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jobs [2016/03/11 08:38] – KnowRob+MoveIt! bartelsg | jobs [2022/06/13 06:25] – [Research assistants (f/m/d)] dkastens | ||
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- | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Lisp / CRAM support assistant (HiWi) | + | =====Open researcher positions===== |
- | Technical support for the group for Lisp and the CRAM framework. \\ | + | - |
- | 5 hours per week for up to 1 year (paid). | + | |
- | Requirements: | ||
- | * Good programming skills in Common Lisp | ||
- | * Basic ROS knowledge | ||
- | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student | + | =====Theses and Student Jobs===== |
+ | If you are looking for a bachelor/ | ||
- | Contact: [[team: | ||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | + | Implementing physics-based grasping models |
- | {{ : | + | using Manus VR. |
- | + | ||
- | Integrating the [[https:// | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Basic physics/rendering engine knowledge | + | * Familiar with skeletal animations |
- | * Basic ROS knowledge | + | * Experience with simulators/physics-/game- engines |
- | * UE4 basic tutorials | + | * Familiar with Unreal Engine API |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Realistic Grasping using Unreal Engine (BA/MA) == | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | {{ : | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
- | The objective of the project is to implement var- | + | Requirements: |
- | ious human-like grasping approaches | + | * Good programming skills |
+ | * Basic ROS knowledge | ||
- | The game consist | + | The student will be introduced to the CRAM framework at the beginning |
- | In order to improve the ease of manipulating objects the user should | + | Contact: [[team: |
- | be able to switch during runtime the type of grasp (pinch, power | + | --></html> |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations | + | |
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | Contact: [[team/andrei_haidu|Andrei Haidu]] | + | |
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | + | Requirements: |
- | {{ : | + | * Good knowledge |
+ | * Familiar with Blender | ||
- | Developing new activities and improving the current simulation framework done under the [[http:// | + | Contact: |
+ | --></ | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Gazebo simulator basic tutorials | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | < |
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | | ||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
+ | Requirements: | ||
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | == Automated sensor calibration toolkit (BA/MA)== | + | Contact: [[team: |
+ | --></html> | ||
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | == Linking saref to SOMA (BA Thesis) == |
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | + | Wissensrepräsentation: |
- | {{ : | + | Aufgaben: |
- | The system should: | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
- | * be independent of the camera type | + | * Wissensakquisition aus web-Quellen |
- | * estimate intrinsic and extrinsic parameters | + | * Abfrage mit KnowRob |
- | * calibrate depth images | + | |
- | * integrate capabilities from Halcon [1] | + | |
- | * operate autonomously | + | |
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in Python and C/C++ | + | |
- | * ROS, OpenCV | + | |
- | [1] http:// | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == |
- | Contact: [[team: | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ |
- | == On-the-fly 3D CAD model creation (MA)== | + | Aufgaben: |
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * ROS, OpenCV, PCL | + | |
- | Contact: [[team: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | == Simulation of a robots belief state to support perception(MA) == | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources | ||
- | Create a simulation environment that represents | + | The focus of the thesis would be two-fold: |
+ | * Develop methods | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | ||
- | * Gazebo, OpenCV, PCL | ||
- | Contact: [[team: | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, | + | Contact: [[team: |
- | Requirements: | + | < |
- | * Good programming skills in C/C++ | + | == Development of Modules for Robot Perception (Student Job / HiWi) == |
- | * strong background in 3D vision | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. |
- | * basic knowledge of ROS, OpenCV, PCL | + | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | Contact: [[team: | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | == Semantic Collision Checking for Planning Robot Manipulation Tasks == | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | {{ :research:boxy_dough_rolling.png? | + | --></ |
- | Service robots helping humans at home shall perform manipulation tasks like wiping a table or polishing glass surfaces. To successfully complete these tasks, robots needs to establish the ' | + | |
- | The goal of this project | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential | ||
- | Requirements: | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | * basic knowledge | + | * Modelling |
- | * basic knowledge | + | * Creation |
- | * interest | + | |
- | Contact: [[team: | + | Requirements: |
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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