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jobs [2018/03/26 10:41] – [Theses and Student Jobs] mareikepjobs [2023/01/28 08:17] – [Theses and Student Jobs] kording
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-~~NOTOC~~ 
  
 =====Open researcher positions===== =====Open researcher positions=====
  
-We don't have any open job offers right now.+We currently don't have any open positions for researchers.
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
 +
 +
 +<html><!--
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
 +
 +Implementing physics-based grasping models in virtual environments,
 +using Manus VR.
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with skeletal animations
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
 +
  
 <html><!-- <html><!--
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 Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 --></html> --></html>
-== Web development / Visualization / Misc (Student Job / HiWi)== 
  
-Designing a visualization toolbox to illustrate the idea behind the CRC 'Colored States', an interdisciplinary project combining materials science and machine learning. +<html><!-- 
-Different tools are to be developed to visualize data, select subsets of data for detailed view, represent relations between data points, ...+== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}} 
 + 
 + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
  
 Requirements: Requirements:
-  * Good programming skills +  * Good knowledge in 3D Modeling 
-  * Familiar with basic web development +  * Familiar with Blender / Maya (or other)
-  * Creativity+
  
-Contact: [[team:mareike_picklum|Mareike Picklum]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-== 3D Model / Material / Lightning Developer (Student Job / HiWi)==+ 
 +<html><!-- 
 +== 3D Animation and Modeling (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
-Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
   * Experience with Blender / Maya (or other)   * Experience with Blender / Maya (or other)
   * Knowledge of Unreal Engine material / lightning development   * Knowledge of Unreal Engine material / lightning development
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
 +== Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) ==
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen.
  
-== Unreal Engine Editor Developer (Student Job / HiWi)== +Summary: 
- {{ :research:unreal_editor.png?200|}} +  * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMAfrom the University of Bremen. 
 +  * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. 
 +  * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR
  
-Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].+Full offer:
  
 +{{ :teaching:offer_2020-01_op2_wedanjustin.pdf |}}
  
-Requirements: +Contact: [[team:daniel_bessler|Daniel Beßler]]
-  * Good C++ programming skills +
-  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework +
-  * Familiar with Unreal Engine API+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== +In this thesis, the goal is to make a robotic system learn new objects automatically. 
- {{ :research:unreal_ros_pr2.png?100|}} +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. 
 + 
 +The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework. 
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Knowledge about sensor data processing 
-  * Basic physics/rendering engine knowledge +  * Interest in model construction from sensory data 
-  * Basic ROS knowledge +  * Work with KnowRob knowledge processing framework
-  * UE4 basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
 +Contact: [[team:patrick_mania|Patrick Mania]]
  
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==+<html><!-- 
 +== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or english, based on your preference.
  
-The objective of the project is to implement var- +Contact: [[team:patrick_mania|Patrick Mania]] 
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]+--></html>
  
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dishsetting the table, cleaning the dishes etcThe interaction is done using various sensors to map the users hands onto the virtual hands in the game.+== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research groupwe focus on the development of modern robots that can make use of the potential of game enginesThis requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
-In order to improve the ease of manipulating objects the user should +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
-be able to switch during runtime the type of grasp (pinch, power +  * Modelling of objects for the use in Unreal Engine 4. 
-grasp, precision grip etc.) he/she would like to use+  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects
-   + 
-Requirements:  +Requirements: 
-  * Good programming skills in C++ +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred
-  * Good knowledge of the Unreal Engine API.  +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
-  * Experience with skeletal control / animations / 3D models in Unreal Engine.+
  
 +The spoken language in this job is german or english, based on your preference.
  
-Contact: [[team/andrei_haidu|Andrei Haidu]]+Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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