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jobs [2016/02/24 13:16] gkazhoyajobs [2023/08/01 12:04] – [Theses and Student Jobs] hoanggia
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 ~~NOTOC~~ ~~NOTOC~~
-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
-== Lisp / CRAM support assistant (HiWi) ==+=====Open researcher positions=====
  
-Technical support for the group for Lisp and the CRAM framework. \\ +{{blog>:jobs?3&date&footer&firstseconly&readmore}}
-5 hours per week for up to 1 year (paid).+
  
-Requirements: 
-  * Good programming skills in Common Lisp 
-  * Basic ROS knowledge 
  
-The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.+<html> 
 +<div style="width:100%;border-bottom:10px solid #DCDFE3;margin-bottom:80px;"></div> 
 +</html>
  
-Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
  
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA)== +=====Theses and Student Jobs===== 
- {{ :research:unreal_ros_pr2.png?200|}} +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
 + 
 + 
 +<html><!-- 
 +== Physics-based grasping in VR with finger tracking(Student Job / HiWi) ==
  
-Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.+Implementing physics-based grasping models in virtual environments, 
 +using Manus VR.
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good C++ programming skills 
-  * Basic physics/rendering engine knowledge +  * Familiar with skeletal animations 
-  * Basic ROS knowledge +  * Experience with simulators/physics-/game- engines 
-  * UE4 basic tutorials+  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== 
- {{ :research:gz_env1.png?200|}}  
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc.+<html><!-- 
 +== Lisp / CRAM support assistant (HiWi) == 
 + 
 +Technical support for the group for Lisp and the CRAM framework. \\ 
 +8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good programming skills in Common Lisp 
-  * Basic physics/rendering engine knowledge +  * Basic ROS knowledge
-  * Gazebo simulator basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
-== Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== +Contact[[team:gayane_kazhoyan|Gayane Kazhoyan]] 
- {{ :research:eye_tracker.png?200|}} +--></html>
  
-Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred.+<html><!-- 
 +== Mesh Editing Mesh Segmentation/Cutting (Student Job HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}} 
 + 
 + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good knowledge in 3D Modeling 
-  * Gazebo simulator basic tutorials+  * Familiar with Blender / Maya (or other)
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 +--></html>
  
-== Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== 
- {{ :research:leap_motion.jpg?200|}}  
  
-Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/|Leap Motion SDK]], by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand.+<html><!-- 
 +== 3D Animation and Modeling (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-The tracked hand can then be used as input for the Kitchen Activity Games framework.+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine. 
 + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
-  * Good programming skills in C/C+++  * Experience with Blender Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
-== Fluid Simulation in Gazebo (BA/MA)== +== Scene Format Conversion Tool for Robotics Simulation (MA Thesis) ==
- {{ :research:fluid.png?200|}} +
  
-[[http://gazebosim.org/|Gazebo]] currently only supports rigid body physics engines (ODE, Bullet etc.), however in some cases fluids are preferred in order to simulate as realistically as possible the given environment.+**Motivation:**
  
-Currently there is an [[http://gazebosim.org/tutorials?tut=fluids&cat=physics|experimental version]] of fluids  in Gazebousing the [[http://onezero.ca/fluidix/|Fluidix]] library to run the fluids computation on the GPU.+With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithmsMultiple simulators are availableeach with its own specialized format (SDF, USD, MJCF, URDF, FBX) for describing scenesThis diversity of formats makes it challenging to transfer scenarios between simulators. Therefore, a versatile parser that can convert scene descriptions between these formats is highly valuable.
  
-The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present +{{:multiformat.png?400|}}
-and should be implemented (PCISPH/IISPH).+
  
-The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces).+**Task Description:**
  
-Another topic would be the visualization of the fluid, currently is done by rendering every particleFor the rendering engine [[http://www.ogre3d.org/|OGRE]] is used.+The objective of this project is to develop a universal parser capable of converting scene descriptions between common formatsThe following key steps are involved:
  
-Here is [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo+  - Create model to represent and store the scene graph. 
 +  - Implement import functions for the model to handle scene descriptions in any of the supported formats. 
 +  - Implement export functions for the model to generate scene descriptions in any of the supported formats. 
 +  -  
 +**Requirements:**
  
-Requirements: +  A strong passion for robotics. 
-  * Good programming skills in C/C++ +  * Dedication to the chosen topic. 
-  Interest in Fluid simulation +  * Eager to learn.
-  * Basic physics/rendering engine knowledge +
-  * Gazebo simulator and Fluidix basic tutorials+
  
-Contact: [[team:andrei_haidu|Andrei Haidu]]+Contact: [[team:hoang_giang_nguyen|Giang Nguyen]]
  
