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jobs [2015/11/27 10:22] – [Theses and Jobs] ahaidu | jobs [2016/06/08 10:43] – raider | ||
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If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | < | ||
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 5 hours per week for up to 1 year (paid). | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | + | Requirements: |
- | {{ : | + | * Good programming skills |
+ | * Basic ROS knowledge | ||
- | Developing new activities and improving | + | The student will be introduced to the CRAM framework |
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | --> |
- | * Basic physics/rendering engine knowledge | + | </html> |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | ||
- | == Integrating | + | == Integrating |
- | {{ :research:eye_tracker.png? | + | {{ :research:unreal_ros_pr2.png? |
- | Integrating | + | Integrating the [[https:// |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Gazebo simulator | + | * Basic physics/ |
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
- | {{ : | ||
- | Improving the skeletal tracking offered by the [[https:// | + | == Realistic Grasping |
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | {{ : |
- | Requirements: | + | The objective of the project is to implement var- |
- | * Good programming skills | + | ious human-like grasping approaches |
- | Contact: [[team: | + | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. |
- | == Fluid Simulation in Gazebo | + | In order to improve the ease of manipulating objects the user should |
- | {{ :research: | + | be able to switch during runtime the type of grasp (pinch, power |
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | [[http:// | ||
- | Currently there is an [[http:// | + | Contact: [[team/andrei_haidu|Andrei Haidu]] |
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | + | == Kitchen Activity Games in a Realistic Robotic Simulator |
- | and should be implemented (PCISPH/ | + | {{ : |
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | Developing new activities |
- | + | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine | + | |
- | + | ||
- | Here is a [[https:// | + | |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Interest in Fluid simulation | ||
* Basic physics/ | * Basic physics/ | ||
- | * Gazebo simulator | + | * Gazebo simulator basic tutorials |
Contact: [[team: | Contact: [[team: | ||
+ | |||
+ | |||
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Contact: [[team: | Contact: [[team: | ||
+ | /* | ||
== On-the-fly 3D CAD model creation (MA)== | == On-the-fly 3D CAD model creation (MA)== | ||
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Contact: [[team: | Contact: [[team: | ||
+ | */ | ||
== Multi-expert segmentation of cluttered and occluded scenes == | == Multi-expert segmentation of cluttered and occluded scenes == | ||
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Contact: [[team: | Contact: [[team: | ||
- | == Robot control systems in underwater robotics | + | == Semantic Collision Checking for Planning |
+ | {{ : | ||
+ | Service robots helping humans at home shall perform manipulation tasks like wiping a table or polishing glass surfaces. To successfully complete these tasks, robots needs to establish the ' | ||
- | The use of robots in underwater missions shows a challenging task. The dynamic terrain and its different conditions makes it difficult for robots | + | The goal of this project is to interface existing collision checking software from MoveIt! with the robot knowledge base KnowRob to enable semantic collision checking. As a result, the student will extend the KnowRob system by a couple |
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ or JAVA | + | * basic knowledge of ROS |
- | * basic knowledge of ROS, OpenCV | + | * basic knowledge of robotics |
+ | * interest in using KnowRob and MoveIt! | ||
+ | |||
+ | Contact: [[team: | ||
- | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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