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jobs [2018/01/22 09:23] – [Theses and Student Jobs] ahaidu | jobs [2019/11/25 07:47] – [Open researcher positions] pmania | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Researcher in the area of Knowledge bases and knowledge acquisition | + | * [[https:// |
+ | * [[https:// | ||
+ | =====Theses | ||
+ | If you are looking for a bachelor/ | ||
- | Position code A132/17. Please see [[http:// | ||
- | == Researcher with background in VR programming == | ||
- | Position code A133/17. Please see [[http:// | ||
+ | == Visualization support assistant (HiWi) == | ||
+ | Implementing a visualization web page for a project using a custom framework using python/ | ||
+ | Requirements: | ||
+ | * Good python programming skills | ||
+ | * Familiar with Javascript | ||
+ | * Experience in web development is recommended | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
- | =====Theses and Student Jobs===== | + | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) |
- | If you are looking | + | |
+ | Implementing a force-, velocity- and impulse-based PID controller | ||
+ | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | ||
+ | The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with PID controllers and control theory | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, taking input | ||
+ | from various devices such as OptiTrack or Valve Index. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
< | < | ||
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--></ | --></ | ||
- | == 3D Model / Material | + | < |
- | {{ :research:kitchen_unreal.jpg?200|}} | + | == Mesh Editing |
+ | {{ :research:human_hand_cutting.png?150|}} | ||
- | Developing | + | |
- | + | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | |
Requirements: | Requirements: | ||
- | * Experience | + | * Good knowledge in 3D Modeling |
- | * Knowledge of Unreal Engine material / lightning editing | + | * Familiar |
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | < | ||
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | Contact: [[team: | + | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. |
- | == Unreal Engine Editor (GUI) Developer (Student Job / HiWi)== | + | Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/ |
- | | + | |
- | Creating user interfaces | + | Requirements: |
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with [[https:// | ||
- | * Familiar with Unreal Engine API | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | < | ||
== Integrating PR2 in the Unreal Game Engine Framework (BA/ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
{{ : | {{ : | ||
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* Good knowledge of the Unreal Engine API. | * Good knowledge of the Unreal Engine API. | ||
* Experience with skeletal control / animations / 3D models in Unreal Engine. | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team/ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
+ | |||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | |||
+ | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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