Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2017/05/03 12:37] – gkazhoya | jobs [2018/07/18 18:23] – [Theses and Student Jobs] mareikep | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | |||
+ | We don't have any open job offers right now. | ||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
+ | < | ||
== Lisp / CRAM support assistant (HiWi) == | == Lisp / CRAM support assistant (HiWi) == | ||
Technical support for the group for Lisp and the CRAM framework. \\ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
- | 8-16 hours per week for up to 1 year (paid). | + | 8+ hours per week for up to 1 year (paid). |
Requirements: | Requirements: | ||
Line 16: | Line 20: | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Student job for data visualization == | ||
+ | In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materials. To present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts in terms of interactive web applications. Your task would be to design and develop visualization tools that allow the interaction with the data of the project. You will work with Javascript/ | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | + | Perspective of future BA/MA topics in this project! |
- | {{ : | + | |
+ | If you're interested, contact [[team: | ||
+ | |||
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | |||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
+ | |||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== | ||
+ | {{ : | ||
Integrating the [[https:// | Integrating the [[https:// | ||
Line 33: | Line 72: | ||
- | == Realistic Grasping using Unreal Engine (BA/MA) == | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
{{ : | {{ : | ||
Line 53: | Line 92: | ||
Contact: [[team/ | Contact: [[team/ | ||
- | |||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | ||
- | {{ : | ||
- | |||
- | Developing new activities and improving the current simulation framework done under the [[http:// | ||
- | |||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Gazebo simulator basic tutorials | ||
- | |||
- | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: