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- | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | < | + | =====Open researcher positions===== |
- | == Lisp / CRAM support assistant (HiWi) | + | |
- | Technical support for the group for Lisp and the CRAM framework. \\ | + | **PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)** |
- | 5 hours per week for up to 1 year (paid). | + | |
- | Requirements: | + | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans |
- | * Good programming skills | + | |
- | * Basic ROS knowledge | + | |
- | The student will be introduced to the CRAM framework at the beginning | + | In pursuit |
- | Contact: [[team: | + | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. |
- | --> | + | |
- | </ | + | |
+ | We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | ||
- | {{ : | ||
- | Integrating | + | **Research tasks:** |
+ | * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) | ||
+ | * Modular and transparent robot plans for simple meal preparation tasks | ||
+ | * Learning and representation of, or reasoning with " | ||
+ | * Simulation of cooking processes and derivation of generalized probabilistic models | ||
+ | * Automated programming of robot plans for the acquisition of manipulation skills | ||
+ | * Integration of existing information systems with modern knowledge processing technologies | ||
+ | * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies | ||
+ | * Design and implementation of knowledge services of the Knowledge4Retail platform | ||
+ | |||
+ | **Your ideal profile: | ||
+ | * University degree in Computer Science (Master, Diploma) or a comparable degree | ||
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | |||
+ | Please find the complete job description under the [[https:// | ||
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Basic physics/rendering engine knowledge | + | * Familiar with skeletal animations |
- | * Basic ROS knowledge | + | * Experience with simulators/physics-/game- engines |
- | * UE4 basic tutorials | + | * Familiar with Unreal Engine API |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Realistic Grasping using Unreal Engine (BA/MA) == | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | {{ : | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
- | The objective of the project is to implement var- | + | Requirements: |
- | ious human-like grasping approaches | + | * Good programming skills |
+ | * Basic ROS knowledge | ||
- | The game consist | + | The student will be introduced to the CRAM framework at the beginning |
- | In order to improve the ease of manipulating objects the user should | + | Contact: [[team: |
- | be able to switch during runtime the type of grasp (pinch, power | + | --></html> |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations | + | |
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | Contact: [[team/andrei_haidu|Andrei Haidu]] | + | |
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | + | Requirements: |
- | {{ : | + | * Good knowledge |
+ | * Familiar with Blender | ||
- | Developing new activities and improving the current simulation framework done under the [[http:// | + | Contact: |
+ | --></ | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Gazebo simulator basic tutorials | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | < |
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | | ||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
+ | Requirements: | ||
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | == Automated sensor calibration toolkit (BA/MA)== | + | Contact: [[team: |
+ | --></html> | ||
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | == Generating Comics about Everyday Experiences |
- | The topic for this thesis is to develop | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position | ||
+ | * Generate a PDF summarizing | ||
- | | + | Contact: [[team: |
- | The system should: | + | |
- | * be independent of the camera type | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon | + | |
- | * operate autonomously | + | |
- | Requirements: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | * Good programming skills in Python and C/C++ | + | |
- | * ROS, OpenCV | + | |
- | [1] http://www.halcon.de/ | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | Contact: [[team: | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | /* | ||
- | == On-the-fly 3D CAD model creation (MA)== | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | ||
- | * ROS, OpenCV, PCL | ||
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | == Simulation of a robots belief state to support perception(MA) == | + | == Integration von Nährwertangaben für Rezepte in bestehende Website |
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | Requirements: | + | Die Aufgaben dazu sind: |
- | * Good programming skills in C/C++ | + | * Vergleich von bestehenden Lösungen. |
- | * strong background in computer vision | + | * Erweiterung einer Ontologie um Nährwertangaben. |
- | * Gazebo, OpenCV, PCL | + | * Erweiterung der Website. |
- | Contact: [[team: | ||
- | */ | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | Contact: [[team: |
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, | ||
- | Requirements: | + | < |
- | * Good programming skills in C/C++ | + | == Development of Modules for Robot Perception (Student Job / HiWi) == |
- | * strong background in 3D vision | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. |
- | * basic knowledge of ROS, OpenCV, PCL | + | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | Contact: [[team: | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | == Semantic Collision Checking for Planning Robot Manipulation Tasks == | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | {{ :research:boxy_dough_rolling.png? | + | --></ |
- | Service robots helping humans at home shall perform manipulation tasks like wiping a table or polishing glass surfaces. To successfully complete these tasks, robots needs to establish the ' | + | |
- | The goal of this project | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential | ||
- | Requirements: | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | * basic knowledge | + | * Modelling |
- | * basic knowledge | + | * Creation |
- | * interest | + | |
- | Contact: [[team: | + | Requirements: |
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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