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jobs [2017/08/04 09:32] – [Open researcher positions] amaldojobs [2018/07/18 18:23] – [Theses and Student Jobs] mareikep
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 =====Open researcher positions===== =====Open researcher positions=====
  
 +We don't have any open job offers right now.
 +=====Theses and Student Jobs=====
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-== Researcher in the area of Knowledge bases and knowledge acquisition ==+<html><!-- 
 +== Lisp / CRAM support assistant (HiWi) ==
  
-Position code A132/17Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3224.html|the official listing]]+Technical support for the group for Lisp and the CRAM framework\\ 
 +8+ hours per week for up to 1 year (paid).
  
 +Requirements:
 +  * Good programming skills in Common Lisp
 +  * Basic ROS knowledge
  
-== Researcher with background in VR programming ==+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
-Position code A133/17. Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3225.html|the official listing]]+Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 +--></html>
  
 +== Student job for data visualization ==
  
 +In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materials. To present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts in terms of interactive web applications. Your task would be to design and develop visualization tools that allow the interaction with the data of the project. You will work with Javascript/AngularJS/NodeJS and MongoDB, so it would be helpful if you already have experience in those fields. Creativity in developing new visualizations is demanded just as much as good programming skills.
  
 +Perspective of future BA/MA topics in this project!
  
 +If you're interested, contact [[team:mareike_picklum|Mareike Picklum]]
  
-=====Theses and Student Jobs===== +== 3D Model / Material / Lightning Developer (Student Job / HiWi)== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.+ {{ :research:kitchen_unreal.jpg?200|}} 
  
 +Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. 
  
-== Lisp / CRAM support assistant (HiWi) == +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.
- +
-Technical support for the group for Lisp and the CRAM framework\\ +
-8+ hours per week for up to 1 year (paid).+
  
 Requirements: Requirements:
-  * Good programming skills in Common Lisp +  * Experience with Blender / Maya (or other) 
-  * Basic ROS knowledge+  * Knowledge of Unreal Engine material / lightning development
  
-The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. 
  
-Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
  
 +== Unreal Engine Editor Developer (Student Job / HiWi)==
 + {{ :research:unreal_editor.png?200|}} 
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA)== +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]]. 
- {{ :research:unreal_ros_pr2.png?200|}} + 
 + 
 +Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with Unreal Engine API 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 +== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
 + {{ :research:unreal_ros_pr2.png?100|}} 
  
 Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework. Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
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-== Realistic Grasping using Unreal Engine (BA/MA) ==+== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==
  
 {{  :teaching:gsoc:topic2_unreal.png?nolink&150|}} {{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
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 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
- 
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== 
- {{ :research:gz_env1.png?200|}}  
- 
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. 
- 
-Requirements: 
-  * Good programming skills in C/C++ 
-  * Basic physics/rendering engine knowledge 
-  * Gazebo simulator basic tutorials 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 




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