Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
jobs [2015/11/27 10:22] – [Theses and Jobs] ahaidu | jobs [2016/03/03 07:52] – [Theses and Jobs] ahaidu | ||
---|---|---|---|
Line 3: | Line 3: | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 5 hours per week for up to 1 year (paid). | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== | + | Requirements: |
- | {{ : | + | * Good programming skills |
+ | * Basic ROS knowledge | ||
- | Developing new activities and improving | + | The student will be introduced to the CRAM framework |
- | Requirements: | + | Contact: [[team: |
- | * Good programming skills in C/C++ | + | |
- | * Basic physics/ | + | |
- | * Gazebo simulator basic tutorials | + | |
- | Contact: [[team: | ||
- | == Integrating | + | == Integrating |
- | {{ :research:eye_tracker.png? | + | {{ :research:unreal_ros_pr2.png? |
- | Integrating | + | Integrating the [[https:// |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Gazebo simulator | + | * Basic physics/ |
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
- | == Hand Skeleton Tracking Using Two Leap Motion Devices | + | == Kitchen Activity Games in a Realistic Robotic Simulator |
- | {{ :research:leap_motion.jpg? | + | {{ :research:gz_env1.png? |
- | Improving | + | Developing new activities and improving |
- | + | ||
- | The tracked hand can then be used as input for the Kitchen Activity Games framework. | + | |
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
+ | * Basic physics/ | ||
+ | * Gazebo simulator basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | ||
- | {{ : | ||
- | [[http:// | ||
- | |||
- | Currently there is an [[http:// | ||
- | |||
- | The computational method for the fluid simulation is SPH (Smoothed-particle Dynamics), however newer and better methods based on SPH are currently present | ||
- | and should be implemented (PCISPH/ | ||
- | |||
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | ||
- | |||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http:// | ||
- | |||
- | Here is a [[https:// | ||
- | |||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Interest in Fluid simulation | ||
- | * Basic physics/ | ||
- | * Gazebo simulator and Fluidix basic tutorials | ||
- | |||
- | Contact: [[team: | ||
Line 120: | Line 100: | ||
Contact: [[team: | Contact: [[team: | ||
- | == Robot control systems in underwater robotics == | ||
- | |||
- | The use of robots in underwater missions shows a challenging task. The dynamic terrain and its different conditions makes it difficult for robots to perform tasks correctly. In order to accomplish tasks in a proper way, the robot control routines have to be coordinated. The topic of this thesis is to develop robot control systems for underwater robotics in an underwater mission in order to navigate and to execute tasks correctly in the terrain. | ||
- | |||
- | Requirements: | ||
- | * Good programming skills in C/C++ or JAVA | ||
- | * basic knowledge of ROS, OpenCV | ||
- | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: