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jobs [2016/05/25 15:15] – [Theses and Jobs] gkazhoya | jobs [2023/06/20 04:12] – dkastens | ||
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- | ~~NOTOC~~ | + | =====Open researcher positions===== |
- | =====Theses and Jobs===== | + | |
- | If you are looking for a bachelor/ | + | |
- | <html><!-- | + | {{blog>: |
- | == Lisp / CRAM support assistant (HiWi) == | + | |
- | Technical support for the group for Lisp and the CRAM framework. \\ | + | == PostDoc (f/m/d) in in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)“ |
- | 5 hours per week for up to 1 year (paid). | + | |
- | Requirements: | + | With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans |
- | * Good programming skills | + | |
- | * Basic ROS knowledge | + | |
- | The student will be introduced to the CRAM framework at the beginning | + | In pursuit |
- | Contact: [[team: | + | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. |
- | --> | + | |
- | </ | + | |
+ | We offer two PostDoc positions (salary scale TV-L 14 - 100%) at the next possible date for the period of three years with the possibility of a two-year extension. | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | + | **Research tasks:** |
- | | + | |
- | Integrating the [[https:// | + | As a PhD with appropriate, |
- | Requirements: | + | **Your ideal profile:** |
- | * Good programming skills | + | * PhD in Computer Science (Master, University Diploma) |
- | * Basic physics/ | + | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, |
- | * Basic ROS knowledge | + | * Profound |
- | * UE4 basic tutorials | + | * Substantial know-how on AI methods in robotic applications |
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility and team spirit | ||
- | Contact: | + | Please find the complete job description under the [[https:// |
- | == Realistic Grasping using Unreal Engine (BA/MA) == | ||
- | {{ | + | == PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine) (salary scale TV-L 13 - 100%)== |
- | The objective of the project | + | With our new project |
- | ious human-like grasping approaches | + | |
- | The game consist | + | In pursuit |
- | In order to improve the ease of manipulating objects the user should | + | With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. | ||
- | Contact: [[team/ | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | **Research tasks:** |
- | {{ : | + | * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) |
+ | * Modular and transparent robot plans for simple meal preparation tasks | ||
+ | * Learning and representation of, or reasoning with " | ||
+ | * Simulation of cooking processes and derivation of generalized probabilistic models | ||
+ | * Automated programming of robot plans for the acquisition of manipulation skills | ||
+ | * Integration of existing information systems with modern knowledge processing technologies | ||
+ | * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies | ||
+ | * Design and implementation of knowledge services of the Knowledge4Retail platform | ||
- | Developing new activities | + | **Your ideal profile: |
+ | * University degree in Computer Science (Master, Diploma) or a comparable degree | ||
+ | * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog | ||
+ | * Ability to communicate proficiently in English | ||
+ | * High level of commitment, flexibility | ||
+ | |||
+ | Please find the complete job description | ||
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Basic physics/rendering engine knowledge | + | * Familiar with skeletal animations |
- | * Gazebo simulator basic tutorials | + | * Experience with simulators/physics-/game- engines |
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | < | ||
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
- | == Automated sensor calibration toolkit (BA/MA)== | + | Requirements: |
+ | * Good programming skills in Common Lisp | ||
+ | * Basic ROS knowledge | ||
- | Computer vision is an important part of autonomous robots. For robots | + | The student will be introduced to the CRAM framework at the beginning |
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | + | Contact: [[team: |
+ | --></ | ||
- | {{ :kinect2_calibration_setup_small.jpg?200|}} | + | < |
- | The system should: | + | == Mesh Editing / Mesh Segmentation/ |
- | * be independent of the camera type | + | {{ :research: |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon [1] | + | |
- | * operate autonomously | + | |
- | Requirements: | + | Editing and cutting a human mesh into different parts in Blender |
- | * Good programming skills | + | |
- | * ROS, OpenCV | + | |
- | [1] http:// | + | Requirements: |
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender | ||
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == On-the-fly 3D CAD model creation (MA)== | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | < |
+ | == 3D Animation | ||
+ | {{ : | ||
- | Requirements: | + | Developing and improving existing or new 3D (static/ |
- | * Good programming skills | + | models |
- | * strong background in computer vision | + | models against Unreal Engine. |
- | * ROS, OpenCV, PCL | + | |
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Bonus: Working with state of the art 3D Scanners |
- | == Simulation | + | Requirements: |
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge | ||
+ | * Familiar with version-control systems | ||
+ | * Able to work independently with minimal supervision | ||
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | + | Contact: [[team: |
+ | --></ | ||
- | Requirements: | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * Gazebo, OpenCV, PCL | + | |
- | Contact: [[team: | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | Contact: [[team: |
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, | + | == Integration |
- | Requirements: | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
- | * Good programming skills in C/C++ | + | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire |
- | * strong background in 3D vision | + | |
- | * basic knowledge | + | |
- | Contact: [[team: | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | == Semantic Collision Checking for Planning Robot Manipulation Tasks == | ||
- | {{ : | ||
- | Service robots helping humans at home shall perform manipulation tasks like wiping a table or polishing glass surfaces. To successfully complete these tasks, robots needs to establish the ' | ||
- | The goal of this project is to interface existing collision checking software | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction | ||
+ | * Work with KnowRob | ||
- | Requirements: | ||
- | * basic knowledge of ROS | ||
- | * basic knowledge of robotics | ||
- | * interest in using KnowRob and MoveIt! | ||
- | Contact: [[team:georg_bartels|Georg Bartels]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | |||
+ | == Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) == | ||
+ | |||
+ | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de | ||
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Vergleich von bestehenden Lösungen. | ||
+ | * Erweiterung einer Ontologie um Nährwertangaben. | ||
+ | * Erweiterung der Website. | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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