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jobs [2017/10/09 09:19] – [Theses and Student Jobs] gkazhoyajobs [2018/03/09 08:43] – [Theses and Student Jobs] ahaidu
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 =====Open researcher positions===== =====Open researcher positions=====
  
-== Researcher in the area of Knowledge bases and knowledge acquisition == +We don't have any open job offers right now.
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-Position code A132/17Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3224.html|the official listing]] +
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-== Researcher with background in VR programming == +
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-Position code A133/17. Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3225.html|the official listing]] +
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 =====Theses and Student Jobs===== =====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
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 +== 3D Model / Material / Lightning Developer (Student Job / HiWi)==
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA)== +Developing and improving existing 3D models in Blender / Maya. Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism.  
- {{ :research:unreal_ros_pr2.png?200|}} + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models. 
 + 
 +Requirements: 
 +  * Experience with Blender / Maya 
 +  * Knowledge of Unreal Engine material / lightning development 
 + 
 + 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 +== Unreal Engine Editor Developer (Student Job / HiWi)== 
 + {{ :research:unreal_editor.png?200|}}  
 + 
 +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]]. 
 + 
 + 
 +Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with Unreal Engine API 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 +== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
 + {{ :research:unreal_ros_pr2.png?100|}} 
  
 Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework. Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
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-== Realistic Grasping using Unreal Engine (BA/MA) ==+== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==
  
 {{  :teaching:gsoc:topic2_unreal.png?nolink&150|}} {{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
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 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
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-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== 
- {{ :research:gz_env1.png?200|}}  
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-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. 
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-Requirements: 
-  * Good programming skills in C/C++ 
-  * Basic physics/rendering engine knowledge 
-  * Gazebo simulator basic tutorials 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 




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