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jobs [2017/01/24 07:19] – [Theses and Jobs] bartelsg | jobs [2022/12/22 12:02] – [Theses and Student Jobs] kording | ||
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- | ~~NOTOC~~ | + | |
- | =====Theses and Jobs===== | + | =====Open researcher positions===== |
+ | |||
+ | We currently don't have any open positions for researchers. | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
< | < | ||
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Technical support for the group for Lisp and the CRAM framework. \\ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
- | 5 hours per week for up to 1 year (paid). | + | 8+ hours per week for up to 1 year (paid). |
Requirements: | Requirements: | ||
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Contact: [[team: | Contact: [[team: | ||
- | --> | + | --></ |
- | </ | + | |
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | + | ||
- | Integrating the [[https:// | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge |
- | * Basic physics/rendering engine knowledge | + | * Familiar with Blender |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Realistic Grasping using Unreal Engine | + | < |
+ | == 3D Animation and Modeling | ||
+ | {{ : | ||
- | {{ : | + | Developing and improving existing or new 3D (static/ |
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | The objective | + | Bonus: Working with state of the art 3D Scanners |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist | + | Requirements: |
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | In order to improve the ease of manipulating objects the user should | + | Contact: [[team: |
- | be able to switch during runtime the type of grasp (pinch, power | + | --></html> |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations | + | |
+ | == Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) == | ||
- | Contact: [[team/ | + | The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen. |
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | Summary: |
- | {{ : | + | * Investigate about existing ontologies, like the Socio-physical Model of Activities |
+ | * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. | ||
+ | * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR | ||
- | Developing new activities and improving the current simulation framework done under the [[http:// | + | Full offer: |
- | Requirements: | + | {{ :teaching: |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
+ | == Chatbot zur Erfassung von Vorwissen in Informatik (BA Thesis) == | ||
+ | In dieser Arbeit soll ein Chatbot in einem jupyter notebook erstellt werden, der das Vorwissen von Nutzer*Innen in verschiedenen Bereichen der Informatik abfragt und bewertet. | ||
+ | Aufgaben: | ||
+ | * Arbeit mit jupyter notebook | ||
+ | * Erstellung eines chatbots | ||
+ | * Recherche zu existierenden chatbots | ||
+ | * Durchführung einer (kleinen) Nutzerstudie zur Evaluation des erstellten chatbots | ||
+ | * Bewertung der Nutzerangaben (zur weiteren Verwertung) | ||
- | == Automated sensor calibration toolkit (BA/MA)== | + | Contact: [[team: |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | == Integration |
- | The topic for this thesis is to develop an automated | + | In this thesis, the goal is to make a robotic |
+ | The system should be able to generate the necessary models required | ||
- | {{ : | + | The focus of the thesis would be two-fold: |
- | The system should: | + | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. |
- | * be independent | + | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities | + | |
- | * operate autonomously | + | |
- | Requirements: | ||
- | * Good programming skills in Python and C/C++ | ||
- | * ROS, OpenCV | ||
- | [1] http:// | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | Contact: [[team: | ||
- | /* | + | Contact: [[team: |
- | == On-the-fly 3D CAD model creation (MA)== | + | |
- | Create models during runtime | + | < |
+ | == Development of Modules | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision | ||
+ | In this context, we are currently offering | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | Requirements: | + | Requirements: |
- | * Good programming skills | + | * Experience |
- | * strong background | + | * Basic understanding of the ROS middleware and Linux. |
- | * ROS, OpenCV, PCL | + | The spoken language |
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
- | == Simulation of a robots belief state to support perception(MA) == | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Create a simulation environment that represents | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling of objects | ||
+ | * Creation | ||
- | Requirements: | + | Requirements: |
- | * Good programming skills in C/C++ | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * strong background | + | * Experience |
- | * Gazebo, OpenCV, PCL | + | |
- | + | ||
- | Contact: [[team: | + | |
- | */ | + | |
- | + | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | |
- | + | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators | + | |
- | Requirements: | + | The spoken language |
- | * Good programming skills | + | |
- | * strong background in 3D vision | + | |
- | * basic knowledge of ROS, OpenCV, PCL | + | |
- | Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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