Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
jobs [2016/02/24 13:16] – gkazhoya | jobs [2024/05/14 08:59] – [Theses and Student Jobs] jesch | ||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
+ | |||
+ | {{blog>: | ||
+ | |||
+ | |||
+ | < | ||
+ | <div style=" | ||
+ | </ | ||
+ | |||
+ | |||
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor' | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
== Lisp / CRAM support assistant (HiWi) == | == Lisp / CRAM support assistant (HiWi) == | ||
Technical support for the group for Lisp and the CRAM framework. \\ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
- | 5 hours per week for up to 1 year (paid). | + | 8+ hours per week for up to 1 year (paid). |
Requirements: | Requirements: | ||
Line 15: | Line 47: | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | + | ||
- | Integrating the [[https:// | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge |
- | * Basic physics/rendering engine knowledge | + | * Familiar with Blender |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | ||
- | {{ : | ||
- | Developing new activities | + | < |
+ | == 3D Animation | ||
+ | | ||
- | Requirements: | + | Developing and improving existing or new 3D (static/ |
- | * Good programming skills | + | models |
- | * Basic physics/rendering engine knowledge | + | models against Unreal Engine. |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | Bonus: Working with state of the art 3D Scanners |
- | + | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | |
- | {{ : | + | |
- | + | ||
- | Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Gazebo simulator basic tutorials | + | * Knowledge of Unreal Engine material / lightning development |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices | + | == Scene Format Conversion Tool for Robotics Simulation |
- | {{ : | + | |
- | Improving the skeletal tracking offered by the [[https:// | + | **Motivation:** |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | With robotics playing a significant role in various domains, simulation is essential |
- | Requirements: | + | {{:multiformat.png? |
- | * Good programming skills in C/C++ | + | |
- | Contact: [[team: | + | **Task Description:** |
- | == Fluid Simulation in Gazebo (BA/MA)== | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
- | | + | |
- | [[http:// | + | - Create a model to represent and store the scene graph. |
+ | - Implement import functions for the model to handle scene descriptions | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | Currently there is an [[http:// | + | **Requirements:** |
- | The computational method | + | * A strong passion |
- | and should be implemented (PCISPH/ | + | * Dedication to the chosen topic. |
+ | * Eager to learn. | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | Contact: [[team: |
- | Another topic would be the visualization | + | == Generating Comics about Everyday Experiences |
- | Here is a [[https:// | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations | ||
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments | ||
+ | * Generate a PDF summarizing | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Interest in Fluid simulation | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | Contact: [[team: | ||
+ | == Integration von common-sense anhand eines alltäglichen Beispiels (BA Thesis) == | ||
- | == Automated sensor calibration toolkit | + | In dieser Arbeit soll anhand eines alltäglichen Beispiels |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | Die Aufgaben dazu sind: |
+ | * Einarbeitung | ||
+ | * Einarbeitung in Owlready und entitity linking | ||
+ | * Erstellung von Kompetenzfragen und Evaluierung der Integration | ||
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | ||
- | | + | Contact: [[team: |
- | The system should: | + | |
- | * be independent of the camera type | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon | + | |
- | * operate autonomously | + | |
- | Requirements: | + | < |
- | * Good programming skills in Python | + | == Development of Modules for Robot Perception (Student Job / HiWi) == |
- | * ROS, OpenCV | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. |
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | [1] http://www.halcon.de/ | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team: | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
- | == On-the-fly 3D CAD model creation | + | == Development of Modules for Robot Perception |
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object | + | Requirements: |
+ | * Solid experience in python | ||
+ | * Basic understanding of the ROS middleware | ||
+ | * Basic understanding of computer vision methods | ||
- | Requirements: | + | The spoken language |
- | * Good programming skills | + | |
- | * strong background in computer vision | + | |
- | * ROS, OpenCV, PCL | + | |
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | -- | ||
- | == Simulation of a robots belief state to support perception(MA) == | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | Create a simulation environment that represents | + | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling of objects | ||
+ | * Creation | ||
- | Requirements: | + | Requirements: |
- | * Good programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * strong background in computer vision | + | * Experience |
- | * Gazebo, OpenCV, PCL | + | |
- | Contact: [[team: | + | The spoken language in this job is german or english, based on your preference. |
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | Contact: [[team: |
- | Objects | + | == Roboterdemos |
- | Requirements: | + | Zur Unterstützung im Teilprojekt F (Laborinfrastruktur) des SFB EASE suchen wir ab dem 01.07.2024 für 74 Stunden im Monat eine engagierte, studentische Hilfskraft. |
- | * Good programming skills in C/C++ | + | Im Rahmen der Stelle sollen kleine Pick-and-Place-Demos mit verschiedenen Robotern, wie dem Stretch 2 von Hello Robot und dem TIAGo++ von Pal Robotics, entwickelt werden. |
- | * strong background in 3D vision | + | Dazu soll außerdem eine Schnittstelle für eine vorhandene Miele API geschrieben werden und an einen ROS-Service angebunden werden. Damit können die Roboter selbstständig die smarten Küchengeräte steuern. |
- | * basic knowledge of ROS, OpenCV, PCL | + | |
- | Contact: [[team: | + | Voraussetzungen für den Job sind: |
+ | * Kenntnisse in Python | ||
+ | * Studium an der Uni Bremen in Informatik oder Digital Media | ||
+ | * Selbstständiges Arbeiten | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: