Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2016/06/08 10:43] raiderjobs [2022/05/02 08:49] – [Theses and Student Jobs] kording
Line 1: Line 1:
-~~NOTOC~~ + 
-=====Theses and Jobs=====+=====Open researcher positions===== 
 + 
 +====Research assistants (f/m/d)==== 
 +At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science and Engineering (EASE): 
 + 
 +**Research assistants (f/m/d)** 
 + 
 +- Salary scale TV-L – 13 (100 %)\\ 
 +for the period to June 30, 2025. 
 + 
 +The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, i.e. temporary science employment act). Therefore, candidates may only be considered for appointment if they still have the respective qualification periods available in accordance with § 2 (1) WissZeitVG. 
 +EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org. 
 + 
 +Successful candidates will support the expansion of the EASE central laboratory and conduct research in the following areas: 
 + 
 +**Tasks:** 
 +  * knowledge-based robot control systems 
 +  * machine learning methods to successfully perform and improve robot-based everyday activities 
 +  * representation of everyday activities and their implementation as knowledge bases and virtual environments 
 +  * Knowledge modelling, representation and construction of knowledge bases for everyday activities 
 +  * cognitive architectures for robotic agents 
 +  * Integration of camera-based perception into simulation and rendering methods for everyday activities in household environments 
 +  * web-based experimental environments based on semantic digital twins 
 +  * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob 
 +  * definitions of ontologies for everyday activities 
 + 
 +**Your ideal profile:** 
 +  * University degree in computer science (master's degree, university diploma) with above-average success or a comparable degree 
 +  * Very good academic achievements in the fields of Robotics, AI, perception, programming, etc. 
 +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
 +  * Substantial Know-how on AI methods in robotic applications 
 +  * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog 
 +  * Excellent English skills, both written and spoken 
 +  * Independent and committed research in close cooperation with internal and external cooperation partners 
 +  * High level of commitment, flexibility and team spirit 
 + 
 +If you think that your knowledge and skills match part of the task areas, we are looking 
 +forward to your application. 
 +We offer a team-oriented, attractive and future-oriented research environment in an interdisciplinary team with renowned national and international partners and ideal conditions for further scientific qualification. 
 + 
 +**General remarks:** 
 +The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. 
 + 
 +If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (<cryptmail>ai-office@cs.uni-bremen.de</cryptmail>). 
 + 
 +Applications including a cover letter, CV, publication list, copies of degree certificates, should be submitted citing the **reference number A92/21** to: 
 + 
 +Prof. Michael Beetz, PhD\\ 
 +Artificial Intelligence / Universität Bremen\\ 
 +Am Fallturm 1\\ 
 +28359 Bremen\\ 
 +Germany 
 + 
 +or by Email (including up to two PDF files; reference number A92/21) to: <cryptmail>ai-office@cs.uni- bremen.de</cryptmail> 
 + 
 + 
 +The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. 
 + 
 + 
 +=====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
 +
 +
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
 +
 +Implementing physics-based grasping models in virtual environments,
 +using Manus VR.
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with skeletal animations
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 +
  
 <html><!-- <html><!--
Line 7: Line 84:
  
 Technical support for the group for Lisp and the CRAM framework. \\ Technical support for the group for Lisp and the CRAM framework. \\
-hours per week for up to 1 year (paid).+8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
Line 16: Line 93:
  
 Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
---> +--></html>
-</html>+
  
 +<html><!--
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)==
 + {{ :research:human_hand_cutting.png?150|}}
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA)== + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
- {{ :research:unreal_ros_pr2.png?200|}}  +
- +
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good knowledge in 3D Modeling 
-  * Basic physics/rendering engine knowledge +  * Familiar with Blender Maya (or other)
-  * Basic ROS knowledge +
-  * UE4 basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
  
-== Realistic Grasping using Unreal Engine (BA/MA) == 
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-The objective of the project is to implement var- +Developing and improving existing or new 3D (static/skeletal) 
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]+models in Blender Maya (or other)Further importing and testing the 
 +models against Unreal Engine.
  
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. +BonusWorking with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
- +
-In order to improve the ease of manipulating objects the user should +
-be able to switch during runtime the type of grasp (pinch, power +
-grasp, precision grip etc.) he/she would like to use. +
-   +
-Requirements +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations / 3D models in Unreal Engine. +
- +
- +
-Contact: [[team/andrei_haidu|Andrei Haidu]] +
- +
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== +
- {{ :research:gz_env1.png?200|}}  +
- +
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc.+
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Experience with Blender Maya (or other) 
-  * Basic physics/rendering engine knowledge +  * Knowledge of Unreal Engine material lightning development 
-  * Gazebo simulator basic tutorials+  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
 +== Linking saref to SOMA (BA Thesis) ==
  
 +Wissensrepräsentation: Semantische Integration der saref Ontology (https://ontology.tno.nl/saref/) für smart devices in SOMA (https://ease-crc.github.io/soma/). Ziel dabei ist es, dass Roboter anhand von ein paar Beispielszenarien (z.B. Zubereitung von Popcorn/ Pizza) Fehler autonom finden können (z.B. Electricity ist aus -> deswegen wird der Herd nicht warm und Popcorn poppt nicht).
  
