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jobs [2017/08/04 10:04] – [Open researcher positions] amaldo | jobs [2021/07/14 13:33] – [Theses and Student Jobs] haidu | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Researcher in the area of Knowledge bases and knowledge | + | ====Digital Twin Knowledge Base for submarine robot inspection/ |
+ | The Institute for Artificial Intelligence (IAI) investigates methods for cognition-enabled robot control. The research is at the intersection | ||
- | Position code A132/17. Please see [[http:// | + | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, |
+ | **Prerequisites: | ||
+ | * Digital Twins | ||
+ | * Knowledge Representation | ||
+ | * Data structures | ||
+ | * Data Stream Representation. | ||
- | == Researcher with background in VR programming == | + | **Hiring institution:** University of Bremen |
- | + | ||
- | Position code A133/17. Please see [[http:// | + | |
+ | **PhD Enrollment: | ||
+ | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// | ||
+ | **Duration of the project:** 36 months | ||
+ | **Main Academic Supervisor: | ||
+ | **Co-supervisors: | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | |||
+ | < | ||
== Lisp / CRAM support assistant (HiWi) == | == Lisp / CRAM support assistant (HiWi) == | ||
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Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/MA)== | + | Requirements: |
- | {{ : | + | * Good knowledge |
+ | * Familiar with Blender | ||
- | Integrating the [[https:// | + | Contact: |
+ | --></html> | ||
+ | |||
+ | |||
+ | |||
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Developing and improving existing or new 3D (static/skeletal) | ||
+ | models | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Basic ROS knowledge | + | * Familiar with version-control systems (git) |
- | * UE4 basic tutorials | + | * Able to work independently with minimal supervision |
Contact: [[team: | Contact: [[team: | ||
- | == Realistic Grasping using Unreal Engine | + | == Sprachgesteuertes Leitsystem |
- | {{ : | + | Weiterentwicklung eines sprachgesteuerten Leitsystems zu gesuchten Produkten im Einzelhandel für Smartphones (Android) basierend auf Ankerpunkten und einer Anbindung an Wissensgraphen. |
+ | Dabei wird auf bestehende Apps aufgebaut. | ||
- | The objective of the project is to implement var- | + | Aufgaben: |
- | ious human-like grasping approaches in a game developed using [[https:// | + | * App Entwicklung mit der Unity game engine und Flutter |
+ | * Erweiterung der Sprachsteuerung | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für die Sprachsteuerung | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
- | In order to improve the ease of manipulating objects the user should | + | Contact: [[team: |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | ||
- | Contact: [[team/ | + | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. |
+ | Dabei wird auf bestehende Apps aufgebaut. | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | + | Aufgaben: |
- | | + | * App Entwicklung mit der Unity game engine und Flutter |
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | Developing new activities and improving the current simulation framework done under the [[http:// | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills | + | |
- | * Basic physics/rendering engine knowledge | + | == Situational awareness in kitchen environments (MA Thesis) == |
- | * Gazebo simulator basic tutorials | + | |
+ | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | ||
+ | |||
+ | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. | ||
+ | |||
+ | requirements: | ||
+ | * Work with KnowRob knowledge processing framework | ||
+ | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
+ | * Implement reasoning about situations (based on perceived environment) and object use | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | == Development of Modules for Robot Perception and Game Engine Technology (Hiwi Job) == | ||
+ | A recent development | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
- | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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