Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2018/01/22 09:23] – [Theses and Student Jobs] ahaidu | jobs [2022/05/02 08:49] – [Theses and Student Jobs] kording | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Researcher | + | ====Research assistants (f/ |
+ | At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications | ||
- | Position code A132/17. Please see [[http:// | + | **Research assistants (f/m/d)** |
+ | - Salary scale TV-L – 13 (100 %)\\ | ||
+ | for the period to June 30, 2025. | ||
- | == Researcher | + | The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, |
+ | EASE pursues an interdisciplinary approach to the principles of human information processing | ||
- | Position code A133/17. Please see [[http:// | + | Successful candidates will support |
+ | **Tasks:** | ||
+ | * knowledge-based robot control systems | ||
+ | * machine learning methods to successfully perform and improve robot-based everyday activities | ||
+ | * representation of everyday activities and their implementation as knowledge bases and virtual environments | ||
+ | * Knowledge modelling, representation and construction of knowledge bases for everyday activities | ||
+ | * cognitive architectures for robotic agents | ||
+ | * Integration of camera-based perception into simulation and rendering methods for everyday activities in household environments | ||
+ | * web-based experimental environments based on semantic digital twins | ||
+ | * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob | ||
+ | * definitions of ontologies for everyday activities | ||
+ | **Your ideal profile:** | ||
+ | * University degree in computer science (master' | ||
+ | * Very good academic achievements in the fields of Robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial Know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog | ||
+ | * Excellent English skills, both written and spoken | ||
+ | * Independent and committed research in close cooperation with internal and external cooperation partners | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | If you think that your knowledge and skills match part of the task areas, we are looking | ||
+ | forward to your application. | ||
+ | We offer a team-oriented, | ||
+ | **General remarks:** | ||
+ | The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. | ||
+ | |||
+ | If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (< | ||
+ | |||
+ | Applications including a cover letter, CV, publication list, copies of degree certificates, | ||
+ | |||
+ | Prof. Michael Beetz, PhD\\ | ||
+ | Artificial Intelligence / Universität Bremen\\ | ||
+ | Am Fallturm 1\\ | ||
+ | 28359 Bremen\\ | ||
+ | Germany | ||
+ | |||
+ | or by Email (including up to two PDF files; reference number A92/21) to: < | ||
+ | |||
+ | |||
+ | The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
< | < | ||
Line 35: | Line 95: | ||
--></ | --></ | ||
- | == 3D Model / Material | + | < |
- | {{ :research:kitchen_unreal.jpg?200|}} | + | == Mesh Editing |
+ | {{ :research:human_hand_cutting.png?150|}} | ||
- | Developing | + | |
- | + | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | |
Requirements: | Requirements: | ||
- | * Experience | + | * Good knowledge in 3D Modeling |
- | * Knowledge of Unreal Engine material / lightning editing | + | * Familiar |
+ | Contact: [[team/ | ||
+ | --></ | ||
- | Contact: [[team: | ||
- | == Unreal Engine Editor (GUI) Developer | + | == 3D Animation and Modeling |
- | {{ :research:unreal_editor.png? | + | {{ :research:kitchen_unreal.jpg? |
- | Creating user interfaces | + | Developing and improving existing or new 3D (static/ |
+ | models in Blender / Maya (or other). Further importing and testing | ||
+ | models against | ||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience with Blender / Maya (or other) |
- | * Familiar with [[https:// | + | * Knowledge of Unreal Engine material |
- | * Familiar with Unreal Engine API | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
- | {{ : | ||
- | Integrating the [[https://www.willowgarage.com/pages/pr2/ | + | == Linking saref to SOMA (BA Thesis) == |
+ | |||
+ | Wissensrepräsentation: | ||
+ | |||
+ | Aufgaben: | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Wissensakquisition aus web-Quellen | ||
+ | * Abfrage mit KnowRob (Prolog) für autonome Roboter | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == | ||
+ | |||
+ | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ Nutzen der Information, | ||
+ | |||
+ | Aufgaben: | ||
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
+ | |||
+ | The focus of the thesis would be two-fold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge about sensor data processing |
- | * Basic physics/ | + | * Interest in model construction from sensory data |
- | * Basic ROS knowledge | + | * Work with KnowRob |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
- | == Realistic Grasping using Unreal Engine (BA/ | ||
- | {{ | + | == Development of Modules for Robot Perception (Student Job / HiWi) == |
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | The objective of the project is to implement var- | + | Requirements: |
- | ious human-like grasping approaches | + | * Experience |
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | Contact: [[team: |
- | In order to improve | + | == Game Engine Developer and 3D-Modelling |
- | be able to switch during runtime the type of grasp (pinch, power | + | A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or [[https:// |
- | grasp, precision grip etc.) he/she would like to use. | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. |
- | + | ||
- | Requirements: | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | * Good programming skills | + | * Modelling of objects for the use in Unreal Engine 4. |
- | * Good knowledge | + | * Creation |
- | * Experience with skeletal control / animations / 3D models | + | |
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Contact: [[team/ | + | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: