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jobs [2016/03/03 07:52] – [Theses and Jobs] ahaidujobs [2016/03/03 07:57] – [Theses and Jobs] ahaidu
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
 +
 +== Realistic Grasping using Unreal Engine ==
 +
 +{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
 +
 +The objective of the project is to implement var-
 +ious human-like grasping approaches in a game developed using [[https://www.unrealengine.com/|Unreal Engine]]. 
 +
 +The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game.
 +
 +In order to improve the ease of manipulating objects the user should
 +be able to switch during runtime the type of grasp (pinch, power
 +grasp, precision grip etc.) he/she would like to use.
 +  
 +Requirements: 
 +  * Good programming skills in C++
 +  * Good knowledge of the Unreal Engine API. 
 +  * Experience with skeletal control / animations / 3D models in Unreal Engine.
 +
 +
 +Contact: [[team/andrei_haidu|Andrei Haidu]]
  
 == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)==




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