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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | == PhD Student Position in Machine Learning for Robotic Systems== | ||
- | == Kitchen Activity Games in a Realistic Robotic Simulator (BA/ | + | The position is part of the research |
- | {{ :research:gz_env1.png? | + | |
- | Developing new activities | + | The project investigates methods in the field of machine learning |
+ | |||
+ | Tasks: | ||
+ | |||
+ | * Develop and implement machine learning models and algorithms for the learning of and reasoning about complex relations among data sources relevant for intelligent autonomous robots | ||
+ | * Create documentation and presentations of research results at international scientific conferences | ||
+ | * Work independently and enthusiastically in close collaboration with project partners | ||
+ | * Contribute to research fund proposals and public relation activities | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * Basic physics/ | ||
- | * Gazebo simulator basic tutorials | ||
- | Contact: [[team: | + | * Excellent Master‘s degree in computer science with major in artificial intelligence and/or machine learning (or equivalent). |
+ | * Excellent skills in theory and practice of machine learning/ | ||
+ | * Excellent programming skills in the Python programming language, C/C++ is beneficial | ||
+ | * Experience in software development under Linux | ||
+ | * Excellent oral and written level in English, especially in technical English. Skills in German is beneficial. | ||
+ | * Very good organizational skills and team spirit | ||
- | == Integrating Eye Tracking | + | We are searching for an enthusiastic and dynamic colleague who is interested |
- | {{ :research: | + | |
- | Integrating the eye tracker in the [[http://gazebosim.org/|Gazebo]] based Kitchen Activity Games framework | + | More information can be found at: |
+ | |||
+ | [[https://www.uni-bremen.de/ | ||
+ | |||
+ | |||
+ | == Visualization support assistant (HiWi) == | ||
+ | |||
+ | Implementing a visualization web page for a project using a custom | ||
Requirements: | Requirements: | ||
- | * Good programming skills in C/C++ | + | * Good python |
- | * Gazebo simulator basic tutorials | + | * Familiar with Javascript |
+ | * Experience | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:mareike_picklum|Mareike Picklum]] |
- | == Hand Skeleton Tracking Using Two Leap Motion Devices (BA/MA)== | ||
- | {{ : | ||
- | Improving the skeletal tracking offered by the [[https:// | + | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == |
- | The tracked | + | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive |
+ | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | ||
+ | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good C++ programming skills |
+ | * Familiar with PID controllers and control theory | ||
+ | * Experience with simulators/game engines is recommended | ||
+ | * Experience with Unreal Engine | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
- | == Fluid Simulation in Gazebo (BA/MA)== | + | < |
- | {{ : | + | == Lisp / CRAM support assistant (HiWi) == |
- | [[http:// | + | Technical support for the group for Lisp and the CRAM framework. \\ |
+ | 8+ hours per week for up to 1 year (paid). | ||
- | Currently there is an [[http:// | + | Requirements: |
+ | * Good programming skills | ||
+ | * Basic ROS knowledge | ||
- | The computational method for the fluid simulation | + | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand |
- | and should be implemented (PCISPH/ | + | |
- | The interaction between the fluid and the rigid objects is a naive one, the forces and torques are applied only from the particle collisions (not taking into account pressure and other forces). | + | Contact: [[team: |
+ | --></ | ||
- | Another topic would be the visualization of the fluid, currently is done by rendering every particle. For the rendering engine [[http://www.ogre3d.org/|OGRE]] is used. | + | < |
+ | == Mesh Editing | ||
+ | {{ : | ||
- | Here is a [[https://vimeo.com/104629835|video]] example | + | |
+ | |||
+ | Requirements: | ||
+ | * Good knowledge in 3D Modeling | ||
+ | * Familiar with Blender / Maya (or other) | ||
+ | |||
+ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. | ||
+ | |||
+ | Bonus: Working with state of the art 3D Scanners | ||
+ | |||
+ | Requirements: | ||
+ | * Experience with Blender / Maya (or other) | ||
+ | * Knowledge | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
+ | {{ : | ||
+ | |||
+ | Integrating | ||
Requirements: | Requirements: | ||
* Good programming skills in C/C++ | * Good programming skills in C/C++ | ||
- | * Interest in Fluid simulation | ||
* Basic physics/ | * Basic physics/ | ||
- | * Gazebo simulator and Fluidix | + | * Basic ROS knowledge |
+ | * UE4 basic tutorials | ||
Contact: [[team: | Contact: [[team: | ||
- | == Automated sensor calibration toolkit | + | == Realistic Grasping using Unreal Engine |
- | Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, | + | {{ : |
- | The topic for this thesis | + | The objective of the project |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
- | {{ : | + | The game consist |
- | The system should: | + | |
- | * be independent | + | |
- | * estimate intrinsic and extrinsic parameters | + | |
- | * calibrate depth images (case of RGB-D) | + | |
- | * integrate capabilities from Halcon [1] | + | |
- | * operate autonomously | + | |
+ | In order to improve the ease of manipulating objects the user should | ||
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | | ||
Requirements: | Requirements: | ||
- | * Good programming skills in Python and C/C++ | + | * Good programming skills in C++ |
- | * ROS, OpenCV | + | * Good knowledge of the Unreal Engine API. |
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | [1] http:// | ||
- | Contact: [[team: | + | Contact: [[team/ |
+ | --></ | ||
- | == On-the-fly 3D CAD model creation | + | < |
+ | == Unreal Engine Editor Developer | ||
+ | {{ : | ||
- | Create models during runtime | + | Creating new user interfaces (panel customization) |
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | ||
- | * ROS, OpenCV, PCL | ||
- | Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | == Simulation of a robots belief state to support perception(MA) == | + | Contact: [[team: |
- | Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, | ||
- | Requirements: | ||
- | * Good programming skills in C/C++ | ||
- | * strong background in computer vision | ||
- | * Gazebo, OpenCV, PCL | ||
- | Contact: [[team: | + | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== |
- | == Multi-expert segmentation of cluttered and occluded scenes == | ||
- | Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute | + | Implmenting the rendering of the [[https:// |
- | Requirements: | + | Requirements: |
- | * Good programming skills in C/C++ | + | * Good C++ programming skills |
- | * strong background in 3D vision | + | * Familiar with Unreal Engine API |
- | * basic knowledge of ROS, OpenCV, PCL | + | * Familiar with HTML5 and JavaScript |
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
- | Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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