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jobs [2016/02/05 18:23] – [Theses and Jobs] froggy86 | jobs [2018/01/22 09:25] – [Theses and Student Jobs] ahaidu | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
- | == Integrating PR2 in the Unreal Game Engine Framework (BA)== | + | == Researcher |
- | {{ : | + | |
- | Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework. | + | Position code A132/17. Please see [[http://www.uni-bremen.de/de/universitaet/die-uni-als-arbeitgeber/offene-stellen/detailansicht/joblist/Job/show/ |
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Basic ROS knowledge | ||
- | * UE4 basic tutorials | ||
- | Contact: [[team: | + | == Researcher with background in VR programming == |
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | + | Position code A133/17. Please see [[http:// |
- | | + | |
- | Developing new activities and improving the current simulation framework done under the [[http:// | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Gazebo simulator basic tutorials | ||
- | Contact: [[team: | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | ||
- | {{ : | ||
- | Integrating the eye tracker in the [[http:// | ||
- | Requirements: | + | =====Theses and Student Jobs===== |
- | * Good programming skills in C/C++ | + | If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | + | Technical support for the group for Lisp and the CRAM framework. \\ |
- | {{ : | + | 8+ hours per week for up to 1 year (paid). |
- | + | ||
- | Improving | + | |
- | + | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good programming skills in Common Lisp |
+ | * Basic ROS knowledge | ||
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Fluid Simulation in Gazebo (BA/MA)== | + | Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] |
- | | + | --></ |
- | [[http://gazebosim.org/|Gazebo]] currently only supports rigid body physics engines (ODE, Bullet etc.), however in some cases fluids are preferred in order to simulate as realistically as possible the given environment. | + | == 3D Model / Material |
+ | {{ : | ||
- | Currently there is an [[http://gazebosim.org/ | + | Developing and improving 3D Models in Blender |
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | and should be implemented (PCISPH/IISPH). | + | |
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | Requirements: |
+ | * Experience with Blender / Maya | ||
+ | * Knowledge of Unreal Engine material / lightning editing | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | ||
- | Here is a [[https:// | ||
- | |||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Interest in Fluid simulation | ||
- | * Basic physics/ | ||
- | * Gazebo simulator and Fluidix basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | == Automated sensor calibration toolkit | + | Creating new user interfaces |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | ||
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
- | | + | Contact: [[team: |
- | The system should: | + | |
- | * be independent of the camera type | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon | + | |
- | * operate autonomously | + | |
- | Requirements: | + | == Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== |
- | * Good programming skills | + | {{ : |
- | * ROS, OpenCV | + | |
- | [1] http://www.halcon.de/ | + | Integrating the [[https:// |
- | Contact: [[team: | + | Requirements: |
- | + | ||
- | == On-the-fly 3D CAD model creation (MA)== | + | |
- | + | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | |
- | + | ||
- | Requirements: | + | |
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | + | * Basic physics/ |
- | * ROS, OpenCV, PCL | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Simulation of a robots belief state to support perception(MA) == | ||
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | + | == Realistic Grasping using Unreal Engine (BA/ |
- | Requirements: | + | {{ : |
- | * Good programming skills in C/C++ | + | |
- | * strong background in computer vision | + | |
- | * Gazebo, OpenCV, PCL | + | |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | == Multi-expert segmentation | + | The game consist |
- | + | ||
- | Objects in a human environment | + | |
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good programming skills in C++ |
- | * strong background in 3D vision | + | * Good knowledge of the Unreal Engine API. |
- | * basic knowledge of ROS, OpenCV, PCL | + | * Experience with skeletal control / animations / 3D models in Unreal Engine. |
- | + | ||
- | Contact: [[team: | + | |
+ | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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