Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2016/05/25 15:15] – [Theses and Jobs] gkazhoya | jobs [2021/07/30 10:04] – [Theses and Student Jobs] pmania | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | < | + | =====Open researcher positions===== |
- | == Lisp / CRAM support assistant (HiWi) | + | |
- | Technical support | + | ====Digital Twin Knowledge Base for submarine robot inspection/ |
- | 5 hours per week for up to 1 year (paid). | + | The Institute |
- | Requirements: | + | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, |
- | * Good programming skills | + | |
- | * Basic ROS knowledge | + | |
- | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written | + | **Prerequisites: |
+ | * Digital Twins | ||
+ | * Knowledge Representation | ||
+ | * Data structures | ||
+ | * Data Stream Representation. | ||
- | Contact: [[team: | + | **Hiring institution:** University of Bremen |
- | --> | + | |
- | </ | + | |
+ | **PhD Enrollment: | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | + | The PhD examination acceptance requires a “Certificate of Equivalence for Foreign Vocational Qualifications”. More information available at [[https:// |
- | | + | |
- | Integrating | + | **Duration of the project:** 36 months |
+ | |||
+ | **Main Academic Supervisor: | ||
+ | |||
+ | **Co-supervisors:** prof. Einar Broch Johnsen (UiO, Norway), dr. Peter Kampmann (ROSEN, Germany) | ||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. | ||
+ | |||
+ | |||
+ | == Physics-based grasping | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Basic physics/rendering engine knowledge | + | * Familiar with skeletal animations |
- | * Basic ROS knowledge | + | * Experience with simulators/physics-/game- engines |
- | * UE4 basic tutorials | + | * Familiar with Unreal Engine API |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
- | == Realistic Grasping using Unreal Engine (BA/MA) == | ||
- | {{ : | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | The objective of the project is to implement var- | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | ious human-like grasping approaches in a game developed using [[https:// | + | 8+ hours per week for up to 1 year (paid). |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | Requirements: |
+ | * Good programming skills | ||
+ | * Basic ROS knowledge | ||
- | In order to improve | + | The student will be introduced |
- | be able to switch during runtime | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | Contact: [[team: | ||
+ | --></ | ||
- | Contact: [[team/ | + | < |
- | + | == Mesh Editing / Mesh Segmentation/ | |
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | {{ :research:human_hand_cutting.png?150|}} |
- | {{ :research:gz_env1.png?200|}} | + | |
- | Developing new activities | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge |
- | * Basic physics/rendering engine knowledge | + | * Familiar with Blender |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
- | == Automated sensor calibration toolkit | + | Developing and improving existing or new 3D (static/skeletal) |
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | ||
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | + | == App zur Generierung von Ernährungsempfehlungen (BA Thesis) == |
- | {{ : | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. |
- | The system should: | + | |
- | * be independent of the camera type | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon [1] | + | |
- | * operate autonomously | + | |
- | Requirements: | + | Aufgaben: |
- | * Good programming skills in Python and C/C++ | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
- | * ROS, OpenCV | + | * Wissensakquisition aus web-Quellen |
+ | * App Entwicklung mit der Unity game engine und/oder Flutter | ||
- | [1] http:// | + | Contact: |
- | Contact: [[team: | + | == Sprachauswahl für Shopping Assistenten (BA Thesis) == |
- | == On-the-fly 3D CAD model creation | + | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones |
+ | Dabei wird auf bestehenden Apps aufgebaut. | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | Aufgaben: |
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | ||
- | * ROS, OpenCV, PCL | ||
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
- | == Simulation of a robots belief state to support perception(MA) == | + | == Situational awareness in kitchen environments |
- | Create | + | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge |
- | Requirements: | + | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * Gazebo, OpenCV, PCL | + | |
- | Contact: [[team: | + | requirements: |
+ | * Work with KnowRob knowledge processing framework | ||
+ | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob | ||
+ | * Implement reasoning about situations (based on perceived environment) and object use | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, | + | Contact: [[team: |
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in 3D vision | ||
- | * basic knowledge of ROS, OpenCV, PCL | ||
- | Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] | + | == Development of Modules for Robot Perception (Hiwi Job) == |
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
- | == Semantic Collision Checking for Planning Robot Manipulation Tasks == | + | The spoken language in this job is german |
- | {{ : | + | |
- | Service robots helping humans at home shall perform manipulation tasks like wiping a table or polishing glass surfaces. To successfully complete these tasks, robots needs to establish the ' | + | |
- | The goal of this project is to interface existing collision checking software from MoveIt! with the robot knowledge base KnowRob to enable semantic collision checking. As a result, the student will extend the KnowRob system by a couple of predicates which employ collision checking from MoveIt! to decide whether a given world state complies with a desired contact state. | + | Contact: [[team: |
- | Requirements: | + | == Game Engine Developer and 3D-Modelling |
- | * basic knowledge of ROS | + | A recent development in the field of AI is the usage of photorealistic simulations, |
- | * basic knowledge | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. |
- | * interest in using KnowRob and MoveIt! | + | |
- | Contact: [[team: | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: