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jobs [2016/03/03 07:52] – [Theses and Jobs] ahaidujobs [2024/05/02 10:51] – [Theses and Student Jobs] kording
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 ~~NOTOC~~ ~~NOTOC~~
-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
 +=====Open researcher positions=====
 +
 +{{blog>:jobs?3&date&footer&firstseconly&readmore}}
 +
 +
 +<html>
 +<div style="width:100%;border-bottom:10px solid #DCDFE3;margin-bottom:80px;"></div>
 +</html>
 +
 +
 +
 +=====Theses and Student Jobs=====
 +If you are looking for a bachelor's/master's thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
 +
 +
 +<html><!--
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
 +
 +Implementing physics-based grasping models in virtual environments,
 +using Manus VR.
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with skeletal animations
 +  * Experience with simulators/physics-/game- engines
 +  * Familiar with Unreal Engine API
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
 +
 +
 +<html><!--
 == Lisp / CRAM support assistant (HiWi) == == Lisp / CRAM support assistant (HiWi) ==
  
 Technical support for the group for Lisp and the CRAM framework. \\ Technical support for the group for Lisp and the CRAM framework. \\
-hours per week for up to 1 year (paid).+8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
Line 15: Line 47:
  
 Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
  
 +<html><!--
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)==
 + {{ :research:human_hand_cutting.png?150|}}
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA)== + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
- {{ :research:unreal_ros_pr2.png?200|}}  +
- +
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good knowledge in 3D Modeling 
-  * Basic physics/rendering engine knowledge +  * Familiar with Blender Maya (or other)
-  * Basic ROS knowledge +
-  * UE4 basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html> 
 + 
 + 
 +<html><!-- 
 +== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== +Developing and improving existing or new 3D (static/skeletal
- {{ :research:gz_env1.png?200|}} +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc.+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Experience with Blender Maya (or other) 
-  * Basic physics/rendering engine knowledge +  * Knowledge of Unreal Engine material lightning development 
-  * Gazebo simulator basic tutorials+  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
 +== Scene Format Conversion Tool for Robotics Simulation (MA Thesis) ==
  
 +**Motivation:**
  
 +With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenes. This diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable.
  
-== Automated sensor calibration toolkit (BA/MA)==+{{:multiformat.png?400|}}
  
-Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, it is important that the parameters for the cameras in use are well known. The calibration of a camera is a time consuming task, and the result depends highly on the chosen setup and the accuracy of the operator.+**Task Description:**
  
-The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2.+The objective of this project is to develop a universal parser capable of converting scene descriptions between common formatsThe following key steps are involved:
  
- {{ :kinect2_calibration_setup_small.jpg?200|}} +  - Create a model to represent and store the scene graph
-The system should: +  - Implement import functions for the model to handle scene descriptions in any of the supported formats. 
-  * be independent of the camera type +  - Implement export functions for the model to generate scene descriptions in any of the supported formats.
-  * estimate intrinsic and extrinsic parameters +
-  * calibrate depth images (case of RGB-D) +
-  * integrate capabilities from Halcon [1] +
-  * operate autonomously+
  
-Requirements:  +**Requirements:**
-  Good programming skills in Python and C/C++ +
-  ROS, OpenCV+
  
-[1] http://www.halcon.de/+  * A strong passion for robotics. 
 +  * Dedication to the chosen topic. 
 +  * Eager to learn.
  
-Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]+Contact: [[team:hoang_giang_nguyen|Giang Nguyen]]
  
-== On-the-fly 3D CAD model creation (MA)==+== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
  
-Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, completing it'3D model from multiple views improving redetection. Using the robots manipulator pick up the object and complete the model by viewing it from multiple viewpoints.+Summary: 
 +  * Query experience data from an existing database 
 +  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip
  
-Requirements +Contact[[team:daniel_bessler|Daniel Beßler]]
-  * Good programming skills in C/C++ +
-  * strong background in computer vision  +
-  * ROS, OpenCV, PCL+
  
-Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] 
  
-== Simulation of a robots belief state to support perception(MA) ==+== Integration von common-sense anhand eines alltäglichen Beispiels (BA Thesis) ==
  
-Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possessin order to support segmentationdetection and tracking of these in the real world+In dieser Arbeit soll anhand eines alltäglichen Beispiels (einem Roboterder verschiedene Schneideaktionen ausführen können soll)common-sense Wissen in eine bestehende Wissensbasis integriert werden. Dazu soll der ATOMIC Datensatz betrachtet werden (https://allenai.org/data/atomic-2020).
  
-Requirements:  +Die Aufgaben dazu sind
-  * Good programming skills in C/C++ +  * Einarbeitung in Wissensrepräsentation 
-  * strong background in computer vision  +  * Einarbeitung in Owlready und entitity linking 
-  * Gazebo, OpenCV, PCL+  * Erstellung von Kompetenzfragen und Evaluierung der Integration
  
-Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] 
  
-== Multi-expert segmentation of cluttered and occluded scenes ==+Contact: [[team:michaela_kümpel|Michaela Kümpel]]
  
-Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so onA personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigatedcombining the results of multiple segmentation algorithms in order to come up with more reliable object hypotheses.+<html><!-- 
 +== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research groupwe focus on the development of modern robots that can make use of the potential of game enginesOne particular research direction is the combination of computer vision with game engines. 
 +In this contextwe are offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
-Requirements:  +Requirements: 
-  * Good programming skills in C/C++ +  * Experience in C++. 
-  * strong background in 3D vision  +  * Basic understanding of the ROS middleware and Linux. 
-  * basic knowledge of ROS, OpenCV, PCL+The spoken language in this job is german or englishbased on your preference.
  
-Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+Contact: [[team:patrick_mania|Patrick Mania]] 
 +--></html> 
 + 
 +== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation.  
 +We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http://robokudo.ai.uni-bremen.de/|RoboKudo]], which contains many algorithms for computer vision problems (mainly Python). 
 + 
 +Requirements: 
 +  * Solid experience in python and object-oriented programming 
 +  * Basic understanding of the ROS middleware and Linux 
 +  * Basic understanding of computer vision methods 
 + 
 +The spoken language in this job is german or english, based on your preference. Work can be done fully remote. 
 + 
 +Contact: [[team:patrick_mania|Patrick Mania]] 
 +-- 
 + 
 +== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create digital twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]. 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
 + 
 +Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. 
 + 
 +Requirements: 
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
  
 +The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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