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jobs [2016/02/24 13:16] – gkazhoya | jobs [2022/12/05 08:02] – [Open researcher positions] pmania | ||
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- | ~~NOTOC~~ | + | |
- | =====Theses and Jobs===== | + | =====Open researcher positions===== |
+ | |||
+ | We currently don't have any open positions for researchers. | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | |||
+ | < | ||
== Lisp / CRAM support assistant (HiWi) == | == Lisp / CRAM support assistant (HiWi) == | ||
Technical support for the group for Lisp and the CRAM framework. \\ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
- | 5 hours per week for up to 1 year (paid). | + | 8+ hours per week for up to 1 year (paid). |
Requirements: | Requirements: | ||
Line 15: | Line 38: | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | < | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | + | ||
- | Integrating the [[https:// | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge |
- | * Basic physics/rendering engine knowledge | + | * Familiar with Blender |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | ||
- | {{ : | ||
- | Developing new activities | + | < |
- | + | == 3D Animation | |
- | Requirements: | + | {{ :research:kitchen_unreal.jpg? |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | + | ||
- | Contact: [[team: | + | |
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | Developing and improving existing or new 3D (static/skeletal) |
- | {{ : | + | models in Blender / Maya (or other). Further importing and testing the |
+ | models against Unreal Engine. | ||
- | Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. | + | Bonus: Working with state of the art 3D Scanners |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Gazebo simulator basic tutorials | + | * Knowledge of Unreal Engine material / lightning development |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices | + | == Representing knowledge in a robot-agnostic ontology system for assistive robotics |
- | {{ : | + | |
- | Improving the skeletal tracking offered by the [[https:// | + | The thesis will be jointly supervised |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | Summary: |
+ | * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. | ||
+ | * Refactor an existing knowledge database (known | ||
+ | * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR | ||
- | Requirements: | + | Full offer: |
- | * Good programming skills in C/C++ | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | {{ :teaching:offer_2020-01_op2_wedanjustin.pdf |
- | == Fluid Simulation in Gazebo (BA/MA)== | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | | + | |
- | [[http:// | + | == Linking saref to SOMA (BA Thesis) == |
- | Currently there is an [[http://gazebosim.org/tutorials? | + | Wissensrepräsentation: |
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Aufgaben: |
- | and should be implemented | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
+ | * Wissensakquisition aus web-Quellen | ||
+ | * Abfrage mit KnowRob | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | Contact: [[team: |
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | + | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == |
- | Here is a [[https:// | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert (Menge der erworbenen Informationen/ Nutzen der Information, |
- | Requirements: | + | Aufgaben: |
- | * Good programming skills in C/C++ | + | * Wissensakquise aus dem Internet |
- | * Interest in Fluid simulation | + | * Wissensrepräsentation/ |
- | * Basic physics/rendering engine knowledge | + | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien |
- | * Gazebo simulator and Fluidix basic tutorials | + | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
- | == Automated sensor calibration toolkit | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate | ||
- | The topic for this thesis | + | The focus of the thesis |
+ | * Develop methods | ||
+ | * In the second step the system | ||
- | {{ : | ||
- | The system should: | ||
- | * be independent of the camera type | ||
- | * estimate intrinsic and extrinsic parameters | ||
- | * calibrate depth images (case of RGB-D) | ||
- | * integrate capabilities from Halcon [1] | ||
- | * operate autonomously | ||
- | Requirements: | + | Requirements: |
- | * Good programming skills | + | * Knowledge about sensor data processing |
- | * ROS, OpenCV | + | * Interest |
+ | * Work with KnowRob knowledge processing framework | ||
- | [1] http:// | ||
- | Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team: | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | == On-the-fly 3D CAD model creation | + | < |
+ | == Development of Modules for Robot Perception | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | --></html> |
- | * strong background in computer vision | + | |
- | * ROS, OpenCV, PCL | + | |
- | Contact: | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | == Simulation | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | + | Requirements: |
- | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | |
- | Requirements: | + | * Experience |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * Gazebo, OpenCV, PCL | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | |
- | + | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills | + | |
- | * strong background in 3D vision | + | |
- | * basic knowledge of ROS, OpenCV, PCL | + | |
- | + | ||
- | Contact: [[team: | + | |
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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