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jobs [2018/07/19 15:02] – [Open researcher positions] nygajobs [2021/07/30 10:07] – [Theses and Student Jobs] pmania
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 =====Open researcher positions===== =====Open researcher positions=====
-== Doctoral Candidate / Early Stage Researcher position ==  
-As a research associate at the Institute for Artificial Intelligence, you will develop systems for automated knowledge representation and knowledge acquisition, which combine the human ability of understanding language, perceiving objects and learning from experience. In particular, intelligent robots are to be endowed with the capability of autonomously acquire knowledge in order to robustly act in human environments and competently and successfully achieve everyday human-scale tasks.   
  
-In particular, your challenges comprise the following: +====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== 
-  the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots +The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulationplan-based robot control, and knowledge representation for robots
-  * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences +
-  * self-organized and ambitious work both individually and in a team of researchers,  +
-  * the contribution to authoring of research grant proposals +
  
-Prerequisites:  +As researcher of the IAIyou actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASEto the uncertainties of limited resources, computation, and sensor data of submarine robots. You develop a Digital Twin that simulates harsh continuously evolving environments and service tasks on real robots. You design a detailed representation of an environment to be inspectedincluding data coming from past inspections, both similar and different (e.g., transfer learning from an inspection of the interior of an installation). Your research will be especially the environment representationsemantic annotation, and sensor data fusion deal with noisy data and unreliable information in dynamic environments. You work with IAI researchers and engineers of the ROSEN Group, implementing a service for underwater pipeline inspection and maintenance.
-  * Successfully completed Master's degree (or equivalent) in Computer Science with major in Artificial Intelligence/Machine Learning +
-  * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/Markov logic networks) and related formalisms +
-  * very good programming skills in the Python/Cython/C/C++ programming languages and respective libraries for scientific computing (numpy/scipy/sympy),  +
-  * experience in natural-language understanding and semantic modeling helpful.+
  
-Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational skills, the ability to work in a team and high commitment and dedication to you research. Very good skills of the English language is required.+**Prerequisites:** You have a strong background in some of the following fields: 
 +  * Digital Twins  
 +  * Knowledge Representation 
 +  * Data structures 
 +  * Data Stream Representation
  
-Research associate +**Hiring institution:** University of Bremen
-with the Institute for Artificial Intelligence +
-at the University of Bremen, Germany,+
  
-Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible.+**PhD Enrollment:** PhD position in the Institute for Artificial Intelligence at University of Bremen. The project involves collaboration with ROSEN in Bremen and UiO in Oslo
  
-Please send your application (cover letter, CV, certificates, project references, etc) under reference number **A192/18** to[[mailto:ai-office@cs.uni-bremen.de|ai-office@cs.uni-bremen.de]]+The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https://www.kmk.org/zab/central-office-for-foreign-education/certificate-of-equivalence.html]] and [[https://www.uni-bremen.de/fileadmin/user_upload/sites/international/Studieren_in_Bremen/AnerkennungPromotion.pdf]] . Obtaining such a certificate is not necessary for the job application, but it is required later in the recruitment process. 
 + 
 +**Duration of the project:** 36 months 
 + 
 +**Main Academic Supervisor:** Prof. Michael Beetz, contactbeetz@cs.uni-bremen.de 
 + 
 +**Co-supervisors:** profEinar Broch Johnsen (UiO, Norway), drPeter Kampmann (ROSEN, Germany)
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
 +
 +
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
 +
 +Implementing physics-based grasping models in virtual environments,
 +using Manus VR.
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with skeletal animations
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 +
  
 <html><!-- <html><!--
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 --></html> --></html>
  
-== Student job for data visualization ==+<html><!-- 
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materialsTo present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts in terms of interactive web applications. Your task would be to design and develop visualization tools that allow the interaction with the data of the project. You will work with Javascript/AngularJS/NodeJS and MongoDB, so it would be helpful if you already have experience in those fields. Creativity in developing new visualizations is demanded just as much as good programming skills.+ Editing and cutting a human mesh into different parts in Blender / Maya (or other). 
 + 
 +Requirements: 
 +  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender Maya (or other) 
 + 
 +Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-Perspective of future BA/MA topics in this project! 
  
-If you're interested, contact [[team:mareike_picklum|Mareike Picklum]] 
  
-== 3D Model / Material / Lightning Developer (Student Job / HiWi)==+== 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
-Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
   * Experience with Blender / Maya (or other)   * Experience with Blender / Maya (or other)
   * Knowledge of Unreal Engine material / lightning development   * Knowledge of Unreal Engine material / lightning development
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+== App zur Generierung von Ernährungsempfehlungen (BA Thesis) ==
  
-== Unreal Engine Editor Developer (Student Job / HiWi)== +Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Androidvisualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden
- {{ :research:unreal_editor.png?200|}} +
  
-Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].+Aufgaben: 
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen 
 +  * Wissensakquisition aus web-Quellen 
 +  * App Entwicklung mit der Unity game engine und/oder Flutter 
  
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-Requirements: +== Sprachauswahl für Shopping Assistenten (BA Thesis) ==
-  * Good C++ programming skills +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with Unreal Engine API+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. 
 +Dabei wird auf bestehenden Apps aufgebaut. 
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== +Aufgaben: 
- {{ :research:unreal_ros_pr2.png?100|}} +  * App Entwicklung mit der Unity game engine und Flutter  
 +  * Erweiterung der App um eine Sprachauswahl 
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework. 
  
-Requirements: +Contact[[team:michaela_kümpel|Michaela Kümpel]]
-  * Good programming skills in C/C++ +
-  * Basic physics/rendering engine knowledge +
-  * Basic ROS knowledge +
-  * UE4 basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+== Situational awareness in kitchen environments (MA Thesis) ==
  
 +This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation.
  
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==+A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring.
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+requirements: 
 +  * Work with KnowRob knowledge processing framework 
 +  * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob 
 +  * Implement reasoning about situations (based on perceived environment) and object use
  
-The objective of the project is to implement var- 
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]].  
  
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-In order to improve the ease of manipulating objects the user should 
-be able to switch during runtime the type of grasp (pinch, power 
-grasp, precision grip etc.) he/she would like to use. 
-   
-Requirements:  
-  * Good programming skills in C++ 
-  * Good knowledge of the Unreal Engine API.  
-  * Experience with skeletal control / animations / 3D models in Unreal Engine. 
  
 +== Development of Modules for Robot Perception (Hiwi Job) ==
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines.
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++)
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
 +
 +Requirements:
 +  * Experience in C++.
 +  * Basic understanding of the ROS middleware.
 +The spoken language in this job is german or english, based on your preference.
 +
 +Contact: [[team:patrick_mania|Patrick Mania]]
 +
 +== Game Engine Developer and 3D-Modelling  (Hiwi Job) ==
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]].
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
 +
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks:
 +  * Modelling of objects for the use in Unreal Engine 4.
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
 +
 +Requirements:
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred.
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
 +
 +The spoken language in this job is german or english, based on your preference.
  
-Contact: [[team/andrei_haidu|Andrei Haidu]]+Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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