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jobs [2017/02/02 11:46] – [Theses and Jobs] balintbe | jobs [2017/10/24 07:16] – [Theses and Student Jobs] ahaidu | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
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+ | == Researcher in the area of Knowledge bases and knowledge acquisition == | ||
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+ | Position code A132/17. Please see [[http:// | ||
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+ | == Researcher with background in VR programming == | ||
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+ | Position code A133/17. Please see [[http:// | ||
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+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
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Technical support for the group for Lisp and the CRAM framework. \\ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
- | 5 hours per week for up to 1 year (paid). | + | 8+ hours per week for up to 1 year (paid). |
Requirements: | Requirements: | ||
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Contact: [[team: | Contact: [[team: | ||
- | --> | + | --></ |
- | </ | + | |
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | + | == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== |
{{ : | {{ : | ||
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- | == Realistic Grasping using Unreal Engine (BA/MA) == | + | == Realistic Grasping using Unreal Engine (BA/MA/HiWi) == |
{{ : | {{ : |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
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