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jobs [2017/10/24 07:16] – [Theses and Student Jobs] ahaidujobs [2021/11/24 15:09] – [Research assistants (f/m/d)] pmania
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 =====Open researcher positions===== =====Open researcher positions=====
  
-== Researcher in the area of Knowledge bases and knowledge acquisition ==+====Research assistants (f/m/d)==== 
 +At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science and Engineering (EASE):
  
-Position code A132/17. Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3224.html|the official listing]]+**Research assistants (f/m/d)**
  
 +- Salary scale TV-L – 13 (100 %)\\
 +for the period to June 30, 2025.
  
-== Researcher with background in VR programming ==+The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, i.e. temporary science employment act). Therefore, candidates may only be considered for appointment if they still have the respective qualification periods available in accordance with § 2 (1) WissZeitVG. 
 +EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org.
  
-Position code A133/17. Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3225.html|the official listing]]+Successful candidates will support the expansion of the EASE central laboratory and conduct research in the following areas:
  
 +**Tasks:**
 +  * knowledge-based robot control systems
 +  * machine learning methods to successfully perform and improve robot-based everyday activities
 +  * representation of everyday activities and their implementation as knowledge bases and virtual environments
 +  * Knowledge modelling, representation and construction of knowledge bases for everyday activities
 +  * cognitive architectures for robotic agents
 +  * Integration of camera-based perception into simulation and rendering methods for everyday activities in household environments
 +  * web-based experimental environments based on semantic digital twins
 +  * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob
 +  * definitions of ontologies for everyday activities
  
 +**Your ideal profile:**
 +  * University degree in computer science (master's degree, university diploma) with above-average success or a comparable degree
 +  * Very good academic achievements in the fields of Robotics, AI, perception, programming, etc.
 +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics
 +  * Substantial Know-how on AI methods in robotic applications
 +  * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog
 +  * Excellent English skills, both written and spoken
 +  * Independent and committed research in close cooperation with internal and external cooperation partners
 +  * High level of commitment, flexibility and team spirit
  
 +If you think that your knowledge and skills match part of the task areas, we are looking
 +forward to your application.
 +We offer a team-oriented, attractive and future-oriented research environment in an interdisciplinary team with renowned national and international partners and ideal conditions for further scientific qualification.
  
 +**General remarks:**
 +The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply.
  
 +If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (<cryptmail>ai-office@cs.uni-bremen.de</cryptmail>).
  
 +Applications including a cover letter, CV, publication list, copies of degree certificates, should be submitted citing the **reference number A92/21** to:
 +
 +Prof. Michael Beetz, PhD\\
 +Artificial Intelligence / Universität Bremen\\
 +Am Fallturm 1\\
 +28359 Bremen\\
 +Germany
 +
 +or by Email (including up to two PDF files; reference number A92/21) to: <cryptmail>ai-office@cs.uni- bremen.de</cryptmail>
 +
 +
 +The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed.
 +
 +
 +====Digital Twin Knowledge Base for submarine robot inspection/manipulation====
 +The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection of robotics and Artificial Intelligence and includes methods for intelligent perception, dexterous object manipulation, plan-based robot control, and knowledge representation for robots. 
 +
 +As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, and sensor data of submarine robots. You develop a Digital Twin that simulates harsh continuously evolving environments and service tasks on real robots. You design a detailed representation of an environment to be inspected, including data coming from past inspections, both similar and different (e.g., transfer learning from an inspection of the interior of an installation). Your research will be especially the environment representation, semantic annotation, and sensor data fusion deal with noisy data and unreliable information in dynamic environments. You work with IAI researchers and engineers of the ROSEN Group, implementing a service for underwater pipeline inspection and maintenance.
 +
 +**Prerequisites:** You have a strong background in some of the following fields:
 +  * Digital Twins 
 +  * Knowledge Representation
 +  * Data structures
 +  * Data Stream Representation. 
 +
 +**Hiring institution:** University of Bremen
 +
 +**PhD Enrollment:** PhD position in the Institute for Artificial Intelligence at University of Bremen. The project involves collaboration with ROSEN in Bremen and UiO in Oslo. 
 +
 +The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https://www.kmk.org/zab/central-office-for-foreign-education/certificate-of-equivalence.html]] and [[https://www.uni-bremen.de/fileadmin/user_upload/sites/international/Studieren_in_Bremen/AnerkennungPromotion.pdf]] . Obtaining such a certificate is not necessary for the job application, but it is required later in the recruitment process.
 +
 +**Duration of the project:** 36 months
 +
 +**Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de
 +
 +**Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), dr. Peter Kampmann (ROSEN, Germany)
 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
 +
 +
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
 +
 +Implementing physics-based grasping models in virtual environments,
 +using Manus VR.
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with skeletal animations
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 +
  
