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jobs [2018/07/19 15:02] – [Open researcher positions] nyga | jobs [2021/07/14 13:33] – [Theses and Student Jobs] haidu | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Doctoral Candidate / Early Stage Researcher position == | ||
- | As a research associate at the Institute for Artificial Intelligence, | ||
- | In particular, your challenges comprise the following: | + | ====Digital Twin Knowledge Base for submarine robot inspection/ |
- | | + | The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection |
- | * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, | + | |
- | * self-organized | + | |
- | * the contribution to authoring of research grant proposals. | + | |
- | Prerequisites: | + | As a researcher of the IAI, you actively research by applying |
- | * Successfully completed Master' | + | |
- | * very good skills in Machine Learning | + | |
- | * very good programming skills in the Python/ | + | |
- | * experience | + | |
- | Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational skills, the ability to work in a team and high commitment and dedication to you research. Very good skills | + | **Prerequisites: |
+ | * Digital Twins | ||
+ | * Knowledge Representation | ||
+ | * Data structures | ||
+ | * Data Stream Representation. | ||
- | Research associate | + | **Hiring institution: |
- | with the Institute for Artificial Intelligence | + | |
- | at the University of Bremen, Germany, | + | |
- | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. | + | **PhD Enrollment: |
- | Please send your application | + | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// |
+ | |||
+ | **Duration of the project:** 36 months | ||
+ | |||
+ | **Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de | ||
+ | |||
+ | **Co-supervisors: | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
< | < | ||
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--></ | --></ | ||
- | == Student | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the scope of the CRC Farbige Zustände we use machine-learning techniques | + | |
+ | |||
+ | Requirements: | ||
+ | * Good knowledge | ||
+ | * Familiar | ||
+ | |||
+ | Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] | ||
+ | --></ | ||
- | Perspective of future BA/MA topics in this project! | ||
- | If you're interested, contact [[team: | ||
- | == 3D Model / Material / Lightning Developer | + | == 3D Animation and Modeling |
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
- | Contact: [[team: | + | == Sprachgesteuertes Leitsystem (BA Thesis) == |
- | == Unreal Engine Editor Developer | + | Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones |
- | {{ : | + | Dabei wird auf bestehende Apps aufgebaut. |
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | + | Aufgaben: |
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der Sprachsteuerung | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung | ||
- | Requirements: | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | * Good C++ programming skills | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with Unreal Engine API | + | |
- | Contact: [[team: | + | == Sprachauswahl für Shopping Assistenten (BA Thesis) == |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones |
- | {{ : | + | Dabei wird auf bestehende Apps aufgebaut. |
- | Integrating the [[https:// | + | Aufgaben: |
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Basic ROS knowledge | ||
- | * UE4 basic tutorials | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
+ | |||
+ | == Situational awareness in kitchen environments (MA Thesis) == | ||
+ | |||
+ | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | ||
+ | |||
+ | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | ||
+ | requirements: | ||
+ | * Work with KnowRob knowledge processing framework | ||
+ | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
+ | * Implement reasoning about situations (based on perceived environment) and object use | ||
- | == Realistic Grasping using Unreal Engine (BA/ | ||
- | {{ | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | The objective of the project is to implement var- | ||
- | ious human-like grasping approaches in a game developed using [[https:// | ||
- | The game consist | + | == Development |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | In order to improve the ease of manipulating objects the user should | ||
- | be able to switch during runtime the type of grasp (pinch, power | ||
- | grasp, precision grip etc.) he/she would like to use. | ||
- | | ||
- | Requirements: | ||
- | * Good programming skills in C++ | ||
- | * Good knowledge of the Unreal Engine API. | ||
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | Contact: [[team: | ||
- | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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