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jobs [2017/07/13 07:17] – [Theses and Jobs] ahaidu | jobs [2023/09/14 09:57] – [Theses and Student Jobs] cstoess | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | {{blog>: | ||
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+ | < | ||
+ | <div style=" | ||
+ | </ | ||
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+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor' | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
== Lisp / CRAM support assistant (HiWi) == | == Lisp / CRAM support assistant (HiWi) == | ||
Line 16: | Line 47: | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
+ | | ||
- | == Integrating PR2 in the Unreal Game Engine Framework | + | Requirements: |
- | {{ :research:unreal_ros_pr2.png? | + | * Good knowledge in 3D Modeling |
+ | * Familiar with Blender / Maya (or other) | ||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Animation and Modeling | ||
+ | {{ :research:kitchen_unreal.jpg? | ||
+ | |||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | Integrating the [[https:// | + | Bonus: Working |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Basic ROS knowledge | + | * Familiar with version-control systems (git) |
- | * UE4 basic tutorials | + | * Able to work independently with minimal supervision |
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | == Realistic Grasping using Unreal Engine (BA/MA) == | + | **Motivation: |
- | {{ : | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable. |
- | The objective of the project is to implement var- | + | {{:multiformat.png?400|}} |
- | ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/ | + | |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | **Task Description: |
- | In order to improve the ease of manipulating objects the user should | + | The objective |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | - Create a model to represent and store the scene graph. | ||
+ | - Implement import functions for the model to handle scene descriptions in any of the supported formats. | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | Contact: [[team/ | + | **Requirements:** |
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | * A strong passion for robotics. |
- | {{ :research:gz_env1.png? | + | * Dedication to the chosen topic. |
+ | * Eager to learn. | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | |||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
+ | |||
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
+ | |||
+ | The focus of the thesis would be twofold: | ||
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Developing new activities and improving the current simulation framework done under the [[http:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Knowledge about sensor data processing |
- | * Basic physics/ | + | * Interest in model construction from sensory data |
- | * Gazebo simulator basic tutorials | + | * Work with KnowRob knowledge processing framework |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | |
+ | Contact: [[team:patrick_mania|Patrick Mania]] | ||
+ | |||
+ | == Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) == | ||
+ | |||
+ | In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https:// | ||
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 | ||
+ | * Einarbeitung in Owlready und Erstellen der Taxonomie | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt) | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are currently offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. | ||
+ | |||
+ | Contact: [[team: | ||
+ | -- | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | |||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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