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jobs [2016/05/25 15:15] – [Theses and Jobs] gkazhoyajobs [2023/06/20 04:14] dkastens
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-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
-<html><!-- +=====Open researcher positions=====
-== Lisp / CRAM support assistant (HiWi) ==+
  
-Technical support for the group for Lisp and the CRAM framework. \\ +{{blog>:jobs?3&date&footer&firstseconly&readmore}}
-5 hours per week for up to 1 year (paid).+
  
-Requirements: +== PostDoc (f/m/d) in in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)“  (salary scale TV-L 14 - 100%) ==
-  * Good programming skills in Common Lisp +
-  * Basic ROS knowledge+
  
-The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.+With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks
  
-Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] +In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests.
---+
-</html>+
  
 +With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options.
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA)== +We offer two PostDoc positions (salary scale TV-L 14 - 100%at the next possible date for the period of three years with the possibility of a two-year extension.
- {{ :research:unreal_ros_pr2.png?200|}} +
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+**Research tasks:**
  
-Requirements: +As a PhD with appropriate, proven prior experience, you will take the lead in the integration and evaluation research areas in the FAME project and coordinate the research tasks of the doctoral team (see research tasks in the job offer below). 
-  * Good programming skills in C/C++ +
-  * Basic physics/rendering engine knowledge +
-  * Basic ROS knowledge +
-  * UE4 basic tutorials+
  
-Contact[[team:andrei_haidu|Andrei Haidu]]+**Your ideal profile:** 
 +  * PhD in Computer Science (Master, University Diploma)  
 +  * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, etc. 
 +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
 +  * Substantial know-how on AI methods in robotic applications 
 +  * Excellent programming skillsthe programming languages used include, for example: Python, C ++, LISP, Prolog 
 +  * Ability to communicate proficiently in English 
 +  * High level of commitment, flexibility and team spirit
  
 +Please find the complete job description under the [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/2545?cHash=10a1b81aaf4d8bd1b434d1380746c64d|job postings]] of the University of Bremen and contact us with any questions: ai-office(at)cs[dot]uni-bremen[dot]de.
  
-== Realistic Grasping using Unreal Engine (BA/MA) == 
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}} 
  
-The objective of the project is to implement var- +== PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine) (salary scale TV-L 13 - 100%)==
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. +
  
-The game consist of a household environment where a user has to execute various given taskssuch as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.+With our new project FAMEwe aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks
  
-In order to improve the ease of manipulating objects the user should +In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&Rframework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests.
-be able to switch during runtime the type of grasp (pinch, power +
-grasp, precision grip etc.he/she would like to use. +
-   +
-Requirements:  +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations / 3D models in Unreal Engine.+
  
 +With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options.
  
-Contact: [[team/andrei_haidu|Andrei Haidu]]+We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years.
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== 
- {{ :research:gz_env1.png?200|}}  
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulatorCreating a custom GUI for the game, in order to launch new scenariossave logs etc.+**Research tasks:** 
 +  * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) 
 +  * Modular and transparent robot plans for simple meal preparation tasks 
 +  * Learning and representation of, or reasoning with "intuitive theories", for simple tasks in the kitchen  
 +  * Simulation of cooking processes and derivation of generalized probabilistic models 
 +  * Automated programming of robot plans for the acquisition of manipulation skills 
 +  * Integration of existing information systems with modern knowledge processing technologies 
 +  * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies 
 +  * Design and implementation of knowledge services of the Knowledge4Retail platform 
 + 
 +**Your ideal profile:** 
 +  * University degree in Computer Science (Master, Diploma) or a comparable degree 
 +  * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, etc. 
 +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
 +  * Substantial know-how on AI methods in robotic applications 
 +  * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog 
 +  * Ability to communicate proficiently in English 
 +  * High level of commitment, flexibility and team spirit 
 + 
 +Please find the complete job description under the [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/2543?cHash=148779730d5c41eb546a7bfed0c40ce3|job postings]] of the University of Bremen and contact us with any questions: ai-office(at)cs[dot]uni-bremen[dot]de. 
 + 
 +=====Theses and Student Jobs===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistantyou may find some interesting opportunities on this page. 
 + 
 + 
 +<html><!-- 
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) == 
 + 
 +Implementing physics-based grasping models in virtual environments, 
 +using Manus VR.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good C++ programming skills 
-  * Basic physics/rendering engine knowledge +  * Familiar with skeletal animations 
-  * Gazebo simulator basic tutorials+  * Experience with simulators/physics-/game- engines 
 +  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
  
 +<html><!--
 +== Lisp / CRAM support assistant (HiWi) ==
  
 +Technical support for the group for Lisp and the CRAM framework. \\
 +8+ hours per week for up to 1 year (paid).
  
