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jobs [2016/03/03 07:57] – [Theses and Jobs] ahaidujobs [2022/12/05 08:02] – [Open researcher positions] pmania
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-~~NOTOC~~ + 
-=====Theses and Jobs=====+=====Open researcher positions===== 
 + 
 +We currently don't have any open positions for researchers. 
 +=====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
 +
 +<html><!--
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
 +
 +Implementing physics-based grasping models in virtual environments,
 +using Manus VR.
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with skeletal animations
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
 +
 +
 +<html><!--
 == Lisp / CRAM support assistant (HiWi) == == Lisp / CRAM support assistant (HiWi) ==
  
 Technical support for the group for Lisp and the CRAM framework. \\ Technical support for the group for Lisp and the CRAM framework. \\
-hours per week for up to 1 year (paid).+8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
Line 15: Line 38:
  
 Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
  
 +<html><!--
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)==
 + {{ :research:human_hand_cutting.png?150|}}
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA)== + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
- {{ :research:unreal_ros_pr2.png?200|}}  +
- +
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good knowledge in 3D Modeling 
-  * Basic physics/rendering engine knowledge +  * Familiar with Blender Maya (or other)
-  * Basic ROS knowledge +
-  * UE4 basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
  
-== Realistic Grasping using Unreal Engine ==+<html><!-- 
 +== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-The objective of the project is to implement var- +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
-ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. +
  
-The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.+Requirements: 
 +  * Experience with Blender / Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
-In order to improve the ease of manipulating objects the user should +Contact[[team:andrei_haidu|Andrei Haidu]] 
-be able to switch during runtime the type of grasp (pinch, power +--></html>
-grasp, precision grip etc.) he/she would like to use. +
-   +
-Requirements:  +
-  * Good programming skills in C++ +
-  * Good knowledge of the Unreal Engine API.  +
-  * Experience with skeletal control / animations 3D models in Unreal Engine.+
  
 +== Representing knowledge in a robot-agnostic ontology system for assistive robotics (MA Thesis) ==
  
-Contact: [[team/andrei_haidu|Andrei Haidu]]+The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen.
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== +Summary: 
- {{ :research:gz_env1.png?200|}} +  * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMAfrom the University of Bremen. 
 +  * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. 
 +  * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc.+Full offer:
  
-Requirements: +{{ :teaching:offer_2020-01_op2_wedanjustin.pdf |}}
-  * Good programming skills in C/C++ +
-  * Basic physics/rendering engine knowledge +
-  * Gazebo simulator basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:daniel_bessler|Daniel Beßler]]
  
 +== Linking saref to SOMA (BA Thesis) ==
  
 +Wissensrepräsentation: Semantische Integration der saref Ontology (https://ontology.tno.nl/saref/) für smart devices in SOMA (https://ease-crc.github.io/soma/). Ziel dabei ist es, dass Roboter anhand von ein paar Beispielszenarien (z.B. Zubereitung von Popcorn/ Pizza) Fehler autonom finden können (z.B. Electricity ist aus -> deswegen wird der Herd nicht warm und Popcorn poppt nicht).
  
 +Aufgaben:
 +  * Arbeit mit Wissensrepräsentation und Wissensgraphen
 +  * Wissensakquisition aus web-Quellen
 +  * Abfrage mit KnowRob (Prolog) für autonome Roboter
  
-== Automated sensor calibration toolkit (BA/MA)==+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, it is important that the parameters for the cameras in use are well known. The calibration of a camera is a time consuming task, and the result depends highly on the chosen setup and the accuracy of the operator.+== Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) ==
  
-The topic for this thesis is to develop an automated system for calibrating camerasespecially RGB-D cameras like the Kinect v2.+In dieser Thesis soll untersucht werdenob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kannEs gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ Nutzen der Information, v.a. für autonome Roboter...)
  
- {{ :kinect2_calibration_setup_small.jpg?200|}} +Aufgaben
-The system should+  * Wissensakquise aus dem Internet 
-  * be independent of the camera type +  * Wissensrepräsentation/ Modellierung: Ontologisierung des Wissens 
-  * estimate intrinsic and extrinsic parameters +  * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien 
-  * calibrate depth images (case of RGB-D) +  * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens
-  * integrate capabilities from Halcon [1] +
-  * operate autonomously+
  
-Requirements:  
-  * Good programming skills in Python and C/C++ 
-  * ROS, OpenCV 
  
-[1] http://www.halcon.de/+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]+== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
-== On-the-fly 3D CAD model creation (MA)==+In this thesis, the goal is to make a robotic system learn new objects automatically. 
 +The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
  
-Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed informationcompleting it's 3D model from multiple views improving redetectionUsing the robots manipulator pick up the object and complete the model by viewing it from multiple viewpoints.+The focus of the thesis would be two-fold: 
 +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensorsconstructing a 3d model of it and then infer the object class from online information sources. 
 +  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more.
  
-Requirements:  
-  * Good programming skills in C/C++ 
-  * strong background in computer vision  
-  * ROS, OpenCV, PCL 
  
-Contact[[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]+Requirements: 
 +  * Knowledge about sensor data processing 
 +  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework
  
-== Simulation of a robots belief state to support perception(MA) == 
  
-Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, detection and tracking of these in the real world. +Contact: [[team:patrick_mania|Patrick Mania]]
  
-Requirements:  +<html><!-- 
-  * Good programming skills in C/C++ +== Development of Modules for Robot Perception (Student Job / HiWi) == 
-  * strong background in computer vision  +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
-  * Gazebo, OpenCV, PCL+In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
-Contact[[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or english, based on your preference.
  
-== Multi-expert segmentation of cluttered and occluded scenes ==+Contact: [[team:patrick_mania|Patrick Mania]] 
 +--></html>
  
-Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. personal robot assistant in order to execute a taskneeds to detect these objects and recognize them. In this thesis multi-modal approach to interpreting cluttered scenes is going to be investigated, combining the results of multiple segmentation algorithms in order to come up with more reliable object hypotheses.+== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +recent development in the field of AI is the usage of photorealistic simulationsfor example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models.
  
-Requirements:  +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks
-  * Good programming skills in C/C++ +  * Modelling of objects for the use in Unreal Engine 4. 
-  * strong background in 3D vision  +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects.
-  * basic knowledge of ROS, OpenCV, PCL+
  
-Contact[[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+Requirements: 
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
  
 +The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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