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jobs [2016/03/03 07:58] – [Theses and Jobs] ahaidu | jobs [2023/06/20 04:15] – dkastens | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | {{blog>: | ||
+ | |||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
== Lisp / CRAM support assistant (HiWi) == | == Lisp / CRAM support assistant (HiWi) == | ||
Technical support for the group for Lisp and the CRAM framework. \\ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
- | 5 hours per week for up to 1 year (paid). | + | 8+ hours per week for up to 1 year (paid). |
Requirements: | Requirements: | ||
Line 15: | Line 40: | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | + | ||
- | Integrating the [[https:// | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge |
- | * Basic physics/rendering engine knowledge | + | * Familiar with Blender |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Realistic Grasping using Unreal Engine | + | < |
+ | == 3D Animation and Modeling | ||
+ | {{ : | ||
- | {{ : | + | Developing and improving existing or new 3D (static/ |
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | The objective | + | Bonus: Working with state of the art 3D Scanners |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | + | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | |
- | + | ||
- | In order to improve the ease of manipulating objects the user should | + | |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | + | ||
- | + | ||
- | Contact: [[team/ | + | |
- | + | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | + | |
- | {{ : | + | |
- | + | ||
- | Developing new activities and improving the current simulation framework done under the [[http:// | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Gazebo simulator basic tutorials | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Generating Comics about Everyday Experiences of a Robot (BA Thesis) == | ||
+ | Summary: | ||
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations of interest | ||
+ | * Recreate the scene in a 3D environment | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments of interest | ||
+ | * Generate a PDF summarizing the experiences as a comic strip | ||
+ | Contact: [[team: | ||
- | == Automated sensor calibration toolkit | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate | ||
- | The topic for this thesis | + | The focus of the thesis |
+ | * Develop methods | ||
+ | * In the second step the system | ||
- | {{ : | ||
- | The system should: | ||
- | * be independent of the camera type | ||
- | * estimate intrinsic and extrinsic parameters | ||
- | * calibrate depth images (case of RGB-D) | ||
- | * integrate capabilities from Halcon [1] | ||
- | * operate autonomously | ||
- | Requirements: | + | Requirements: |
- | * Good programming skills | + | * Knowledge about sensor data processing |
- | * ROS, OpenCV | + | * Interest |
+ | * Work with KnowRob knowledge processing framework | ||
- | [1] http:// | ||
- | Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team: | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | == On-the-fly 3D CAD model creation | + | == Integration von Nährwertangaben für Rezepte in bestehende Website |
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende website: productkg.informatik.uni-bremen.de |
- | Requirements: | + | Die Aufgaben dazu sind: |
- | * Good programming skills in C/C++ | + | * Vergleich von bestehenden Lösungen. |
- | * strong background in computer vision | + | * Erweiterung einer Ontologie um Nährwertangaben. |
- | * ROS, OpenCV, PCL | + | * Erweiterung der Website. |
- | Contact: [[team: | ||
- | == Simulation of a robots belief state to support perception(MA) == | + | Contact: [[team: |
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | ||
- | Requirements: | + | < |
- | * Good programming skills in C/C++ | + | == Development of Modules for Robot Perception (Student Job / HiWi) == |
- | * strong background in computer vision | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. |
- | * Gazebo, OpenCV, PCL | + | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | Contact: [[team: | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | Contact: [[team: |
+ | --></ | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators | + | == Game Engine Developer |
+ | A recent development | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires | ||
- | Requirements: | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | * Good programming skills | + | * Modelling of objects for the use in Unreal Engine 4. |
- | * strong background | + | * Creation of specific simulation aspects |
- | * basic knowledge | + | |
- | Contact: [[team: | + | Requirements: |
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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