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jobs [2016/03/03 07:52] – [Theses and Jobs] ahaidu | jobs [2018/01/22 09:23] – [Theses and Student Jobs] ahaidu | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | == Researcher in the area of Knowledge bases and knowledge acquisition == | ||
+ | |||
+ | Position code A132/17. Please see [[http:// | ||
+ | |||
+ | |||
+ | == Researcher with background in VR programming == | ||
+ | |||
+ | Position code A133/17. Please see [[http:// | ||
+ | |||
+ | |||
+ | |||
+ | |||
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+ | |||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
== Lisp / CRAM support assistant (HiWi) == | == Lisp / CRAM support assistant (HiWi) == | ||
Technical support for the group for Lisp and the CRAM framework. \\ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
- | 5 hours per week for up to 1 year (paid). | + | 8+ hours per week for up to 1 year (paid). |
Requirements: | Requirements: | ||
Line 15: | Line 33: | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | == Integrating PR2 in the Unreal | + | Developing and improving 3D Models |
- | {{ : | + | |
- | Integrating the [[https:// | + | Bonus: Working |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Basic physics/rendering engine knowledge | + | * Knowledge of Unreal Engine material |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | ||
- | {{ : | ||
- | |||
- | Developing new activities and improving the current simulation framework done under the [[http:// | ||
- | |||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Gazebo simulator basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
+ | == Unreal Engine Editor (GUI) Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | Creating user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
- | == Automated sensor calibration toolkit (BA/MA)== | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | Contact: [[team: |
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | + | == Integrating PR2 in the Unreal Game Engine Framework (BA/ |
+ | {{ : | ||
- | | + | Integrating the [[https://www.willowgarage.com/ |
- | The system should: | + | |
- | * be independent of the camera type | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon | + | |
- | * operate autonomously | + | |
- | Requirements: | + | Requirements: |
- | * Good programming skills in Python and C/C++ | + | |
- | * ROS, OpenCV | + | |
- | + | ||
- | [1] http:// | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == On-the-fly 3D CAD model creation (MA)== | + | |
- | + | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | |
- | + | ||
- | Requirements: | + | |
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | + | * Basic physics/ |
- | * ROS, OpenCV, PCL | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Simulation of a robots belief state to support perception(MA) == | ||
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | + | == Realistic Grasping using Unreal Engine (BA/ |
- | Requirements: | + | {{ : |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * Gazebo, OpenCV, PCL | + | |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | == Multi-expert segmentation | + | The game consist |
- | + | ||
- | Objects in a human environment | + | |
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good programming skills in C++ |
- | * strong background in 3D vision | + | * Good knowledge of the Unreal Engine API. |
- | * basic knowledge of ROS, OpenCV, PCL | + | * Experience with skeletal control / animations / 3D models in Unreal Engine. |
- | + | ||
- | Contact: [[team: | + | |
+ | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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