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jobs [2016/03/03 07:57] – [Theses and Jobs] ahaidujobs [2023/06/20 04:12] dkastens
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-~~NOTOC~~ +=====Open researcher positions=====
-=====Theses and Jobs===== +
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.+
  
-== Lisp / CRAM support assistant (HiWi) ==+{{blog>:jobs?3&date&footer&firstseconly&readmore}}
  
-Technical support for the group for Lisp and the CRAM framework. \\ +== PostDoc (f/m/d) in in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine)“  (salary scale TV-L 14 - 100%==
-5 hours per week for up to 1 year (paid).+
  
-Requirements: +With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks. 
-  * Good programming skills in Common Lisp +
-  * Basic ROS knowledge+
  
-The student will be introduced to the CRAM framework at the beginning of the jobwhich is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.+In pursuit of this goalsFAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests.
  
-Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]+With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options.
  
 +We offer two PostDoc positions (salary scale TV-L 14 - 100%) at the next possible date for the period of three years with the possibility of a two-year extension.
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA)== +**Research tasks:**
- {{ :research:unreal_ros_pr2.png?200|}} +
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+As a PhD with appropriate, proven prior experience, you will take the lead in the integration and evaluation research areas in the FAME project and coordinate the research tasks of the doctoral team (see research tasks in the job offer below).  
 + 
 +**Your ideal profile:** 
 +  * PhD in Computer Science (Master, University Diploma)  
 +  * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, etc. 
 +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
 +  * Substantial know-how on AI methods in robotic applications 
 +  * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog 
 +  * Ability to communicate proficiently in English 
 +  * High level of commitment, flexibility and team spirit 
 + 
 +Please find the complete job description under the [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/2545?cHash=10a1b81aaf4d8bd1b434d1380746c64d|job postings]] of the University of Bremen and contact us with any questions: ai-office(at)cs[dot]uni-bremen[dot]de. 
 + 
 + 
 + 
 +== PhD candidate (f/m/d) in the ERC Advanced Grant project FAME: Open-Ended Manipulation Task Learning with FAME (Future-oriented cognitive Action Modelling Engine) (salary scale TV-L 13 - 100%)== 
 + 
 +With our new project FAME, we aim to lay the groundwork for robots that achieve the competence level of humans in the area of everyday manipulation tasks 
 + 
 +In pursuit of this goals, FAME will investigate the hypothesis that a knowledge representation and reasoning (KR&R) framework based on explicitly represented and machine-interpretable inner-world models can enable robots to contextualize underdetermined manipulation task requests. 
 + 
 +With cutting-edge laboratories and data infrastructure FAME offers attractive workplaces, diverse and responsible tasks, and a wide scope of advanced training options. 
 + 
 +We offer three research positions for scientific qualification with the aim of obtaining a doctoral degree (salary scale TV-L 13 - 100%) at the next possible date for the period of three years. 
 + 
 + 
 +**Research tasks:** 
 +  * Interpretation and analysis of instructional videos on manipulation tasks (e.g. Wikihow videos) 
 +  * Modular and transparent robot plans for simple meal preparation tasks 
 +  * Learning and representation of, or reasoning with "intuitive theories", for simple tasks in the kitchen  
 +  * Simulation of cooking processes and derivation of generalized probabilistic models 
 +  * Automated programming of robot plans for the acquisition of manipulation skills 
 +  * Integration of existing information systems with modern knowledge processing technologies 
 +  * Human-machine interaction techniques for knowledge services based on modern entertainment software technologies 
 +  * Design and implementation of knowledge services of the Knowledge4Retail platform 
 + 
 +**Your ideal profile:** 
 +  * University degree in Computer Science (Master, Diploma) or a comparable degree 
 +  * Outstanding academic achievements e.g. in the field of robotics, AI, perception, programming, etc. 
 +  * Profound knowledge in the development of complex software systems, ideally in the field of robotics 
 +  * Substantial know-how on AI methods in robotic applications 
 +  * Excellent programming skills: the programming languages used include, for example: Python, C ++, LISP, Prolog 
 +  * Ability to communicate proficiently in English 
 +  * High level of commitment, flexibility and team spirit 
 + 
 +Please find the complete job description under the [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies-1/job/2543?cHash=148779730d5c41eb546a7bfed0c40ce3|job postings]] of the University of Bremen and contact us with any questions: ai-office(at)cs[dot]uni-bremen[dot]de. 
 + 
 +=====Theses and Student Jobs===== 
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
 + 
 + 
 +<html><!-- 
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) == 
 + 
 +Implementing physics-based grasping models in virtual environments, 
 +using Manus VR.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good C++ programming skills 
-  * Basic physics/rendering engine knowledge +  * Familiar with skeletal animations 
-  * Basic ROS knowledge +  * Experience with simulators/physics-/game- engines 
-  * UE4 basic tutorials+  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
  
-== Realistic Grasping using Unreal Engine ==+<html><!-- 
 +== Lisp / CRAM support assistant (HiWi) ==
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+Technical support for the group for Lisp and the CRAM framework. \\ 
 +8+ hours per week for up to 1 year (paid).
  
