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- | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | ||
- | If you are looking for a bachelor/ | ||
+ | =====Open researcher positions===== | ||
- | == Integrating PR2 in the Unreal Game Engine Framework | + | ====Research assistants |
- | {{ : | + | At the University of Bremen, the Institute for Artificial Intelligence (Prof. Michael Beetz) – part of the department Mathematics and Computer Science FB3 - calls for applications in the area of Artificial Intelligence and Robotics – under the condition of job release – for several positions in the DFG funded Collaborative Research Center 1320 “Everyday Activity Science and Engineering (EASE): |
- | Integrating the [[https://www.willowgarage.com/ | + | **Research assistants (f/m/d)** |
- | Requirements: | + | - Salary scale TV-L – 13 (100 %)\\ |
- | * Good programming skills in C/C++ | + | for the period to June 30, 2025. |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | The employment is fixed-term and governed by the Act of Academic Fixed-Term Contract, § 2 (1) WissZeit VG (Wissenschaftszeitvertragsgesetz, |
+ | EASE pursues an interdisciplinary approach to the principles of human information processing in basic research. Starting from the analysis of underlying problem structures and solution strategies, the development of information-processing models is intended to enable autonomous robots to fully master everyday activities. EASE stands for open research, open data and knowledge exchange. For more information see www.ease-crc.org. | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | + | Successful candidates will support the expansion of the EASE central laboratory and conduct research |
- | {{ :research:gz_env1.png? | + | |
- | Developing new activities and improving the current simulation framework done under the [[http:// | + | **Tasks: |
+ | * knowledge-based robot control systems | ||
+ | * machine learning methods to successfully perform and improve robot-based everyday activities | ||
+ | * representation of everyday | ||
+ | * Knowledge modelling, representation and construction of knowledge bases for everyday activities | ||
+ | * cognitive architectures for robotic | ||
+ | * Integration of camera-based perception into simulation and rendering methods | ||
+ | * web-based experimental environments based on semantic digital twins | ||
+ | * scalable cloud-based knowledge representation and knowledge processing system based on KnowRob | ||
+ | * definitions of ontologies for everyday activities | ||
- | Requirements: | + | **Your ideal profile:** |
- | * Good programming skills in C/C++ | + | * University degree in computer science (master' |
- | * Basic physics/ | + | * Very good academic achievements in the fields of Robotics, AI, perception, programming, |
- | * Gazebo simulator basic tutorials | + | * Profound knowledge in the development of complex software systems, ideally in the field of robotics |
+ | * Substantial Know-how on AI methods in robotic applications | ||
+ | * Excellent | ||
+ | * Excellent English skills, both written and spoken | ||
+ | * Independent and committed research in close cooperation with internal and external cooperation partners | ||
+ | * High level of commitment, flexibility and team spirit | ||
- | Contact: [[team: | + | If you think that your knowledge and skills match part of the task areas, we are looking |
+ | forward to your application. | ||
+ | We offer a team-oriented, attractive and future-oriented research environment in an interdisciplinary team with renowned national and international partners and ideal conditions for further scientific qualification. | ||
- | == Integrating Eye Tracking in the Kitchen Activity Games (BA/MA)== | + | **General remarks:** |
- | | + | The University is committed to a policy of providing equal employment opportunities for both men and women alike, and therefore strongly encourages women to apply for the positions offered. Applicants with disabilities will be considered preferentially in case of equal qualifications and aptitudes. The University of Bremen explicitly invites individuals with migration backgrounds to apply. |
- | Integrating | + | If you have any questions regarding |
+ | |||
+ | Applications including a cover letter, CV, publication list, copies of degree certificates, | ||
+ | |||
+ | Prof. Michael Beetz, PhD\\ | ||
+ | Artificial Intelligence | ||
+ | Am Fallturm 1\\ | ||
+ | 28359 Bremen\\ | ||
+ | Germany | ||
+ | |||
+ | or by Email (including up to two PDF files; reference number A92/21) to: < | ||
+ | |||
+ | |||
+ | The costs of application | ||
+ | |||
+ | |||
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * Gazebo simulator basic tutorials | + | * Familiar with skeletal animations |
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
- | {{ : | ||
- | Improving the skeletal tracking offered by the [[https:// | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | |||
+ | Technical support | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good programming skills in Common Lisp |
