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jobs [2018/01/22 09:15] – [Theses and Student Jobs] ahaidu | jobs [2021/07/30 10:04] – [Theses and Student Jobs] pmania | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Researcher in the area of Knowledge bases and knowledge | + | ====Digital Twin Knowledge Base for submarine robot inspection/ |
+ | The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection | ||
- | Position code A132/17. Please see [[http:// | + | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, |
+ | **Prerequisites: | ||
+ | * Digital Twins | ||
+ | * Knowledge Representation | ||
+ | * Data structures | ||
+ | * Data Stream Representation. | ||
- | == Researcher with background in VR programming == | + | **Hiring institution:** University of Bremen |
- | + | ||
- | Position code A133/17. Please see [[http:// | + | |
+ | **PhD Enrollment: | ||
+ | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// | ||
+ | **Duration of the project:** 36 months | ||
+ | **Main Academic Supervisor: | ||
+ | **Co-supervisors: | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
< | < | ||
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--></ | --></ | ||
- | == 3D Model / Material | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | |||
+ | | ||
+ | |||
+ | Requirements: | ||
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender | ||
+ | |||
+ | Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] | ||
+ | --></ | ||
+ | |||
+ | |||
+ | |||
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving 3D Models | + | Developing and improving |
+ | models | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
- | * Experience with Blender / Maya | + | * Experience with Blender / Maya (or other) |
- | * Knowledge of Unreal Engine material / lightning | + | * Knowledge of Unreal Engine material / lightning |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
- | {{ : | ||
- | Integrating the [[https:// | + | == App zur Generierung von Ernährungsempfehlungen (BA Thesis) == |
- | Requirements: | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. |
- | * Good programming skills | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Aufgaben: |
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Wissensakquisition aus web-Quellen | ||
+ | * App Entwicklung mit der Unity game engine und/oder Flutter | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | ||
+ | |||
+ | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. | ||
+ | Dabei wird auf bestehenden Apps aufgebaut. | ||
+ | |||
+ | Aufgaben: | ||
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Situational awareness in kitchen environments (MA Thesis) == | ||
+ | |||
+ | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | ||
+ | |||
+ | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | ||
+ | |||
+ | requirements: | ||
+ | * Work with KnowRob knowledge processing framework | ||
+ | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
+ | * Implement reasoning about situations (based on perceived environment) and object use | ||
+ | |||
+ | |||
+ | Contact: [[team:michaela_kümpel|Michaela Kümpel]] | ||
- | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == | + | == Development of Modules for Robot Perception (Hiwi Job) == |
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine | ||
+ | * Software development for our Robot Perception framework [[http://robosherlock.org/ | ||
- | {{ : | + | The spoken language in this job is german or english, based on your preference. |
- | The objective of the project is to implement var- | + | Contact: |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | In order to improve the ease of manipulating objects the user should | + | Therefore, we are currently offering multiple Hiwi positions |
- | be able to switch during runtime the type of grasp (pinch, power | + | * Modelling |
- | grasp, precision grip etc.) he/she would like to use. | + | * Creation of specific simulation aspects |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge | + | |
- | * Experience with skeletal control / animations / 3D models | + | |
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Contact: [[team/ | + | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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