-== Automated sensor calibration toolkit (BA/MA)==+Aufgaben: 
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen 
 +  * Wissensakquisition aus web-Quellen 
 +  * Abfrage mit KnowRob (Prologfür autonome Roboter
  
-Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, it is important that the parameters for the cameras in use are well known. The calibration of a camera is a time consuming task, and the result depends highly on the chosen setup and the accuracy of the operator.+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2.+== Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) ==
  
- {{ :kinect2_calibration_setup_small.jpg?200|}} +In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kannEs gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ Nutzen der Information, v.a. für autonome Roboter...)
-The system should: +
-  * be independent of the camera type +
-  * estimate intrinsic and extrinsic parameters +
-  * calibrate depth images (case of RGB-D) +
-  * integrate capabilities from Halcon [1] +
-  * operate autonomously+
  
-Requirements:  +Aufgaben
-  * Good programming skills in Python and C/C++ +  * Wissensakquise aus dem Internet 
-  * ROSOpenCV+  * Wissensrepräsentation/ Modellierung: Ontologisierung des Wissens 
 +  * Vergleich mit bestehenden OntologienArbeiten und manuell erstellten Ontologien 
 +  * Sinnvolleautomatisierte Abfrage des neu gewonnenen Wissens
  
-[1] http://www.halcon.de/ 
  
-Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-/* +== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
-== On-the-fly 3D CAD model creation (MA)==+
  
-Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, completing it's 3D model from multiple views improving redetection. Using the robots manipulator pick up the object and complete the model by viewing it from multiple viewpoints.+In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-Requirements:  +The focus of the thesis would be two-fold
-  * Good programming skills in C/C++ +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
-  * strong background in computer vision  +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this producttypical object properties like its weight or typical location and much more.
-  * ROS, OpenCVPCL+
  
-Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] 
  
-== Simulation of a robots belief state to support perception(MA) ==+Requirements: 
 +  * Knowledge about sensor data processing 
 +  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework
  
-Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, detection and tracking of these in the real world.  
  
-Requirements +Contact[[team:patrick_mania|Patrick Mania]]
-  * Good programming skills in C/C++ +
-  * strong background in computer vision  +
-  * Gazebo, OpenCV, PCL+
  
-Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] 
-*/ 
  
-== Multi-expert segmentation of cluttered and occluded scenes ==+== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
-Objects in a human environment are usually found in challenging scenesThey can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so onA personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigatedcombining the results of multiple segmentation algorithms in order to come up with more reliable object hypotheses.+Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or englishbased on your preference.
  
-Requirements +Contact[[team:patrick_mania|Patrick Mania]]
-  * Good programming skills in C/C++ +
-  * strong background in 3D vision  +
-  * basic knowledge of ROS, OpenCV, PCL+
  
-Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
-== Semantic Collision Checking for Planning Robot Manipulation Tasks == +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks
-{{ :research:boxy_dough_rolling.png?nolink&200|}} +  * Modelling of objects for the use in Unreal Engine 4. 
-Service robots helping humans at home shall perform manipulation tasks like wiping a table or polishing glass surfaces. To successfully complete these tasks, robots needs to establish the 'right' type of contacts between their tools and the environment while avoiding 'wrong' contact eventsThe choice of what constitutes a desired or undesired contact event is usually very task- and context-dependentUnfortunately, standard robot motion planning frameworks either only search for collision-free paths or offer limited interfaces for defining desired and undesired contacts+  * Creation of specific simulation aspects in Unreal Engine 4For example the development of interactable objects.
  
-The goal of this project is to interface existing collision checking software from MoveIt! with the robot knowledge base KnowRob to enable semantic collision checking. As a result, the student will extend the KnowRob system by a couple of predicates which employ collision checking from MoveIt! to decide whether a given world state complies with a desired contact state.  +Requirements: 
- +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
-Requirements:  +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
-  * basic knowledge of ROS +
-  * basic knowledge of robotics +
-  * interest in using KnowRob and MoveIt! +
- +
-Contact: [[team:georg_bartels|Georg Bartels]]+
  
 +The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: