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jobs [2016/02/24 13:16] gkazhoyajobs [2016/03/03 07:52] – [Theses and Jobs] ahaidu
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
  
-== Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== 
- {{ :research:eye_tracker.png?200|}}  
  
-Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework and logging the gaze of the user during the gameplay. From the information typical activities should be inferred. 
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-Requirements: 
-  * Good programming skills in C/C++ 
-  * Gazebo simulator basic tutorials 
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-Contact: [[team:andrei_haidu|Andrei Haidu]] 
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-== Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== 
- {{ :research:leap_motion.jpg?200|}}  
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-Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/|Leap Motion SDK]], by using two devices (one tracking vertically the other horizontally) and switching between them to the one that has the best current view of the hand. 
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-The tracked hand can then be used as input for the Kitchen Activity Games framework. 
- 
-Requirements: 
-  * Good programming skills in C/C++ 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
- 
-== Fluid Simulation in Gazebo (BA/MA)== 
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-[[http://gazebosim.org/|Gazebo]] currently only supports rigid body physics engines (ODE, Bullet etc.), however in some cases fluids are preferred in order to simulate as realistically as possible the given environment. 
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-Currently there is an [[http://gazebosim.org/tutorials?tut=fluids&cat=physics|experimental version]] of fluids  in Gazebo, using the [[http://onezero.ca/fluidix/|Fluidix]] library to run the fluids computation on the GPU. 
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-The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present 
-and should be implemented (PCISPH/IISPH). 
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-The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). 
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-Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http://www.ogre3d.org/|OGRE]] is used. 
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-Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo.  
- 
-Requirements: 
-  * Good programming skills in C/C++ 
-  * Interest in Fluid simulation 
-  * Basic physics/rendering engine knowledge 
-  * Gazebo simulator and Fluidix basic tutorials 
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
  
  




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