-The objective of the project is to implement var- +Requirements: 
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. +  * Good programming skills in Common Lisp 
 +  * Basic ROS knowledge
  
-The game consist of a household environment where a user has to execute various given taskssuch as cooking dish, setting the tablecleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.+The student will be introduced to the CRAM framework at the beginning of the jobwhich is robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework peopleexplaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
-In order to improve the ease of manipulating objects the user should +Contact[[team:gayane_kazhoyan|Gayane Kazhoyan]] 
-be able to switch during runtime the type of grasp (pinch, power +--></html>
-grasp, precision grip etc.) he/she would like to use. +
-   +
-Requirements:  +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations 3D models in Unreal Engine.+
  
 +<html><!--
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)==
 + {{ :research:human_hand_cutting.png?150|}}
  
-Contact: [[team/andrei_haidu|Andrei Haidu]]+ Editing and cutting a human mesh into different parts in Blender Maya (or other).
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== +Requirements: 
- {{ :research:gz_env1.png?200|}} +  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender / Maya (or other) 
 + 
 +Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html> 
 + 
 + 
 +<html><!-- 
 +== 3D Animation and Modeling (Student Job HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}}  
 + 
 +Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc.+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Experience with Blender Maya (or other) 
-  * Basic physics/rendering engine knowledge +  * Knowledge of Unreal Engine material lightning development 
-  * Gazebo simulator basic tutorials+  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
 +== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
  
 +Summary:
 +  * Query experience data from an existing database
 +  * Retrieve situations of interest
 +  * Recreate the scene in a 3D environment
 +  * Apply a comic shader
 +  * Find good camera position for moments of interest
 +  * Generate a PDF summarizing the experiences as a comic strip
  
 +Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-== Automated sensor calibration toolkit (BA/MA)==+== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
-Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is differenteven if they are from the same production line. For computer vision, especially for robots manipulating their environment, it is important that the parameters for the cameras in use are well known. The calibration of a camera is a time consuming task, and the result depends highly on the chosen setup and the accuracy of the operator.+In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-The topic for this thesis is to develop an automated system for calibrating camerasespecially RGB-D cameras like the Kinect v2.+The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this producttypical object properties like its weight or typical location and much more.
  
- {{ :kinect2_calibration_setup_small.jpg?200|}} 
-The system should: 
-  * be independent of the camera type 
-  * estimate intrinsic and extrinsic parameters 
-  * calibrate depth images (case of RGB-D) 
-  * integrate capabilities from Halcon [1] 
-  * operate autonomously 
  
-Requirements:  +Requirements: 
-  * Good programming skills in Python and C/C++ +  * Knowledge about sensor data processing 
-  * ROS, OpenCV+  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework
  
-[1] http://www.halcon.de/ 
  
-Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]+Contact: [[team:patrick_mania|Patrick Mania]]
  
-== On-the-fly 3D CAD model creation (MA)==+== Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) ==
  
-Create models during runtime for unknown textured objets based on depth and color informationTrack the object and update the model with more detailed information, completing it's 3D model from multiple views improving redetectionUsing the robots manipulator pick up the object and complete the model by viewing it from multiple viewpoints.+In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werdenEs handelt sich um folgende website: productkg.informatik.uni-bremen.de
  
-Requirements:  +Die Aufgaben dazu sind
-  * Good programming skills in C/C++ +  * Vergleich von bestehenden Lösungen. 
-  * strong background in computer vision  +  * Erweiterung einer Ontologie um Nährwertangaben. 
-  * ROS, OpenCV, PCL+  * Erweiterung der Website.
  
-Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] 
  
-== Simulation of a robots belief state to support perception(MA) ==+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, detection and tracking of these in the real world.  
  
-Requirements:  +<html><!-- 
-  * Good programming skills in C/C++ +== Development of Modules for Robot Perception (Student Job / HiWi) == 
-  * strong background in computer vision  +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
-  * Gazebo, OpenCV, PCL+In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
-Contact[[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or english, based on your preference.
  
-== Multi-expert segmentation of cluttered and occluded scenes ==+Contact: [[team:patrick_mania|Patrick Mania]] 
 +--></html>
  
-Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. personal robot assistant in order to execute a taskneeds to detect these objects and recognize them. In this thesis multi-modal approach to interpreting cluttered scenes is going to be investigated, combining the results of multiple segmentation algorithms in order to come up with more reliable object hypotheses.+== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +recent development in the field of AI is the usage of photorealistic simulationsfor example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
-Requirements:  +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks
-  * Good programming skills in C/C++ +  * Modelling of objects for the use in Unreal Engine 4. 
-  * strong background in 3D vision  +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
-  * basic knowledge of ROS, OpenCV, PCL+
  
-Contact[[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+Requirements: 
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
  
 +The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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