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jobs [2018/01/22 09:23] – [Theses and Student Jobs] ahaidu | jobs [2024/02/16 09:22] – [Theses and Student Jobs] kording | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Researcher in the area of Knowledge bases and knowledge acquisition == | + | {{blog>: |
- | Position code A132/17. Please see [[http:// | ||
+ | < | ||
+ | <div style=" | ||
+ | </ | ||
- | == Researcher with background in VR programming == | ||
- | Position code A133/17. Please see [[http:// | ||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor' | ||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
- | =====Theses and Student Jobs===== | ||
- | If you are looking for a bachelor/ | ||
< | < | ||
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--></ | --></ | ||
- | == 3D Model / Material | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | |||
+ | | ||
+ | |||
+ | Requirements: | ||
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender | ||
+ | |||
+ | Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving 3D Models | + | Developing and improving |
+ | models | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
- | * Experience with Blender / Maya | + | * Experience with Blender / Maya (or other) |
- | * Knowledge of Unreal Engine material / lightning | + | * Knowledge of Unreal Engine material / lightning |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | Contact: [[team: | + | **Motivation:** |
- | == Unreal Engine Editor | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format |
- | {{ : | + | |
- | Creating user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/ | + | {{:multiformat.png?400|}} |
+ | **Task Description: | ||
- | Requirements: | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
- | * Good C++ programming skills | + | |
- | * Familiar with [[https:// | + | |
- | * Familiar with Unreal Engine API | + | |
- | Contact: [[team: | + | - Create a model to represent and store the scene graph. |
+ | - Implement import functions for the model to handle scene descriptions in any of the supported formats. | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | + | **Requirements:** |
- | | + | |
- | Integrating | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
+ | |||
+ | Contact: | ||
+ | |||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | |||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
+ | |||
+ | Contact: | ||
+ | |||
+ | |||
+ | == Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) == | ||
+ | |||
+ | In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https://gpc-browser.gs1.org/) einsehbar. Anschließend soll in einem Jupyter Notebook anhand eines Beispiels gezeigt werden, wie andere Ontologien mit der erstellten Taxonomie verbunden werden können. | ||
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 | ||
+ | * Einarbeitung in Owlready und Erstellen der Taxonomie | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt) | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | == Nutzung von chatGPT zur Erstellung von spezifischen Wissensbasen (BA Thesis) == | ||
+ | |||
+ | In dieser Arbeit soll chatGPT (oder ähnliche Tools) genutzt werden, um maschinenlesbares Wissen für eine neue Aufgabe zu erstellen. Dabei sollen z.B. Umgebungsmerkmale und semantische Relationen abgefragt werden können. Die Arbeit soll geeignete prompts zur Erstellung solcher Wissensbasen erarbeiten. Die Informationen sollen anschließend per script extrahiert werden, so dass Agenten sie nutzen können. | ||
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung | ||
+ | * Einarbeitung in Web Scraping und NLP parsing | ||
+ | * Einarbeitung in Owlready und basic entitity linking | ||
+ | * Erstellung eines guides zum prompten von chatGPT, das anhand von einem Beispiel evaluiert wird | ||
+ | * Erstellung eines Jupyter Notebooks mit einem Beispiel | ||
+ | |||
+ | |||
+ | Contact: | ||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Experience |
- | * Basic physics/ | + | * Basic understanding of the ROS middleware and Linux. |
- | * Basic ROS knowledge | + | The spoken language in this job is german or english, based on your preference. |
- | * UE4 basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
- | == Realistic Grasping using Unreal Engine (BA/ | + | Requirements: |
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
- | {{ : | + | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. |
- | The objective of the project is to implement var- | + | Contact: |
- | ious human-like grasping approaches in a game developed using [[https:// | + | -- |
- | The game consist | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | In order to improve | + | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: |
- | be able to switch during runtime | + | * Modelling |
- | grasp, precision grip etc.) he/she would like to use. | + | * Creation of specific simulation aspects in Unreal Engine 4. For example |
- | + | ||
- | Requirements: | + | Requirements: |
- | * Good programming skills in C++ | + | * Knowledge |
- | * Good knowledge | + | * Experience in Game Engine development. Ideally |
- | * Experience | + | |
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Contact: [[team/ | + | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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