 <html><!-- <html><!--
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 --></html> --></html>
  
 +<html><!--
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)==
 + {{ :research:human_hand_cutting.png?150|}}
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
- {{ :research:unreal_ros_pr2.png?200|}} +
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+Requirements: 
 +  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender / Maya (or other) 
 + 
 +Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html> 
 + 
 + 
 + 
 +== 3D Animation and Modeling (Student Job HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}}  
 + 
 +Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine. 
 + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Experience with Blender Maya (or other) 
-  * Basic physics/rendering engine knowledge +  * Knowledge of Unreal Engine material lightning development 
-  * Basic ROS knowledge +  * Familiar with version-control systems (git) 
-  * UE4 basic tutorials+  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
-== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==+== App zur Generierung von Ernährungsempfehlungen (BA Thesis) ==
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden
  
-The objective of the project is to implement var+Aufgaben: 
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. +  * Arbeit mit Wissensrepräsentation und Wissensgraphen 
 +  * Wissensakquisition aus web-Quellen 
 +  * App Entwicklung mit der Unity game engine und/oder Flutter 
  
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-In order to improve the ease of manipulating objects the user should +== Sprachauswahl für Shopping Assistenten (BA Thesis==
-be able to switch during runtime the type of grasp (pinch, power +
-grasp, precision grip etc.he/she would like to use. +
-   +
-Requirements:  +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations / 3D models in Unreal Engine.+
  
 +Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache.
 +Dabei wird auf bestehenden Apps aufgebaut. 
  
-Contact[[team/andrei_haidu|Andrei Haidu]]+Aufgaben: 
 +  * App Entwicklung mit der Unity game engine und Flutter  
 +  * Erweiterung der App um eine Sprachauswahl 
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== 
- {{ :research:gz_env1.png?200|}}  
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulatorCreating a custom GUI for the game, in order to launch new scenariossave logs etc.+Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 + 
 +== Situational awareness in kitchen environments (MA Thesis) == 
 + 
 +This is a knowledge representation topic including knowledge graphsThe idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. 
 + 
 +A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. 
 + 
 +requirements: 
 +  * Work with KnowRob knowledge processing framework 
 +  * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob 
 +  * Implement reasoning about situations (based on perceived environment) and object use 
 + 
 + 
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == 
 + 
 +In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. 
 + 
 +The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensorsconstructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. 
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Knowledge about sensor data processing 
-  * Basic physics/rendering engine knowledge +  * Interest in model construction from sensory data 
-  * Gazebo simulator basic tutorials+  * Work with KnowRob knowledge processing framework
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+ 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 + 
 + 
 +== Development of Modules for Robot Perception (Hiwi Job) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++) 
 + 
 +Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware. 
 +The spoken language in this job is german or english, based on your preference. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 + 
 +== Game Engine Developer and 3D-Modelling  (Hiwi Job) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
 + 
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. 
 + 
 +Requirements: 
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. 
 + 
 +The spoken language in this job is german or english, based on your preference. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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