 +== Generating Comics about Everyday Experiences of a Robot (BA Thesis) ==
  
-== Automated sensor calibration toolkit (BA/MA)==+Summary: 
 +  * Query experience data from an existing database 
 +  * Retrieve situations of interest 
 +  * Recreate the scene in a 3D environment 
 +  * Apply a comic shader 
 +  * Find good camera position for moments of interest 
 +  * Generate a PDF summarizing the experiences as a comic strip
  
-Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, it is important that the parameters for the cameras in use are well known. The calibration of a camera is a time consuming task, and the result depends highly on the chosen setup and the accuracy of the operator.+Contact: [[team:daniel_bessler|Daniel Beßler]]
  
-The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2.+== Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) ==
  
- {{ :kinect2_calibration_setup_small.jpg?200|}} +In this thesis, the goal is to make a robotic system learn new objects automatically
-The system should+The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it.
-  * be independent of the camera type +
-  * estimate intrinsic and extrinsic parameters +
-  * calibrate depth images (case of RGB-D) +
-  * integrate capabilities from Halcon [1] +
-  * operate autonomously+
  
-Requirements:  +The focus of the thesis would be two-fold
-  * Good programming skills in Python and C/C++ +  * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. 
-  * ROSOpenCV+  * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this producttypical object properties like its weight or typical location and much more.
  
-[1] http://www.halcon.de/ 
  
-Contact[[team:alexis_maldonado|Alexis Maldonado]] and [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]+Requirements: 
 +  * Knowledge about sensor data processing 
 +  * Interest in model construction from sensory data 
 +  * Work with KnowRob knowledge processing framework
  
-== On-the-fly 3D CAD model creation (MA)== 
  
-Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, completing it's 3D model from multiple views improving redetection. Using the robots manipulator pick up the object and complete the model by viewing it from multiple viewpoints.+Contact: [[team:patrick_mania|Patrick Mania]]
  
-Requirements:  +== Integration von Nährwertangaben für Rezepte in bestehende Website (BA Thesis) ==
-  * Good programming skills in C/C++ +
-  * strong background in computer vision  +
-  * ROS, OpenCV, PCL+
  
-Contact[[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]]+In dieser Arbeit soll eine bestehende Website mit Nährwertangaben und Zusatzfunktionalität zu Produkten um eine Nährwertangabe zu Rezepten erweitert werden. Es handelt sich um folgende websiteproductkg.informatik.uni-bremen.de
  
-== Simulation of a robots belief state to support perception(MA) ==+Die Aufgaben dazu sind: 
 +  * Vergleich von bestehenden Lösungen. 
 +  * Erweiterung einer Ontologie um Nährwertangaben. 
 +  * Erweiterung der Website.
  
-Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, detection and tracking of these in the real world.  
  
-Requirements +Contact[[team:michaela_kümpel|Michaela Kümpel]]
-  * Good programming skills in C/C++ +
-  * strong background in computer vision  +
-  * Gazebo, OpenCV, PCL+
  
-Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] 
  
-== Multi-expert segmentation of cluttered and occluded scenes ==+<html><!-- 
 +== Development of Modules for Robot Perception (Student Job / HiWi) == 
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. 
 +In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) 
 +  * Software development for our Robot Perception framework [[http://robosherlock.org/|RoboSherlock]] which contains many algorithms for computer vision problems (mainly C++)
  
-Objects in a human environment are usually found in challenging scenesThey can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so onA personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigatedcombining the results of multiple segmentation algorithms in order to come up with more reliable object hypotheses.+Requirements: 
 +  * Experience in C++. 
 +  * Basic understanding of the ROS middleware and Linux. 
 +The spoken language in this job is german or englishbased on your preference.
  
-Requirements:  +Contact[[team:patrick_mania|Patrick Mania]] 
-  * Good programming skills in C/C++ +--></html>
-  * strong background in 3D vision  +
-  * basic knowledge of ROS, OpenCV, PCL+
  
-Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]]+== Game Engine Developer and 3D-Modelling  (Student Job / HiWi) == 
 +A recent development in the field of AI is the usage of photorealistic simulations, for example to create Digital Twins of environments like households or  [[https://iottechnews.com/news/2021/apr/13/bentley-systems-nvidia-omniverse-create-real-time-digital-twins/|factories]]
 +In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. 
 + 
 +Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: 
 +  * Modelling of objects for the use in Unreal Engine 4. 
 +  * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. 
 + 
 +Requirements: 
 +  * Knowledge of 3D-Modelling tools. Blender would be highly preferred. 
 +  * Experience in Game Engine development. Ideally Unreal Engine 4 and C++.
  
 +The spoken language in this job is german or english, based on your preference.
  
 +Contact: [[team:patrick_mania|Patrick Mania]]




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