+ | * Basic ROS knowledge | ||
- | Contact: [[team: | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. |
- | == Fluid Simulation in Gazebo (BA/MA)== | + | Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] |
- | | + | --></ |
- | [[http://gazebosim.org/|Gazebo]] currently only supports rigid body physics engines | + | < |
+ | == Mesh Editing | ||
+ | {{ : | ||
+ | |||
+ | | ||
+ | |||
+ | Requirements: | ||
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender / Maya (or other) | ||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
- | Currently there is an [[http:// | ||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | ||
- | and should be implemented (PCISPH/ | ||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions | + | == 3D Animation |
+ | {{ : | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http://www.ogre3d.org/ | + | Developing and improving existing or new 3D (static/skeletal) |
+ | models in Blender | ||
+ | models against Unreal Engine. | ||
- | Here is a [[https://vimeo.com/104629835|video]] example of the current state of the fluid in Gazebo. | + | Bonus: Working with state of the art 3D Scanners |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Experience with Blender |
- | * Interest in Fluid simulation | + | * Knowledge of Unreal Engine material / lightning development |
- | * Basic physics/ | + | * Familiar with version-control systems (git) |
- | * Gazebo simulator and Fluidix basic tutorials | + | * Able to work independently with minimal supervision |
Contact: [[team: | Contact: [[team: | ||
- | == Automated sensor calibration toolkit | + | == App zur Generierung von Ernährungsempfehlungen |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. |
- | The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. | + | Aufgaben: |
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen | ||
+ | * Wissensakquisition aus web-Quellen | ||
+ | * App Entwicklung mit der Unity game engine und/oder Flutter | ||
- | | + | Contact: [[team: |
- | The system should: | + | |
- | * be independent of the camera type | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon | + | |
- | * operate autonomously | + | |
- | Requirements: | + | == Sprachauswahl für Shopping Assistenten (BA Thesis) == |
- | * Good programming skills in Python and C/C++ | + | |
- | * ROS, OpenCV | + | |
- | [1] http://www.halcon.de/ | + | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones (Android) um eine Sprachauswahl. Anzeige der jeweiligen Informationen in der gewünschten Sprache. |
+ | Dabei wird auf bestehenden Apps aufgebaut. | ||
- | Contact: [[team: | + | Aufgaben: |
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | == On-the-fly 3D CAD model creation (MA)== | ||
- | Create models during runtime for unknown textured objets based on depth and color information. Track the object and update the model with more detailed information, | + | Contact: [[team: |
- | Requirements: | + | == Situational awareness |
- | * Good programming skills | + | |
- | * strong background in computer vision | + | |
- | * ROS, OpenCV, PCL | + | |
- | Contact: [[team: | + | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. |
- | == Simulation of a robots belief state to support perception(MA) == | + | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. |
- | Create | + | requirements: |
+ | * Work with KnowRob knowledge processing framework | ||
+ | * Work with knowledge graphs and Linked Data to create | ||
+ | * Implement reasoning about situations (based on perceived environment) | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | ||
- | * Gazebo, OpenCV, PCL | ||
- | Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
+ | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == | ||
- | == Multi-expert segmentation of cluttered | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis | + | The focus of the thesis would be two-fold: |
+ | * Develop methods | ||
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in 3D vision | ||
- | * basic knowledge of ROS, OpenCV, PCL | ||
- | Contact: [[team: | + | Requirements: |
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | == Robot control systems in underwater robotics == | ||
- | The use of robots in underwater missions shows a challenging task. The dynamic terrain | + | Contact: [[team: |
+ | |||
+ | |||
+ | == Development | ||
+ | In our research group, we focus on the development of modern | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
+ | |||
+ | Requirements: | ||
+ | * Experience | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Game Engine Developer | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example | ||
+ | |||
+ | Requirements: | ||
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience in Game Engine development. Ideally Unreal Engine 4 and C++. | ||
- | Requirements: | + | The spoken language |
- | * Good programming skills | + | |
- | * basic knowledge of ROS, OpenCV | + | |
- | Contact: [[team:fereshta_yazdani|Fereshta Yazdani]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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