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jobs [2017/08/04 09:32] amaldojobs [2018/03/26 10:41] – [Theses and Student Jobs] mareikep
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 =====Open researcher positions===== =====Open researcher positions=====
  
 +We don't have any open job offers right now.
 +=====Theses and Student Jobs=====
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-== Knowledge bases and knowledge acquisition ==+<html><!-- 
 +== Lisp / CRAM support assistant (HiWi) ==
  
-Position code A132/17Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3224.html|the official listing]]+Technical support for the group for Lisp and the CRAM framework\\ 
 +8+ hours per week for up to 1 year (paid).
  
 +Requirements:
 +  * Good programming skills in Common Lisp
 +  * Basic ROS knowledge
  
-== Researcher with background in VR programming ==+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
-Position code A133/17. Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3225.html|the official listing]]+Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 +--></html> 
 +== Web development Visualization Misc (Student Job / HiWi)==
  
 +Designing a visualization toolbox to illustrate the idea behind the CRC 'Colored States', an interdisciplinary project combining materials science and machine learning.
 +Different tools are to be developed to visualize data, select subsets of data for detailed view, represent relations between data points, ...
  
 +Requirements:
 +  * Good programming skills
 +  * Familiar with basic web development
 +  * Creativity
  
 +Contact: [[team:mareike_picklum|Mareike Picklum]]
  
 +== 3D Model / Material / Lightning Developer (Student Job / HiWi)==
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-=====Theses and Student Jobs===== +Developing and improving existing 3D models in Blender Maya (or other). Importing the models in Unreal Enginewhere the Materials and Lightning should be improved to be close as possible to realism
-If you are looking for a bachelor/master thesis or a job as a student research assistantyou may find some interesting opportunities on this page.+
  
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.
  
-== Lisp CRAM support assistant (HiWi==+Requirements: 
 +  * Experience with Blender Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development
  
-Technical support for the group for Lisp and the CRAM framework. \\ 
-8+ hours per week for up to 1 year (paid). 
  
-Requirements: 
-  * Good programming skills in Common Lisp 
-  * Basic ROS knowledge 
  
-The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-Contact[[team:gayane_kazhoyan|Gayane Kazhoyan]]+== Unreal Engine Editor Developer (Student Job / HiWi)== 
 + {{ :research:unreal_editor.png?200|}} 
  
 +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].
  
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA/MA)== +Requirements: 
- {{ :research:unreal_ros_pr2.png?200|}} +  * Good C++ programming skills 
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with Unreal Engine API 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 + 
 +== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
 + {{ :research:unreal_ros_pr2.png?100|}} 
  
 Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework. Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
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-== Realistic Grasping using Unreal Engine (BA/MA) ==+== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==
  
 {{  :teaching:gsoc:topic2_unreal.png?nolink&150|}} {{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
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 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
- 
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== 
- {{ :research:gz_env1.png?200|}}  
- 
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. 
- 
-Requirements: 
-  * Good programming skills in C/C++ 
-  * Basic physics/rendering engine knowledge 
-  * Gazebo simulator basic tutorials 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 




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