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jobs [2016/03/03 07:52] – [Theses and Jobs] ahaidu | jobs [2018/11/15 10:04] – [Theses and Student Jobs] ahaidu | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | == Doctoral Candidate / Early Stage Researcher position == | ||
+ | As a research associate at the Institute for Artificial Intelligence, | ||
+ | |||
+ | In particular, your challenges comprise the following: | ||
+ | * the development and implementation of probabilistic models and algorithms for learning and reasoning in complex scenarios of intelligent service robots, | ||
+ | * the creation and maintenance of software documentation as well as the presentation of research results at top-tier international conferences, | ||
+ | * self-organized and ambitious work both individually and in a team of researchers, | ||
+ | * the authoring of research grant proposals. | ||
+ | |||
+ | Prerequisites: | ||
+ | * Successfully completed Master' | ||
+ | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/ | ||
+ | * very good programming skills in the Python/ | ||
+ | * experience in natural-language understanding and semantic modeling helpful. | ||
+ | |||
+ | Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational skills, the ability to work in a team and high commitment and dedication to you research. Very good skills of the English language is required. | ||
+ | |||
+ | Research associate | ||
+ | with the Institute for Artificial Intelligence | ||
+ | at the University of Bremen, Germany, | ||
+ | |||
+ | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. | ||
+ | |||
+ | Please send your application (cover letter, CV, certificates, | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
== Lisp / CRAM support assistant (HiWi) == | == Lisp / CRAM support assistant (HiWi) == | ||
Technical support for the group for Lisp and the CRAM framework. \\ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
- | 5 hours per week for up to 1 year (paid). | + | 8+ hours per week for up to 1 year (paid). |
Requirements: | Requirements: | ||
Line 15: | Line 42: | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Student job for data visualization == | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | + | In the scope of the CRC Farbige Zustände we use machine-learning techniques and novel high-troughput methods to find new materials. To present the project to the scientific community as well as to the non-scientific audience, we want to visualize its ideas and concepts |
- | {{ : | + | |
- | Integrating the [[https:// | + | Perspective of future BA/MA topics in this project! |
+ | |||
+ | If you're interested, contact | ||
+ | |||
+ | |||
+ | < | ||
+ | == 3D Model / Material | ||
+ | {{ : | ||
+ | |||
+ | Developing and improving existing 3D models | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
Contact: [[team: | Contact: [[team: | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator | + | == Integrating PR2 in the Unreal Game Engine Framework |
- | {{ :research:gz_env1.png?200|}} | + | {{ :research:unreal_ros_pr2.png?100|}} |
- | Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. | + | Integrating |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
* Basic physics/ | * Basic physics/ | ||
- | * Gazebo simulator | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
+ | == Realistic Grasping using Unreal Engine (BA/ | ||
+ | {{ : | ||
- | == Automated sensor calibration toolkit (BA/MA)== | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | The game consist |
- | + | ||
- | The topic for this thesis | + | |
- | + | ||
- | {{ : | + | |
- | The system should: | + | |
- | * be independent of the camera type | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon [1] | + | |
- | * operate autonomously | + | |
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | | ||
Requirements: | Requirements: | ||
- | * Good programming skills in Python and C/C++ | + | * Good programming skills in C++ |
- | * ROS, OpenCV | + | * Good knowledge of the Unreal Engine API. |
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | [1] http:// | ||
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == On-the-fly 3D CAD model creation (MA)== | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | == Unreal Engine Editor Developer (Student Job / HiWi)== |
+ | {{ : | ||
- | Requirements: | + | Creating new user interfaces (panel customization) for various internal plugins using the Unreal |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * ROS, OpenCV, PCL | + | |
- | Contact: [[team: | ||
- | == Simulation of a robots belief state to support perception(MA) == | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | + | Contact: [[team: |
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | ||
- | * Gazebo, OpenCV, PCL | ||
- | Contact: [[team: | ||
- | == Multi-expert segmentation of cluttered and occluded scenes | + | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== |
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, | ||
- | Requirements: | + | Implmenting the rendering |
- | * Good programming skills in C/C++ | + | |
- | * strong background in 3D vision | + | |
- | * basic knowledge | + | |
- | + | ||
- | Contact: | + | |
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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