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jobs [2016/02/24 13:16] – gkazhoya | jobs [2017/08/04 10:04] – [Open researcher positions] amaldo | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
- | == Lisp / CRAM support assistant (HiWi) | + | =====Open researcher positions===== |
- | Technical support for the group for Lisp and the CRAM framework. \\ | + | == Researcher in the area of Knowledge bases and knowledge acquisition == |
- | 5 hours per week for up to 1 year (paid). | + | |
- | Requirements: | + | Position code A132/17. Please see [[http:// |
- | * Good programming skills in Common Lisp | + | |
- | * Basic ROS knowledge | + | |
- | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. | ||
- | Contact: [[team: | + | == Researcher with background in VR programming == |
+ | Position code A133/17. Please see [[http:// | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | ||
- | {{ : | ||
- | Integrating the [[https:// | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Basic ROS knowledge | ||
- | * UE4 basic tutorials | ||
- | Contact: [[team: | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | ||
- | {{ : | ||
- | Developing new activities | + | =====Theses |
+ | If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Gazebo simulator basic tutorials | ||
- | Contact: [[team: | + | == Lisp / CRAM support assistant (HiWi) == |
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | Technical support for the group for Lisp and the CRAM framework. |
- | {{ : | + | 8+ hours per week for up to 1 year (paid). |
- | + | ||
- | Integrating | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good programming skills in Common Lisp |
- | * Gazebo simulator basic tutorials | + | * Basic ROS knowledge |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] |
- | | + | |
- | Improving the skeletal tracking offered by the [[https:// | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
- | Requirements: | + | == Integrating PR2 in the Unreal Game Engine Framework (BA/MA)== |
- | * Good programming skills | + | {{ : |
- | Contact: | + | Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http:// |
- | + | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | + | |
- | {{ : | + | |
- | + | ||
- | [[http://gazebosim.org/ | + | |
- | + | ||
- | Currently there is an [[http://gazebosim.org/tutorials? | + | |
- | + | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | |
- | and should be implemented (PCISPH/ | + | |
- | + | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | |
- | + | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine | + | |
- | + | ||
- | Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo. | + | |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Interest in Fluid simulation | ||
* Basic physics/ | * Basic physics/ | ||
- | * Gazebo simulator and Fluidix | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
- | == Automated sensor calibration toolkit | + | == Realistic Grasping using Unreal Engine |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | {{ : |
- | The topic for this thesis | + | The objective of the project |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | {{ : | + | The game consist |
- | The system should: | + | |
- | * be independent | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon [1] | + | |
- | * operate autonomously | + | |
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | | ||
Requirements: | Requirements: | ||
- | * Good programming skills in Python and C/C++ | + | * Good programming skills in C++ |
- | * ROS, OpenCV | + | * Good knowledge of the Unreal Engine API. |
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | [1] http:// | ||
- | Contact: [[team: | + | Contact: [[team/ |
- | == On-the-fly 3D CAD model creation | + | == Kitchen Activity Games in a Realistic Robotic Simulator |
+ | {{ : | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update | + | Developing new activities |
- | Requirements: | + | Requirements: |
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | + | * Basic physics/rendering |
- | * ROS, OpenCV, PCL | + | * Gazebo |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Simulation of a robots belief state to support perception(MA) == | + | |
- | + | ||
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * Gazebo, OpenCV, PCL | + | |
- | + | ||
- | Contact: [[team: | + | |
- | + | ||
- | == Multi-expert segmentation of cluttered and occluded scenes == | + | |
- | + | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C/C++ | + | |
- | * strong background in 3D vision | + | |
- | * basic knowledge of ROS, OpenCV, PCL | + | |
- | + | ||
- | Contact: [[team: | + | |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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