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jobs [2018/05/10 15:58] – [Theses and Student Jobs] mareikep | jobs [2024/05/14 09:00] (current) – [Theses and Student Jobs] jesch | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | We don't have any open job offers right now. | + | {{blog>: |
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=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
- | If you are looking for a bachelor/ | + | If you are looking for a bachelor's/master' |
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
< | < | ||
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--></ | --></ | ||
- | == 3D Model / Material | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | |||
+ | | ||
+ | |||
+ | Requirements: | ||
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender | ||
+ | |||
+ | Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | Contact: [[team: | + | **Motivation:** |
- | == Unreal Engine Editor Developer | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format |
- | {{ : | + | |
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/ | + | {{:multiformat.png?400|}} |
+ | **Task Description: | ||
- | Requirements: | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
- | * Good C++ programming skills | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with Unreal Engine API | + | |
- | Contact: [[team: | + | - Create a model to represent and store the scene graph. |
+ | - Implement import functions for the model to handle scene descriptions in any of the supported formats. | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | + | **Requirements:** |
- | | + | |
- | Integrating | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
+ | |||
+ | Contact: | ||
+ | |||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | |||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
+ | |||
+ | Contact: | ||
+ | |||
+ | |||
+ | == Integration von common-sense anhand eines alltäglichen Beispiels (BA Thesis) == | ||
+ | |||
+ | In dieser Arbeit soll anhand eines alltäglichen Beispiels (einem Roboter, der verschiedene Schneideaktionen ausführen können soll), common-sense Wissen in eine bestehende Wissensbasis integriert werden. Dazu soll der ATOMIC Datensatz betrachtet werden (https://allenai.org/data/ | ||
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Wissensrepräsentation | ||
+ | * Einarbeitung in Owlready und entitity linking | ||
+ | * Erstellung von Kompetenzfragen und Evaluierung der Integration | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Experience |
- | * Basic physics/ | + | * Basic understanding of the ROS middleware and Linux. |
- | * Basic ROS knowledge | + | The spoken language in this job is german or english, based on your preference. |
- | * UE4 basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
- | == Realistic Grasping using Unreal Engine (BA/ | + | The spoken language in this job is german or english, based on your preference. |
- | {{ | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | The objective of the project is to implement var- | + | == Roboterdemos |
- | ious human-like grasping approaches | + | |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | Zur Unterstützung im Teilprojekt F (Laborinfrastruktur) des SFB EASE suchen wir ab dem 01.07.2024 für 74 Stunden im Monat eine engagierte, studentische Hilfskraft. |
+ | Im Rahmen der Stelle sollen kleine Pick-and-Place-Demos mit verschiedenen Robotern, wie dem Stretch 2 von Hello Robot und dem TIAGo++ von Pal Robotics, entwickelt werden. | ||
+ | Dazu soll außerdem eine Schnittstelle für eine vorhandene Miele API geschrieben werden und an einen ROS-Service angebunden werden. Damit können die Roboter selbstständig die smarten Küchengeräte steuern. | ||
- | In order to improve the ease of manipulating objects the user should | + | Voraussetzungen für den Job sind: |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | * Kenntnisse in Python | ||
+ | * Studium an der Uni Bremen in Informatik oder Digital Media | ||
+ | * Selbstständiges Arbeiten | ||
- | Contact: [[team/ | + | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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