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jobs [2016/03/11 08:38] – KnowRob+MoveIt! bartelsg | jobs [2024/05/02 10:51] – [Theses and Student Jobs] kording | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Lisp / CRAM support assistant (HiWi) | + | =====Open researcher positions===== |
- | Technical support for the group for Lisp and the CRAM framework. \\ | + | {{blog>: |
- | 5 hours per week for up to 1 year (paid). | + | |
- | Requirements: | ||
- | * Good programming skills in Common Lisp | ||
- | * Basic ROS knowledge | ||
- | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. | + | < |
+ | <div style=" | ||
+ | </ | ||
- | Contact: [[team: | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | + | =====Theses and Student Jobs===== |
- | {{ :research: | + | If you are looking for a bachelor' |
- | Integrating the [[https:// | + | |
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Basic physics/rendering engine knowledge | + | * Familiar with skeletal animations |
- | * Basic ROS knowledge | + | * Experience with simulators/physics-/game- engines |
- | * UE4 basic tutorials | + | * Familiar with Unreal Engine API |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Realistic Grasping using Unreal Engine (BA/MA) == | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | {{ : | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
- | The objective of the project is to implement var- | + | Requirements: |
- | ious human-like grasping approaches | + | * Good programming skills |
+ | * Basic ROS knowledge | ||
- | The game consist | + | The student will be introduced to the CRAM framework at the beginning |
- | In order to improve the ease of manipulating objects the user should | + | Contact: [[team: |
- | be able to switch during runtime the type of grasp (pinch, power | + | --></html> |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations | + | |
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | Contact: [[team/andrei_haidu|Andrei Haidu]] | + | |
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | + | Requirements: |
- | {{ : | + | * Good knowledge |
+ | * Familiar with Blender | ||
- | Developing | + | Contact: [[team/ |
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Developing and improving | ||
+ | models in Blender / Maya (or other). Further importing and testing | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Gazebo simulator basic tutorials | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
+ | **Motivation: | ||
+ | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable. | ||
- | == Automated sensor calibration toolkit (BA/MA)== | + | {{: |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | **Task Description: |
- | The topic for this thesis | + | The objective of this project |
- | {{ : | + | - Create a model to represent and store the scene graph. |
- | The system should: | + | |
- | | + | - Implement export functions for the model to generate scene descriptions in any of the supported formats. |
- | | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon [1] | + | |
- | * operate autonomously | + | |
- | Requirements: | + | **Requirements: |
- | | + | |
- | | + | |
- | [1] http://www.halcon.de/ | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team: | + | Contact: [[team:hoang_giang_nguyen|Giang Nguyen]] |
- | == On-the-fly 3D CAD model creation | + | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == |
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * ROS, OpenCV, PCL | + | |
- | Contact: [[team: | ||
- | == Simulation of a robots belief state to support perception(MA) == | + | == Integration von common-sense anhand eines alltäglichen Beispiels |
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, detection and tracking of these in the real world. | + | In dieser Arbeit soll anhand eines alltäglichen Beispiels (einem Roboter, der verschiedene Schneideaktionen ausführen können soll), common-sense Wissen |
- | Requirements: | + | Die Aufgaben dazu sind: |
- | * Good programming skills | + | * Einarbeitung |
- | * strong background | + | * Einarbeitung |
- | * Gazebo, OpenCV, PCL | + | * Erstellung von Kompetenzfragen und Evaluierung der Integration |
- | Contact: [[team: | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | Contact: [[team: |
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, combining | + | < |
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | Requirements: | + | Requirements: |
- | * Good programming skills | + | * Experience |
- | * strong background in 3D vision | + | * Basic understanding |
- | * basic knowledge | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
- | == Semantic Collision Checking | + | == Development of Modules |
- | {{ :research: | + | In our research |
- | Service robots helping humans at home shall perform manipulation tasks like wiping a table or polishing glass surfaces. To successfully complete these tasks, robots needs to establish | + | We are offering multiple Hiwi positions / student jobs for software development in the context |
- | The goal of this project is to interface existing collision checking software from MoveIt! with the robot knowledge base KnowRob to enable semantic collision checking. As a result, the student will extend the KnowRob system by a couple | + | Requirements: |
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding | ||
+ | * Basic understanding | ||
- | Requirements: | + | The spoken language |
- | * basic knowledge of ROS | + | |
- | * basic knowledge of robotics | + | |
- | * interest | + | |
- | Contact: [[team:georg_bartels|Georg Bartels]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | -- | ||
+ | |||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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