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jobs [2017/10/24 07:16] – [Theses and Student Jobs] ahaidujobs [2019/04/02 07:17] – [Theses and Student Jobs] haidu
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 =====Open researcher positions===== =====Open researcher positions=====
  
-== Researcher in the area of Knowledge bases and knowledge acquisition ==+=====Theses and Student Jobs===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-Position code A132/17. Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3224.html|the official listing]]+== PID controller tuning for simulated hand movements (BA/MA Thesis)==
  
  
-== Researcher with background in VR programming == +Implementing and tuning force, velocity and impulse based a PID controller for precise and responsive hand movements in a virtual environment
- +
-Position code A133/17Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3225.html|the official listing]] +
  
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with PID controllers
 +  * Experience with simulators/game engines is recommended.
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
  
- 
- 
-=====Theses and Student Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
 <html><!-- <html><!--
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 Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 --></html> --></html>
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)==
 + {{ :research:human_hand_cutting.png?150|}}
  
 + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
  
 +Requirements:
 +  * Good knowledge in 3D Modeling
 +  * Familiar with Blender / Maya (or other)
 +
 +Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]]
 +
 +== 3D Model / Material / Lightning Developer (Student Job / HiWi)==
 + {{ :research:kitchen_unreal.jpg?200|}} 
 +
 +Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. 
 +
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.
 +
 +Requirements:
 +  * Experience with Blender / Maya (or other)
 +  * Knowledge of Unreal Engine material / lightning development
 +
 +
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 +<html><!--
 == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)==
- {{ :research:unreal_ros_pr2.png?200|}} + {{ :research:unreal_ros_pr2.png?100|}} 
  
 Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework. Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
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 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
 +--></html>
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== 
- {{ :research:gz_env1.png?200|}}  
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc.+== Unreal Engine Editor Developer (Student Job / HiWi)== 
 + {{ :research:unreal_editor.png?150|}}  
 + 
 +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]]. 
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good C++ programming skills 
-  * Basic physics/rendering engine knowledge +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
-  * Gazebo simulator basic tutorials+  * Familiar with Unreal Engine API 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 + 
 + 
 +== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== 
 + 
 + 
 +Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website. 
 + 
 +Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with HTML5 and JavaScript 
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with basic ROS communication
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]




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