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jobs [2016/02/24 13:16] – gkazhoya | jobs [2016/03/03 07:52] – [Theses and Jobs] ahaidu | ||
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Contact: [[team: | Contact: [[team: | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
- | {{ : | ||
- | Integrating the eye tracker in the [[http:// | ||
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- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Gazebo simulator basic tutorials | ||
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- | Contact: [[team: | ||
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- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
- | {{ : | ||
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- | Improving the skeletal tracking offered by the [[https:// | ||
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- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | ||
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- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
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- | Contact: [[team: | ||
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- | == Fluid Simulation in Gazebo (BA/MA)== | ||
- | {{ : | ||
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- | [[http:// | ||
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- | Currently there is an [[http:// | ||
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- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | ||
- | and should be implemented (PCISPH/ | ||
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- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
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- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | ||
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- | Here is a [[https:// | ||
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- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Interest in Fluid simulation | ||
- | * Basic physics/ | ||
- | * Gazebo simulator and Fluidix basic tutorials | ||
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- | Contact: [[team: | ||
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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