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jobs [2016/02/24 13:16] – gkazhoya | jobs [2024/02/16 09:22] – [Theses and Student Jobs] kording | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
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+ | {{blog>: | ||
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+ | < | ||
+ | <div style=" | ||
+ | </ | ||
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+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor' | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
== Lisp / CRAM support assistant (HiWi) == | == Lisp / CRAM support assistant (HiWi) == | ||
Technical support for the group for Lisp and the CRAM framework. \\ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
- | 5 hours per week for up to 1 year (paid). | + | 8+ hours per week for up to 1 year (paid). |
Requirements: | Requirements: | ||
Line 15: | Line 47: | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | + | ||
- | Integrating the [[https:// | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge |
- | * Basic physics/rendering engine knowledge | + | * Familiar with Blender |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | ||
- | {{ : | ||
- | Developing new activities | + | < |
+ | == 3D Animation | ||
+ | | ||
- | Requirements: | + | Developing and improving existing or new 3D (static/ |
- | * Good programming skills | + | models |
- | * Basic physics/rendering engine knowledge | + | models against Unreal Engine. |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | Bonus: Working with state of the art 3D Scanners |
- | + | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | |
- | {{ : | + | |
- | + | ||
- | Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Gazebo simulator basic tutorials | + | * Knowledge of Unreal Engine material / lightning development |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices | + | == Scene Format Conversion Tool for Robotics Simulation |
- | {{ : | + | |
- | Improving the skeletal tracking offered by the [[https:// | + | **Motivation:** |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | With robotics playing a significant role in various domains, simulation is essential |
- | Requirements: | + | {{:multiformat.png? |
- | * Good programming skills in C/C++ | + | |
- | Contact: [[team: | + | **Task Description:** |
- | == Fluid Simulation in Gazebo (BA/MA)== | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
- | | + | |
- | [[http:// | + | - Create a model to represent and store the scene graph. |
+ | - Implement import functions for the model to handle scene descriptions | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | Currently there is an [[http:// | + | **Requirements:** |
- | The computational method | + | * A strong passion |
- | and should be implemented (PCISPH/ | + | * Dedication to the chosen topic. |
+ | * Eager to learn. | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | Contact: [[team: |
- | Another topic would be the visualization | + | == Generating Comics about Everyday Experiences |
- | Here is a [[https:// | + | Summary: |
+ | * Query experience data from an existing database | ||
+ | * Retrieve situations | ||
+ | * Recreate | ||
+ | * Apply a comic shader | ||
+ | * Find good camera position for moments | ||
+ | * Generate a PDF summarizing | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Interest in Fluid simulation | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | Contact: [[team: | ||
+ | == Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) == | ||
- | == Automated sensor calibration toolkit | + | In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | Die Aufgaben dazu sind: |
+ | * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 | ||
+ | * Einarbeitung | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt) | ||
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | ||
- | | + | Contact: [[team: |
- | The system should: | + | |
- | * be independent of the camera type | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon | + | |
- | * operate autonomously | + | |
- | Requirements: | ||
- | * Good programming skills in Python and C/C++ | ||
- | * ROS, OpenCV | ||
- | [1] http:// | + | == Nutzung von chatGPT zur Erstellung von spezifischen Wissensbasen (BA Thesis) == |
- | Contact: [[team: | + | In dieser Arbeit soll chatGPT (oder ähnliche Tools) genutzt werden, um maschinenlesbares Wissen für eine neue Aufgabe zu erstellen. Dabei sollen z.B. Umgebungsmerkmale und semantische Relationen abgefragt werden können. Die Arbeit soll geeignete prompts zur Erstellung solcher Wissensbasen erarbeiten. Die Informationen sollen anschließend per script extrahiert werden, so dass Agenten sie nutzen können. |
- | == On-the-fly 3D CAD model creation (MA)== | + | Die Aufgaben dazu sind: |
+ | * Einarbeitung in Prompting mit chatGPT o.ä. | ||
+ | * Einarbeitung in Web Scraping und NLP parsing | ||
+ | * Einarbeitung in Owlready und basic entitity linking | ||
+ | * Erstellung eines guides zum prompten von chatGPT, das anhand von einem Beispiel evaluiert wird | ||
+ | * Erstellung eines Jupyter Notebooks mit einem Beispiel | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * ROS, OpenCV, PCL | + | |
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | < |
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
- | == Simulation | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | + | Contact: [[team: |
+ | --></ | ||
- | Requirements: | + | == Development of Modules for Robot Perception (Student Job / HiWi) == |
- | * Good programming skills in C/C++ | + | In our research group, we focus on the development of intelligent robots that are combining modern |
- | * strong background in computer vision | + | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// |
- | * Gazebo, OpenCV, PCL | + | |
- | Contact: [[team: | + | Requirements: |
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | The spoken language in this job is german or english, based on your preference. Work can be done fully remote. |
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, | + | Contact: [[team: |
+ | -- | ||
- | Requirements: | + | == Game Engine Developer and 3D-Modelling |
- | * Good programming skills in C/C++ | + | A recent development |
- | * strong background | + | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. |
- | * basic knowledge | + | |
- | Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] | + | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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