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jobs [2016/02/05 18:23] – [Theses and Jobs] froggy86 | jobs [2022/07/25 10:12] – [Theses and Student Jobs] danielb | ||
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- | ~~NOTOC~~ | + | |
- | =====Theses and Jobs===== | + | =====Open researcher positions===== |
+ | |||
+ | We are currently offering multiple open researcher job positions in the context of our project Intel4CoRo. | ||
+ | |||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == Integrating PR2 in the Unreal Game Engine Framework | + | < |
- | {{ : | + | == Physics-based grasping |
- | Integrating the [[https:// | + | Implementing physics-based grasping models |
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Basic physics/rendering engine knowledge | + | * Familiar with skeletal animations |
- | * Basic ROS knowledge | + | * Experience with simulators/physics-/game- engines |
- | * UE4 basic tutorials | + | * Familiar with Unreal Engine API |
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | ||
- | {{ : | ||
- | Developing new activities | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good programming skills in Common Lisp |
- | * Basic physics/ | + | * Basic ROS knowledge |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] |
- | | + | --></ |
- | Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework | + | < |
+ | == Mesh Editing | ||
+ | {{ : | ||
+ | |||
+ | | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge |
- | * Gazebo simulator basic tutorials | + | * Familiar with Blender / Maya (or other) |
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
- | {{ : | ||
- | Improving the skeletal tracking offered by the [[https://developer.leapmotion.com/ | + | < |
+ | == 3D Animation and Modeling (Student Job / HiWi)== | ||
+ | | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | Developing and improving existing or new 3D (static/ |
+ | models in Blender / Maya (or other). Further importing and testing | ||
+ | models against Unreal Engine. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
+ | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
- | == Fluid Simulation | + | == Representing knowledge |
- | {{ : | + | |
- | [[http:// | + | The thesis will be jointly supervised by German Aerospace Center |
- | Currently there is an [[http:// | + | {{ :teaching:offer_2020-01_op2_wedanjustin.pdf |}} |
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Summary: |
- | and should be implemented | + | * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. |
+ | * Refactor an existing knowledge database | ||
+ | * Use the ontology to design tasks in the assistive robotics domain using our assistive robots | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | Contact: [[team: |
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | + | == Linking saref to SOMA (BA Thesis) == |
- | Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo. | + | Wissensrepräsentation: |
- | Requirements: | + | Aufgaben: |
- | * Good programming skills in C/C++ | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
- | * Interest in Fluid simulation | + | * Wissensakquisition aus web-Quellen |
- | * Basic physics/ | + | * Abfrage mit KnowRob (Prolog) für autonome Roboter |
- | * Gazebo simulator and Fluidix basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
+ | == Case Study: Wissen zu Produkt-Aufbewahrungsorten aus dem Internet beziehen (BA Thesis) == | ||
- | == Automated sensor calibration toolkit | + | In dieser Thesis soll untersucht werden, ob die Autonomie von Robotern durch Integration von Wissen zu Aufbewahrungsorten von Produkten aus dem Internet erhöht werden kann. Es gibt verschiedene websites, die Wissen dazu bereitstellen. Dieses Wissen soll von den websites abgefragt und anschließend sinnvoll ontologisiert werden. Anhand verschiedener Fragen werden die Ergebnisse evaluiert |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | Aufgaben: |
+ | * Wissensakquise aus dem Internet | ||
+ | * Wissensrepräsentation/ | ||
+ | * Vergleich mit bestehenden Ontologien/ Arbeiten und manuell erstellten Ontologien | ||
+ | * Sinnvolle, automatisierte Abfrage des neu gewonnenen Wissens | ||
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | ||
- | | + | Contact: [[team: |
- | The system should: | + | |
- | * be independent of the camera type | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon | + | |
- | * operate autonomously | + | |
- | Requirements: | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | * Good programming skills in Python and C/C++ | + | |
- | * ROS, OpenCV | + | |
- | [1] http://www.halcon.de/ | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | Contact: [[team: | + | The focus of the thesis would be two-fold: |
+ | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | == On-the-fly 3D CAD model creation (MA)== | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | ||
- | * ROS, OpenCV, PCL | ||
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | == Simulation | + | < |
+ | == Development | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | Create a simulation environment that represents | + | Requirements: |
+ | * Experience in C++. | ||
+ | * Basic understanding of the ROS middleware | ||
+ | The spoken language | ||
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | --></html> |
- | * strong background in computer vision | + | |
- | * Gazebo, OpenCV, PCL | + | |
- | Contact: | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
- | == Multi-expert segmentation | + | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: |
+ | * Modelling | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, | + | Requirements: |
- | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | |
- | Requirements: | + | * Experience |
- | * Good programming skills | + | |
- | * strong background in 3D vision | + | |
- | * basic knowledge of ROS, OpenCV, PCL | + | |
- | + | ||
- | Contact: [[team: | + | |
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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