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jobs [2016/03/03 07:58] – [Theses and Jobs] ahaidu | jobs [2022/06/01 22:29] – pmania | ||
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- | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Lisp / CRAM support assistant (HiWi) | + | =====Open researcher positions===== |
- | Technical support | + | ====Research assistants (f/ |
- | 5 hours per week for up to 1 year (paid). | + | At the University of Bremen, the Institute |
- | Requirements: | + | **Research assistants (f/m/d)** |
- | | + | |
- | | + | |
- | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible | + | - Salary scale TV-L – 13 (100 %)\\ |
+ | for the period to June 30, 2025. | ||
- | Contact: [[team: | + | The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, |
+ | EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org. | ||
+ | Successful candidates will support the expansion of the EASE central laboratory and conduct research in the following areas: | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | + | **Tasks: |
- | {{ : | + | * knowledge-based robot control systems |
+ | * machine learning methods to successfully perform and improve robot-based everyday activities | ||
+ | * representation of everyday activities and their implementation as knowledge bases and virtual environments | ||
+ | * Knowledge modelling, representation and construction of knowledge bases for everyday activities | ||
+ | * cognitive architectures for robotic agents | ||
+ | * Integration of camera-based perception into simulation and rendering methods for everyday activities | ||
+ | * web-based experimental environments based on semantic digital twins | ||
+ | * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob | ||
+ | * definitions of ontologies for everyday activities | ||
- | Integrating the [[https://www.willowgarage.com/ | + | **Your ideal profile:** |
+ | * University degree in computer science (master' | ||
+ | * Very good academic achievements in the fields of Robotics, AI, perception, programming, | ||
+ | * Profound knowledge in the development of complex software systems, ideally in the field of robotics | ||
+ | * Substantial Know-how on AI methods in robotic applications | ||
+ | * Excellent programming skills in the field of AI and/or robotics. The programming languages include, for example: Python, C++, LISP, Prolog | ||
+ | * Excellent English skills, both written and spoken | ||
+ | * Independent and committed research in close cooperation with internal and external cooperation partners | ||
+ | * High level of commitment, flexibility and team spirit | ||
+ | |||
+ | If you think that your knowledge and skills match part of the task areas, we are looking | ||
+ | forward to your application. | ||
+ | We offer a team-oriented, | ||
+ | |||
+ | **General remarks:** | ||
+ | The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. | ||
+ | |||
+ | If you have any questions regarding the positions, please contact Prof. Michael Beetz, PhD (< | ||
+ | |||
+ | Applications including a cover letter, CV, publication list, copies of degree certificates, | ||
+ | |||
+ | Prof. Michael Beetz, PhD\\ | ||
+ | Artificial Intelligence | ||
+ | Am Fallturm 1\\ | ||
+ | 28359 Bremen\\ | ||
+ | Germany | ||
+ | |||
+ | or by Email (including up to two PDF files; reference number A92/21) to: < | ||
+ | |||
+ | |||
+ | The costs of application and presentation cannot be reimbursed. We kindly ask you to submit only copies (no folders) of your application documents, as these will be destroyed after the selection process has been completed. | ||
+ | |||
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Basic physics/rendering engine knowledge | + | * Familiar with skeletal animations |
- | * Basic ROS knowledge | + | * Experience with simulators/physics-/game- engines |
- | * UE4 basic tutorials | + | * Familiar with Unreal Engine API |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Realistic Grasping using Unreal Engine (BA/MA) == | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | {{ : | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
- | The objective of the project is to implement var- | + | Requirements: |
- | ious human-like grasping approaches | + | * Good programming skills |
+ | * Basic ROS knowledge | ||
- | The game consist | + | The student will be introduced to the CRAM framework at the beginning |
- | In order to improve the ease of manipulating objects the user should | + | Contact: [[team: |
- | be able to switch during runtime the type of grasp (pinch, power | + | --></html> |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations | + | |
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | Contact: [[team/andrei_haidu|Andrei Haidu]] | + | |
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | Requirements: |
- | {{ :research:gz_env1.png? | + | * Good knowledge in 3D Modeling |
+ | * Familiar with Blender / Maya (or other) | ||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Animation and Modeling | ||
+ | {{ :research:kitchen_unreal.jpg? | ||
+ | |||
+ | Developing and improving existing or new 3D (static/ | ||
+ | models in Blender / Maya (or other). Further importing and testing the | ||
+ | models against Unreal Engine. | ||
- | Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch | + | Bonus: Working with state of the art 3D Scanners |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Gazebo simulator basic tutorials | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Linking saref to SOMA (BA Thesis) == | ||
+ | Wissensrepräsentation: | ||
+ | Aufgaben: | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Wissensakquisition aus web-Quellen | ||
+ | * Abfrage mit KnowRob (Prolog) für autonome Roboter | ||
- | == Automated sensor calibration toolkit (BA/MA)== | + | Contact: [[team: |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == |
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ |
- | {{ : | + | Aufgaben: |
- | The system should: | + | * Wissensakquise aus dem Internet |
- | * be independent of the camera type | + | * Wissensrepräsentation/ |
- | * estimate intrinsic and extrinsic parameters | + | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien |
- | * calibrate depth images (case of RGB-D) | + | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens |
- | * integrate capabilities from Halcon [1] | + | |
- | * operate autonomously | + | |
- | Requirements: | ||
- | * Good programming skills in Python and C/C++ | ||
- | * ROS, OpenCV | ||
- | [1] http:// | + | Contact: |
- | Contact: [[team: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | == On-the-fly 3D CAD model creation (MA)== | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | ||
- | * ROS, OpenCV, PCL | ||
- | Contact: [[team: | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | == Simulation of a robots belief state to support perception(MA) == | ||
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | + | Contact: [[team: |
- | Requirements: | + | < |
- | * Good programming skills in C/C++ | + | == Development of Modules for Robot Perception (Student Job / HiWi) == |
- | * strong background in computer vision | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. |
- | * Gazebo, OpenCV, PCL | + | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | Contact: [[team: | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | Contact: [[team: |
+ | --></ | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators | + | == Game Engine Developer |
+ | A recent development | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires | ||
- | Requirements: | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
- | * Good programming skills | + | * Modelling of objects for the use in Unreal Engine 4. |
- | * strong background | + | * Creation of specific simulation aspects |
- | * basic knowledge | + | |
- | Contact: [[team: | + | Requirements: |
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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