-== Automated sensor calibration toolkit (BA/MA)==+Requirements: 
 +  * Good programming skills in Common Lisp 
 +  * Basic ROS knowledge
  
-Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environmentit is important that the parameters for the cameras in use are well known. The calibration of a camera is a time consuming taskand the result depends highly on the chosen setup and the accuracy of the operator.+The student will be introduced to the CRAM framework at the beginning of the jobwhich is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework peopleexplaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
-The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2.+Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 +--></html>
  
- {{ :kinect2_calibration_setup_small.jpg?200|}} +<html><!-- 
-The system should: +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
-  * be independent of the camera type + {{ :research:human_hand_cutting.png?150|}}
-  * estimate intrinsic and extrinsic parameters +
-  * calibrate depth images (case of RGB-D) +
-  * integrate capabilities from Halcon [1] +
-  * operate autonomously+
  
-Requirements:  + Editing and cutting a human mesh into different parts in Blender Maya (or other).
-  * Good programming skills in Python and C/C++ +
-  * ROS, OpenCV+
  
-[1] http://www.halcon.de/+Requirements: 
 +  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender Maya (or other)
  
-Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-== On-the-fly 3D CAD model creation (MA)== 
  
-Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, completing it'3D model from multiple views improving redetection. Using the robots manipulator pick up the object and complete the model by viewing it from multiple viewpoints.+<html><!-- 
 +== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-Requirements:  +Developing and improving existing or new 3D (static/skeletal) 
-  * Good programming skills in C/C++ +models in Blender Maya (or other). Further importing and testing the 
-  * strong background in computer vision  +models against Unreal Engine.
-  * ROS, OpenCV, PCL+
  
-Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]+BonusWorking with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
-== Simulation of a robots belief state to support perception(MA==+Requirements: 
 +  * Experience with Blender / Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, detection and tracking of these in the real world. +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html>
  
-Requirements:  +== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
-  * Good programming skills in C/C++ +
-  * strong background in computer vision  +
-  * Gazebo, OpenCV, PCL+
  
-Contact[[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+Summary: 
 +  * Query experience data from an existing database 
 +  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip
  
-== Multi-expert segmentation of cluttered and occluded scenes ==+Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, combining the results of multiple segmentation algorithms in order to come up with more reliable object hypotheses.+== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
-Requirements:  +In this thesis, the goal is to make a robotic system learn new objects automatically. 
-  * Good programming skills in C/C++ +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
-  * strong background in 3D vision  +
-  * basic knowledge of ROS, OpenCV, PCL+
  
-Contact[[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
-== Semantic Collision Checking for Planning Robot Manipulation Tasks == 
-{{ :research:boxy_dough_rolling.png?nolink&200|}} 
-Service robots helping humans at home shall perform manipulation tasks like wiping a table or polishing glass surfaces. To successfully complete these tasks, robots needs to establish the 'right' type of contacts between their tools and the environment while avoiding 'wrong' contact events. The choice of what constitutes a desired or undesired contact event is usually very task- and context-dependent. Unfortunately, standard robot motion planning frameworks either only search for collision-free paths or offer limited interfaces for defining desired and undesired contacts.  
  
-The goal of this project is to interface existing collision checking software from MoveIt! with the robot knowledge base KnowRob to enable semantic collision checking. As a result, the student will extend the KnowRob system by a couple of predicates which employ collision checking from MoveIt! to decide whether a given world state complies with a desired contact state. +Requirements: 
 +  * Knowledge about sensor data processing 
 +  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework
  
-Requirements:  
-  * basic knowledge of ROS 
-  * basic knowledge of robotics 
-  * interest in using KnowRob and MoveIt! 
  
-Contact: [[team:georg_bartels|Georg Bartels]]+Contact: [[team:patrick_mania|Patrick Mania]] 
 + 
 +== Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == 
 + 
 +In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de 
 + 
 +Die Aufgaben dazu sind: 
 +  * Vergleich von bestehenden Lösungen. 
 +  * Erweiterung einer Ontologie um Nährwertangaben. 
 +  * Erweiterung der Website. 
 + 
 + 
 +Contact: [[team:michaela_kümpel|Michaela Kümpel]] 
 + 
 + 
 +<html><!-- 
 +== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++) 
 + 
 +Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or english, based on your preference. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 +--></html> 
 + 
 +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
 + 
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. 
 + 
 +Requirements: 
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
  
 +The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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ai-office@cs.uni-bremen.de

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