidate / Early Stage Researcher position == | ||
- | As a research associate at the Institute for Artificial Intelligence, | ||
- | In particular, your challenges comprise the following: | + | {{blog>:jobs? |
- | * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, | + | |
- | * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, | + | |
- | * self-organized and ambitious work both individually and in a team of researchers, | + | |
- | * the authoring of research grant proposals. | + | |
- | Prerequisites: | ||
- | * Successfully completed Master' | ||
- | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/ | ||
- | * very good programming skills in the Python/ | ||
- | * experience in natural-language understanding and semantic modeling helpful. | ||
- | Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational skills, the ability to work in a team and high commitment and dedication to you research. Very good skills of the English language is required. | ||
- | Research associate | ||
- | with the Institute for Artificial Intelligence | ||
- | at the University of Bremen, Germany, | ||
- | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. | ||
- | Please send your application (cover letter, CV, certificates, | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
< | < | ||
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--></ | --></ | ||
- | == Student | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the scope of the CRC Farbige Zustände we use machine-learning techniques | + | |
- | Perspective of future BA/MA topics | + | Requirements: |
+ | * Good knowledge | ||
+ | * Familiar with Blender / Maya (or other) | ||
- | If you're interested, contact | + | Contact: |
+ | --></ | ||
< | < | ||
- | == 3D Model / Material / Lightning Developer | + | == 3D Animation and Modeling |
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
- | + | * Familiar with version-control systems (git) | |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Integrating PR2 in the Unreal Game Engine Framework | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | {{ : | + | |
- | Integrating | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | == Realistic Grasping using Unreal Engine (BA/ | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | {{ : | ||
- | The objective of the project is to implement var- | + | Requirements: |
- | ious human-like grasping approaches | + | * Knowledge about sensor data processing |
+ | * Interest | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
- | In order to improve the ease of manipulating objects the user should | + | Contact: [[team: |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == | ||
- | Contact: [[team/ | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | --></ | + | |
+ | Die Aufgaben dazu sind: | ||
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
- | {{ : | ||
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework | + | Contact: |
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with the [[https:// | + | * Basic understanding of the ROS middleware and Linux. |
- | * Familiar with Unreal Engine API | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | == OpenEASE rendering | + | Requirements: |
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Implmenting the rendering of the [[https:// | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | + | ||
- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | + | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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