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jobs [2017/08/04 10:04] – [Open researcher positions] amaldo | jobs [2023/06/19 13:41] – [Open researcher positions] dziomba | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Researcher | + | == PostDoc (f/m/d) in in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)“ |
- | Position code A132/17. Please see [[http:// | + | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. |
+ | In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests. | ||
+ | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. | ||
+ | We offer two PostDoc positions (salary scale TV-L 14 - 100%) at the next possible date for the period of three years with the possibility of a two-year extension. | ||
+ | **Research tasks:** | ||
- | == Researcher | + | As a PhD with appropriate, |
- | Position code A133/17. Please see [[http://www.uni-bremen.de/ | + | **Your ideal profile:** |
+ | * PhD in Computer Science (Master, University Diploma) | ||
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | Please find the complete job description under the job postings of the University of Bremen and contact us with any questions: ai-office(at)cs[dot]uni-bremen[dot]de. | ||
+ | == PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine) (salary scale TV-L 13 - 100%)== | ||
+ | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. | ||
+ | In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests. | ||
+ | |||
+ | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. | ||
+ | |||
+ | We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. | ||
+ | |||
+ | |||
+ | **Research tasks:** | ||
+ | * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) | ||
+ | * Modular and transparent robot plans for simple meal preparation tasks | ||
+ | * Learning and representation of, or reasoning with " | ||
+ | * Simulation of cooking processes and derivation of generalized probabilistic models | ||
+ | * Automated programming of robot plans for the acquisition of manipulation skills | ||
+ | * Integration of existing information systems with modern knowledge processing technologies | ||
+ | * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies | ||
+ | * Design and implementation of knowledge services of the Knowledge4Retail platform | ||
+ | |||
+ | **Your ideal profile:** | ||
+ | * University degree in Computer Science (Master, Diploma) or a comparable degree | ||
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | |||
+ | Please find the complete job description under the [[https:// | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
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+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
== Lisp / CRAM support assistant (HiWi) == | == Lisp / CRAM support assistant (HiWi) == | ||
Line 33: | Line 92: | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/MA)== | + | Requirements: |
- | {{ : | + | * Good knowledge |
+ | * Familiar with Blender | ||
- | Integrating the [[https:// | + | Contact: |
+ | --></html> | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Developing and improving existing or new 3D (static/skeletal) | ||
+ | models | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Basic ROS knowledge | + | * Familiar with version-control systems (git) |
- | * UE4 basic tutorials | + | * Able to work independently with minimal supervision |
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
- | == Realistic Grasping using Unreal Engine (BA/MA) == | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | {{ | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | The objective | + | == Integration |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate | ||
- | In order to improve the ease of manipulating objects | + | The focus of the thesis would be two-fold: |
- | be able to switch during runtime | + | * Develop methods |
- | grasp, precision grip etc.) he/ | + | * In the second step the system should also infer factual |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | Contact: [[team/ | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | ||
- | {{ : | ||
- | Developing new activities and improving | + | Contact: [[team: |
+ | |||
+ | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == | ||
+ | |||
+ | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de | ||
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Experience |
- | * Basic physics/ | + | * Basic understanding of the ROS middleware and Linux. |
- | * Gazebo simulator basic tutorials | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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