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jobs [2018/07/19 10:53] – [Open researcher positions] nygajobs [2020/10/22 08:28] – [Open researcher positions] dkastens
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 =====Open researcher positions===== =====Open researcher positions=====
-== Doctoral Candidate / Research Associate ==  
-As a research associate at the Institute for Artificial Intelligence, you will develop systems for automated knowledge representation and knowledge acquisition, which combine the human ability of understanding language, perceiving objects and learning from experience. In particular, intelligent robots are to be endowed with the capability of autonomously acquire knowledge in order to robustly act in human environments and competently and successfully achieve everyday human-scale tasks.   
  
-In particular, your challenges comprise the following: +====Digital Twin Knowledge Base for submarine robot inspection/manipulation==== 
-  the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots +The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulationplan-based robot control, and knowledge representation for robots
-  * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences +
-  * self-organized and ambitious work both individually and in a team of researchers,  +
-  * the contribution to authoring of research grant proposals +
  
-Prerequisites:  +As researcher of the IAIyou actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASEto the uncertainties of limited resources, computation, and sensor data of submarine robots. You develop a Digital Twin that simulates harsh continuously evolving environments and service tasks on real robots. You design a detailed representation of an environment to be inspectedincluding data coming from past inspections, both similar and different (e.g., transfer learning from an inspection of the interior of an installation). Your research will be especially the environment representationsemantic annotation, and sensor data fusion deal with noisy data and unreliable information in dynamic environments. You work with IAI researchers and engineers of the ROSEN Group, implementing a service for underwater pipeline inspection and maintenance.
-  * Successfully completed Master's degree (or equivalent) in Computer Science with major in Artificial Intelligence/Machine Learning +
-  * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/Markov random fields/Markov logic networks) and related formalisms +
-  * very good programming skills in the Python/Cython/C/C++ programming languages and respective libraries for scientific computing (numpy/scipy/sympy),  +
-  * experience in natural-language understanding and semantic modeling helpful.+
  
-Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational skills, the ability to work in a team and high commitment and dedication to you research. Very good skills of the English language is required.+**Prerequisites:** You have a strong background in some of the following fields: 
 +  * Digital Twins  
 +  * Knowledge Representation 
 +  * Data structures 
 +  * Data Stream Representation
  
-Research associate +**Hiring institution:** University of Bremen
-with the Institute for Artificial Intelligence +
-at the University of Bremen, Germany,+
  
-Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible.+**PhD Enrollment:** PhD position in the Institute for Artificial Intelligence at University of Bremen. The project involves collaboration with ROSEN in Bremen and UiO in Oslo
  
-Please send your application (cover letter, CV, certificates, project references, etc) to: [[mailto:ai-office@cs.uni-bremen.de|ai-office@cs.uni-bremen.de]]+The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https://www.kmk.org/zab/central-office-for-foreign-education/certificate-of-equivalence.html]] and [[https://www.uni-bremen.de/fileadmin/user_upload/sites/international/Studieren_in_Bremen/AnerkennungPromotion.pdf]] . Obtaining such a certificate is not necessary for the job application, but it is required later in the recruitment process. 
 + 
 +**Duration of the project:** 36 months 
 + 
 +**Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de 
 + 
 +**Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), dr. Peter Kampmann (ROSEN, Germany)
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
 +
 +
 +
 +
 +<html><!--
 +== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) ==
 +
 +Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements
 +of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers.
 +The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with PID controllers and control theory
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
 +
 +== Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) ==
 +
 +Implementing physics-based grasping models in virtual environments, taking input
 +from various devices such as Manus VR or Valve Index.
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with skeletal animations
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
  
 <html><!-- <html><!--
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 --></html> --></html>
  
-== Student job for data visualization ==+<html><!-- 
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materials. To present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts in terms of interactive web applications. Your task would be to design and develop visualization tools that allow the interaction with the data of the project. You will work with Javascript/AngularJS/NodeJS and MongoDB, so it would be helpful if you already have experience in those fields. Creativity in developing new visualizations is demanded just as much as good programming skills.+ Editing and cutting a human mesh into different parts in Blender Maya (or other).
  
-Perspective of future BA/MA topics in this project!+Requirements: 
 +  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender / Maya (or other) 
 + 
 +Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-If you're interested, contact [[team:mareike_picklum|Mareike Picklum]] 
  
-== 3D Model / Material / Lightning Developer (Student Job / HiWi)==+== 3D animation and model developer (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
-Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
   * Experience with Blender / Maya (or other)   * Experience with Blender / Maya (or other)
   * Knowledge of Unreal Engine material / lightning development   * Knowledge of Unreal Engine material / lightning development
- +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-== Unreal Engine Editor Developer (Student Job / HiWi)== 
- {{ :research:unreal_editor.png?200|}}  
- 
-Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]]. 
- 
- 
-Requirements: 
-  * Good C++ programming skills 
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
-  * Familiar with Unreal Engine API 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 +<html><!--
 == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)==
  {{ :research:unreal_ros_pr2.png?100|}}   {{ :research:unreal_ros_pr2.png?100|}} 
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   * Good knowledge of the Unreal Engine API.    * Good knowledge of the Unreal Engine API. 
   * Experience with skeletal control / animations / 3D models in Unreal Engine.   * Experience with skeletal control / animations / 3D models in Unreal Engine.
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
  
  
 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
 +--></html>
 +
 +<html><!--
 +== Unreal Engine Editor Developer (Student Job / HiWi)==
 + {{ :research:unreal_editor.png?150|}} 
 +
 +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].
 +
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 +
 +
 +== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)==
 +
 +
 +Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website.
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with Unreal Engine API
 +  * Familiar with HTML5 and JavaScript
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework
 +  * Familiar with basic ROS communication
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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