Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2016/03/03 07:52] – [Theses and Jobs] ahaidu | jobs [2016/03/03 07:58] – [Theses and Jobs] ahaidu | ||
---|---|---|---|
Line 29: | Line 29: | ||
Contact: [[team: | Contact: [[team: | ||
+ | |||
+ | |||
+ | == Realistic Grasping using Unreal Engine (BA/MA) == | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | The objective of the project is to implement var- | ||
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
+ | |||
+ | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
+ | |||
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | | ||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | |||
+ | |||
+ | Contact: [[team/ | ||
== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: