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jobs [2016/03/03 07:52] – [Theses and Jobs] ahaidujobs [2018/01/22 09:23] – [Theses and Student Jobs] ahaidu
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 ~~NOTOC~~ ~~NOTOC~~
-=====Theses and Jobs=====+ 
 +=====Open researcher positions===== 
 + 
 +== Researcher in the area of Knowledge bases and knowledge acquisition == 
 + 
 +Position code A132/17. Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3224.html|the official listing]] 
 + 
 + 
 +== Researcher with background in VR programming == 
 + 
 +Position code A133/17. Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/early-stage-researcher-position-3225.html|the official listing]] 
 + 
 + 
 + 
 + 
 + 
 + 
 +=====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
 +<html><!--
 == Lisp / CRAM support assistant (HiWi) == == Lisp / CRAM support assistant (HiWi) ==
  
 Technical support for the group for Lisp and the CRAM framework. \\ Technical support for the group for Lisp and the CRAM framework. \\
-hours per week for up to 1 year (paid).+8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
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 Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
  
 +== 3D Model / Material / Lightning Developer (Student Job / HiWi)==
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA)== +Developing and improving 3D Models in Blender / Maya. Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism
- {{ :research:unreal_ros_pr2.png?200|}} +
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+BonusWorking with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Experience with Blender Maya 
-  * Basic physics/rendering engine knowledge +  * Knowledge of Unreal Engine material lightning editing
-  * Basic ROS knowledge +
-  * UE4 basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== 
- {{ :research:gz_env1.png?200|}}  
- 
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. 
- 
-Requirements: 
-  * Good programming skills in C/C++ 
-  * Basic physics/rendering engine knowledge 
-  * Gazebo simulator basic tutorials 
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
  
 +== Unreal Engine Editor (GUI) Developer (Student Job / HiWi)==
 + {{ :research:unreal_editor.png?200|}} 
  
 +Creating user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].
  
  
-== Automated sensor calibration toolkit (BA/MA)==+Requirements: 
 +  * Good C++ programming skills 
 +  * Familiar with [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with Unreal Engine API
  
-Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, it is important that the parameters for the cameras in use are well known. The calibration of a camera is a time consuming task, and the result depends highly on the chosen setup and the accuracy of the operator.+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2.+== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
 + {{ :research:unreal_ros_pr2.png?100|}} 
  
- {{ :kinect2_calibration_setup_small.jpg?200|}} +Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
-The system should: +
-  * be independent of the camera type +
-  * estimate intrinsic and extrinsic parameters +
-  * calibrate depth images (case of RGB-D) +
-  * integrate capabilities from Halcon [1] +
-  * operate autonomously+
  
-Requirements:  +Requirements:
-  * Good programming skills in Python and C/C++ +
-  * ROS, OpenCV +
- +
-[1] http://www.halcon.de/ +
- +
-Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] +
- +
-== On-the-fly 3D CAD model creation (MA)== +
- +
-Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, completing it's 3D model from multiple views improving redetection. Using the robots manipulator pick up the object and complete the model by viewing it from multiple viewpoints. +
- +
-Requirements: +
   * Good programming skills in C/C++   * Good programming skills in C/C++
-  * strong background in computer vision  +  * Basic physics/rendering engine knowledge 
-  * ROS, OpenCV, PCL+  * Basic ROS knowledge 
 +  * UE4 basic tutorials
  
-Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-== Simulation of a robots belief state to support perception(MA) == 
  
-Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, detection and tracking of these in the real world. +== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==
  
-Requirements:  +{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
-  * Good programming skills in C/C++ +
-  * strong background in computer vision  +
-  * Gazebo, OpenCV, PCL+
  
-Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+The objective of the project is to implement var- 
 +ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]
  
-== Multi-expert segmentation of cluttered and occluded scenes == +The game consist of a household environment where a user has to execute various given tasks, such as cooking dishsetting the table, cleaning the dishes etcThe interaction is done using various sensors to map the users hands onto the virtual hands in the game.
- +
-Objects in human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a taskneeds to detect these objects and recognize themIn this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, combining the results of multiple segmentation algorithms in order to come up with more reliable object hypotheses.+
  
 +In order to improve the ease of manipulating objects the user should
 +be able to switch during runtime the type of grasp (pinch, power
 +grasp, precision grip etc.) he/she would like to use.
 +  
 Requirements:  Requirements: 
-  * Good programming skills in C/C++ +  * Good programming skills in C++ 
-  * strong background in 3D vision  +  * Good knowledge of the Unreal Engine API.  
-  * basic knowledge of ROS, OpenCV, PCL +  * Experience with skeletal control / animations / 3D models in Unreal Engine.
- +
-Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+
  
  
 +Contact: [[team/andrei_haidu|Andrei Haidu]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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